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Question: Radio intercepts in campaign mode..
....Oct. 1939; U-4, a type II-A canoe is tracking a target somewhere off the coast of Norway when the radio operator reports a new intercept. Its U-45 reporting a convoy contact some 1500 odd NM away from our position: time 07:58.
At 09:02 new radio message intercept: an S.O.S. call from one of the freighters in the position earlier reported by U-45. someone's on duty! At 09:07 and 09:11: two (2) more S.O.S. from sinking freighters. Good Job! Here's the question: Are the messages intercepted by the radio operator part of the campaign at sea, in real game time? or Are the messages simply part of a script designed to give the impression that we are not alone in the developing campaign? I was wondering if I would have witnessed the attack if I had been within visual and/or audio range of the action at U-45's location? |
SOS calls are strictly for immersion. Same with anything containing latitude and longitude. The only calls that are actual game events are those containing (map) grid coordinates.
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K Thanks.:up: I'm running the game with GWX 3.0 Following your response something else came up. :rock: Can we lure other A.I. boats on our contacts and form wolfpacks at sea? |
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It would be great if it is true what you say. I have not examined the topic of SH3 for quite a while. Where can I see the details on that? :hmmm:
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IMO SH3 with GWX is probably the closest anyone has been to replicating the realism of a U-Boat at war since AOD. (1) There's a need to enhance the Depth Charge realism so that different depth affect efficiency. (2) Wolfpack tactics was at the heart of U-Boat operations and MUST be included. Mind you i'm not a modder, just a downloader:O: hope someone develops it one day, that would be beautifull:sunny: Great game, great site, great mods! :salute: |
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Thanks for your input guys.
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http://www.gamefront.com/files/14067...sn_Os_Lite_rar Wreford Brown - Mission Orders Lite. |
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