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-   -   Need a bit of help please (https://www.subsim.com/radioroom/showthread.php?t=184024)

BossMark 05-27-11 07:40 AM

Need a bit of help please
 
While on my 2nd patrol I thought would try my deck out on a lone merchant I sent my man to the deck gun station but he wouldn't fire on the ship and same goes the flak guns as well. There no mods installed it is a clean game of SH5
Am I doing something wrong or something am not doing if so any help will be appreciated.:yep:
Thanks in advance

Gerald 05-27-11 07:50 AM

Welcome BossMark!
 
:salute: Soon you will be provided with enough information to help you with what you need, in other words, you have come to the right place.

Zedi 05-27-11 08:46 AM

While looking through the binocs at your target, press Space.
The 2 dude handling the cannon are so happy about shooting stuff that they will not stop until anything its floating around you will not get sunk or the ammo is depleted. To stop the killing frenzy, press F5 and they will vanish.

BossMark 05-27-11 10:59 AM

Quote:

Originally Posted by Zedi (Post 1671648)
While looking through the binocs at your target, press Space.
The 2 dude handling the cannon are so happy about shooting stuff that they will not stop until anything its floating around you will not get sunk or the ammo is depleted. To stop the killing frenzy, press F5 and they will vanish.

Thanks for that info it works with deck gun:DL but not for the flak guns :cry:

Alky 05-27-11 02:01 PM

While we're at it, what does the little bar that appears above a target with the moving blue & white line indicate?
I've seen it while using the deck gun and also after firing a torpedo :hmmm:
Thanx :)

jwilliams 05-27-11 02:47 PM

Quote:

Originally Posted by Alky (Post 1671822)
While we're at it, what does the little bar that appears above a target with the moving blue & white line indicate?
I've seen it while using the deck gun and also after firing a torpedo :hmmm:
Thanx :)


The blue line is flooding and the white line is damage. When either line is empty the ship will sink.

BossMark 05-28-11 06:40 AM

Rather than start a new thread might as well post it hear.

I have just completed British coastal waters mission (I got the German cross high lighted in white) and now when return to Kiel it doesn't give me the option to dock in port is there something that I am missing or do I to the 2 missions of this campaign but if so i can not find an option to this.

THE_MASK 05-28-11 06:46 AM

http://www.subsim.com/radioroom/show...51&postcount=4

BossMark 05-28-11 07:17 AM

Thank you Sober they changed it to Bremen. Just one last question when do i get the chance to upgrade my U-boat

Brycesv1 06-07-11 11:04 PM

Short time lurker, first time poster, and a REALLY bad opponent for the british navy.

It seems like a thread always dies just as someone asks one of my big questions? at the moment i can only assume you move up between the Happy time campaign and the next one.

Gerald 06-07-11 11:16 PM

Welcome to SubSim Brycesv1!
 
:up:

Targor Avelany 06-08-11 11:08 AM

I think even in the stock game the upgrades are based on timeline... they will appear after a bit of sailing.. I don't have exact dates and I'm using waaaay tooo many mods to tell you when exactly they will be available in the stock game, but just wait and see...

Trevally. 06-08-11 12:19 PM

Quote:

Originally Posted by Brycesv1 (Post 1679686)
Short time lurker, first time poster, and a REALLY bad opponent for the british navy.

It seems like a thread always dies just as someone asks one of my big questions? at the moment i can only assume you move up between the Happy time campaign and the next one.

Happy Time campaign is the 2nd flotilla and has the following boats:-

Quote:

[Flotilla 2.UserPlayerUnitType 1]
ID= F2VIIA
NameDisplayable= Type VIIA U-boat
AvailabilityInterval= NULL, NULL ;1941-01-01
IDLinkUserPlayerUnitType= VIIA
UnitTypeCommonality= 4 ; to be used when a random choice is assigned
IDFlotillaLinkTransferTo= NULL

[Flotilla 2.UserPlayerUnitType 2]
ID= F2VIIC
NameDisplayable= Type VIIC U-boat
AvailabilityInterval= 1940-07-30, NULL
IDLinkUserPlayerUnitType= VIIC
UnitTypeCommonality= 10 ; to be used when a random choice is assigned
IDFlotillaLinkTransferTo= NULL

[Flotilla 2.UserPlayerUnitType 3] ; To Subsim guys - I know 2nd Flotilla didn't use type VIIB's, but i didn't want the player to be sent back to Kiel.
ID= F2VIIB
NameDisplayable= Type VIIB U-boat
AvailabilityInterval= NULL, NULL
IDLinkUserPlayerUnitType= VIIB
UnitTypeCommonality= 8 ; to be used when a random choice is assigned
IDFlotillaLinkTransferTo= NULL
:up:

kiwi_2005 06-08-11 04:34 PM

Quote:

Originally Posted by BossMark (Post 1672184)
Thank you Sober they changed it to Bremen. Just one last question when do i get the chance to upgrade my U-boat

Stick to the patrol areas you are assigned too, I did every patrol it asked me usually get 3 areas to patrol during each mission. On the fourth mission I was given the VIIC and my title went from promising to Ace. Of course I still sunk ships while on the patrol, an earlier campaign I just sunk ships without doing the assigned patrol areas and I still had the VIIA in the second campaign and title was still set at promising.

BossMark 06-09-11 02:50 AM

Quote:

Originally Posted by kiwi_2005 (Post 1680072)
Stick to the patrol areas you are assigned too, I did every patrol it asked me usually get 3 areas to patrol during each mission. On the fourth mission I was given the VIIC and my title went from promising to Ace. Of course I still sunk ships while on the patrol, an earlier campaign I just sunk ships without doing the assigned patrol areas and I still had the VIIA in the second campaign and title was still set at promising.

OK Kiwi thanks for the advice :salute:


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