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Help with custom mod pack
Hello guys, I’ve recently found this site looking for mods for SH5 and thought that I could find some people (amongst the veterans of this fine forum) that would be willing to help. My problem/question is that I want to put some mods in SH5 (I have a clear vision of what I want to mod) but I don’t know which mods should I use and what is the proper order of installation using JSGME. I know this isn’t the first time you see/read a post of newbie with such problems. I’ve found few similar topics on this forum but the answers there are not satisfying in my opinion. As I stated before I have clear vision of what I want to mod in the game but the amount of great mods is just so overwhelming that I really don’t know which to choose :doh:. The other thing is the compatibility between mods which also is very confusing :doh:. I’m aware of existence of the great mod compilation by TDW called Magnum Opus but this is a big file and my internet connection isn’t fast and stable(recently) . So I decided that I would make my own mod pack (for own use) with smaller single mods and here is my wish list of features that I would like to see in this mod pack:
PS. I’m not a native English speaker so please forgive me if there are errors in text :oops:. I also would like to apologise if the topic is not in the correct forum and for forcing you to read such a long post. |
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If you use the real nav mod(included in TDW UI's) this will remove all contacts and your sub from map view. You will also need to patch your .exe with DTW exe patcher. Link to TDW exe Patcher 2. Fistful of embalems. http://174.123.69.202/~subsimc/radioroom/showthread.php?t=164789 Accurate German Flags v.1.01 http://www.subsim.com/radioroom/showthread.php?t=162671 And I'm sure there are skins available. 3. IRAI http://www.subsim.com/radioroom/showthread.php?t=171973 4. U-boat Historical Specifications 1.6 by ddrgn http://www.subsim.com/radioroom/showthread.php?t=168012 5. [REL] No magic skills http://www.subsim.com/radioroom/showthread.php?t=164996 6. ATM I use Environmental 5 and real Env rev.2 7. There is... but I dont use... unsure of its name. You will also need Athlonic: Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 http://www.subsim.com/radioroom/showthread.php?t=169477 8. See Stainm Video Tutorials. or SH5 popular mods and tactical tips 9. included in TDW UI's but additional more upto date ones here :- [REL] Trevally - Harbour Pilot Scripts http://www.subsim.com/radioroom/showthread.php?t=174525 10. Not yet.... hopefully soon. 11. Pascals Uniforms http://www.filefront.com/user/pascal56 or/and [REL] MightyFine Crew Mod http://www.subsim.com/radioroom/showthread.php?t=163591 12. there are many sound mods. I use about 9 or 10 in my mod soup. These are the one i use :- Generic Mod Enabler - v2.6.0.157 [D:\Games\Simulator\SilentHunter5\MODS] Speech fixes and additions (german version) Rel_SH4_BBC_1939_to_1945 Grossdeutscher Rundfunk Capthelms Audio+SV Touch Ups Unterseeboot II SFX sobers talking conning crew mod U-Boat Propulsion SFX German U-Boat Hydrophone SFX Wasserbomben1_1 And as for compatibility.... I doubt all these mods will be compatible.... thats why TDW made Magnum Opus... The mega mod is most of the mods listed above (plus more) reworked to be compatible. It's a case of try to install... see what they over write and make a decision on where the conflict is gonna change files. Test and see if there are any negative effects to the game. The last file added will be used if there are conflicts. It will overwrite the conflicting file. And welcome to Subsim. :salute: |
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