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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL]SKIN: SH5 Typ-VIIC Arctic Zebra Camo (https://www.subsim.com/radioroom/showthread.php?t=181979)

TheBeast 03-31-11 01:30 AM

[REL]SKIN: SH5 Typ-VIIC Arctic Zebra Camo
 
[REL]SKIN: SH5 Type-VIIC - Arctic Zebra - by TheBeast - March, 30, 2011

This MOD is JSGME ready!

PURPOSE:
This MOD changes the SH5 U-Boat Type-VIIC Comissioning and Albrecht Skins.

NOTE:
This SKIN was created using the Freeware Graphics Editor Paint.Net.
My Paint.Net templates used provided with this download.

CREDITS:
Danevang - This Skin is using Danevangs: Shadow Maps.
http://www.subsim.com/radioroom/show...63&postcount=1
Naights - This Skin is using a modified version of Naights: Rusty Weathered Deck.
http://www.subsim.com/radioroom/show...kin+by+Naights
JSGME - FreeWare JoneSoft Generic MOD Enabler
http://www.users.on.net/~jscones/sof...cts-jsgme.html
DXTBmp - FreeWare Graphics Manipulator used to open DDS files and export image to your Graphics Editor in BMP format.
http://www.softpedia.com/progDownloa...oad-53836.html
PaintDotNet - FreeWare Graphics Editor Application used to create this Skin.
http://www.getpaint.net/download.html
GoblinEditorApp - Used to quickly view image changes on the actual Submarine Model without loading entire game.

Coatings Info directly from data\Objects\Sensors\Uboat_Sensors.GR2 (<-- merged UBoot_Sensors.SIM):
. AntiSensorCoating @ Alberich Radar = 0 Sonar = 15 TextureSuffix = _albrecht
. AntiSensorCoating @ Alberich_Improved Radar = 0 Sonar = 25 TextureSuffix = _albrecht
. AntiSensorCoating @ Tarnmatte Radar = 25 Sonar = 25 TextureSuffix = _albrecht
. AntiSensorCoating @ Tarnmatte_Improved Radar = 35 Sonar = 25 TextureSuffix = _albrecht

KNOWN ISSUES:
GoblinEditorAPP does not display the Conning Tower skin correctly if Conning Tower model is Merged with Hull model. You must load the Conning Tower Model only to view the skin on it.

WARNING: Only you are responsible for any changes you make. You should only edit files in your MOD's folder and use JSGME to Enable/Disable the MOD to view changes you have made.
http://www.subsim.com/radioroom/down...racamo_Ut7.jpg
DOWNLOAD:
http://www.subsim.com/radioroom/downloads.php?do=file&id=3118

TheBeast 03-31-11 07:09 AM

As I was leaving St. Nazaire for South Atlantic Convoys, 3 AI Typ-VIIC U-Boats from Lorient formed up with me. All with this Zebra Camo. Looks very cool.

After about 1.5 hours, 2 of the U-Boats moved off to about 16,000 meters but they were still shadowing me. All boats were matching my course changes.

Hopefully they will stay with me all the way to at least Dakar.

All I need now is hats with Long Peacock Feathers.

TheBeast 04-03-11 09:35 AM

Next Skin - after I complete Black Panther skin
http://img715.imageshack.us/img715/1...2albimpdds.gif
Black Panther - Improved Alberich Skin.
http://img818.imageshack.us/img818/8...tarnimpdds.gif
http://img535.imageshack.us/img535/2...edalberich.jpg

Trevally. 04-03-11 10:48 AM

Looking forward to the complete Black Panther:up:

Magic1111 04-04-11 06:48 AM

Quote:

Originally Posted by TheBeast (Post 1634875)

Wow, these skins looks really nice !!! :yeah:

Best regards,
Magic:salute:

TheBeast 04-07-11 06:48 AM

http://img859.imageshack.us/img859/29/portprofile.gif
http://img26.imageshack.us/img26/486...54eastofny.jpg
http://www.subsim.com/radioroom/pict...pictureid=2318

U-190 06-09-21 03:38 PM

Quote:

Originally Posted by TheBeast (Post 1631909)
[REL]SKIN: SH5 Type-VIIC - Arctic Zebra - by TheBeast - March, 30, 2011

This MOD is JSGME ready!

PURPOSE:
This MOD changes the SH5 U-Boat Type-VIIC Comissioning and Albrecht Skins.

NOTE:
This SKIN was created using the Freeware Graphics Editor Paint.Net.
My Paint.Net templates used provided with this download.

CREDITS:
Danevang - This Skin is using Danevangs: Shadow Maps.
http://www.subsim.com/radioroom/show...63&postcount=1
Naights - This Skin is using a modified version of Naights: Rusty Weathered Deck.
http://www.subsim.com/radioroom/show...kin+by+Naights
JSGME - FreeWare JoneSoft Generic MOD Enabler
http://www.users.on.net/~jscones/sof...cts-jsgme.html
DXTBmp - FreeWare Graphics Manipulator used to open DDS files and export image to your Graphics Editor in BMP format.
http://www.softpedia.com/progDownloa...oad-53836.html
PaintDotNet - FreeWare Graphics Editor Application used to create this Skin.
http://www.getpaint.net/download.html
GoblinEditorApp - Used to quickly view image changes on the actual Submarine Model without loading entire game.

Coatings Info directly from data\Objects\Sensors\Uboat_Sensors.GR2 (<-- merged UBoot_Sensors.SIM):
. AntiSensorCoating @ Alberich Radar = 0 Sonar = 15 TextureSuffix = _albrecht
. AntiSensorCoating @ Alberich_Improved Radar = 0 Sonar = 25 TextureSuffix = _albrecht
. AntiSensorCoating @ Tarnmatte Radar = 25 Sonar = 25 TextureSuffix = _albrecht
. AntiSensorCoating @ Tarnmatte_Improved Radar = 35 Sonar = 25 TextureSuffix = _albrecht

KNOWN ISSUES:
GoblinEditorAPP does not display the Conning Tower skin correctly if Conning Tower model is Merged with Hull model. You must load the Conning Tower Model only to view the skin on it.

WARNING: Only you are responsible for any changes you make. You should only edit files in your MOD's folder and use JSGME to Enable/Disable the MOD to view changes you have made.
http://www.subsim.com/radioroom/down...racamo_Ut7.jpg
DOWNLOAD:
http://www.subsim.com/radioroom/down...o=file&id=3118

Download Skin:http://www.mediafire.com/file/adcckt..._v1.0.rar/file


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