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History/Realism Question.
In the wider area of the channel, with 37 meters under keel. Blue the speed estimate on a Tramp steamer and ended up hitting her on the forward hull rather than beneath the engine.
Cursed myself, surfaced with the intent to finish her off with the deck gun, only to told by my sissy watch officer that the seas were too rough. Moot point though since I could see her starting to list...she was going down, but she was taking a long time to do it. http://i136.photobucket.com/albums/q...cs/patrol1.jpg http://i136.photobucket.com/albums/q...cs/patrol2.jpg Watching her go down, I strayed too close and in her last dying moments she had the audacity to turn her search beams on me! Picked me out dead to rights. She had more than enough time before going down to radio my position, so now how much trouble am I in? http://i136.photobucket.com/albums/q...20Pics/map.jpg Is the AI smart enough (and realistic enough) to send out ships from Portsmouth and Cherbourg to intercept me? Or am I pretty safe? Suffice it to say I'm pretty dang paranoid at the moment. |
The game engine will throw an imaginary dice and decide if the radio message was received successfully, what assets are within range of you etc.
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Your in the Channel!
:o What year? What's the first rule about the Channel? |
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It's early in the War, though. October 7th, 1939. So I'm hoping I got a bit of breathing room before they really get their act together. |
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Heh.. I read somewhere on subsim forum in Silent Hunter 5 section about guy who finish SH5 campaign with score about 3,500,000 tons. Thats realistic :D
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desirableroasted put it best.
"Stay out of the Channel, unless ordered there. If you simply must use it, because of low fuel, for example, think of it as dark, thug-filled alley in a strange city and act accordingly. If you just glance at someone wrong in the Channel, you will attract more trouble than you can ever deal with." :har: |
IIRC, if the game decides to send enemies your way, it will send anything that is within 30 minutes of your location. For destroyers, that's about 15 nautical miles away. For aircraft it's a lot more.
Fortunately Portsmouth and Cherbourg are too far away, but you should expect company. Good thing the weather is bad, the planes will have a hard time spotting you. You can hear farther than you can see, so I would suggest leaving at full speed on the surface, with frequent hydrophone checks to keep clear of any contacts... and heed the words of desirableroasted as quoted above. With a little luck, you'll survive. |
If you have the fuel?
Head for the Atlantic to go home. You won't like the Straits! |
I prefer face a firing squad that go to channel, even if ordered...
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Why was the speed estimate blue? Isn't red better?
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I swear sometimes too, but that's another story.
I must agree with the others. The only time I ever go through The Channel is when I start a career in August 1939. It's a leisurely trip out, and I take the long way around coming home, and every time after that. Even with the nastiest mods it's still easier than it was in real life, but it's really not worth it. It's called the English Channel for a reason. |
I flat-out refuse to go any further into the Channel than an imaginary line drawn directly north from Brest. And that is REALLY pushing it.
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