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Dissapearing Depth Charge problem (Cont)
So I figured out what happening to the DC's they dont "dissapear" at a certain depth rather, but explode and then there is no explosion shown under the water. I have GWX 3.0 and SH3 Commander installed. as well as maybe a few other mods, id have to check. Any ideas why this would be happening guys?? Id really like to get the actual explosions back in the game because I like watching them under water.
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In real life, there would be no explosion to view. I mean, there's no fire and flame or anything.
What do you expect to see? Sorry, that sounds snarky. There's a good article on the physics of depth charges here: http://en.wikipedia.org/wiki/Depth_charge What kills you is the sudden and rapid changes in pressure in the water around you. This is exactly, by the way, why a magnetic torpedo, exploding under a hull, is far more effective than an impact shot. |
I know its fine. I just like the explosion to view. did GWX get rid of them? Or does everyone else have the explosions too?? Thats all Im trying to find out
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I have no clue. I don't use external view while I'm on patrol.
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Most of the things like that were in GWX before I ever stumbled along. :haha: |
I've had no problems viewing the DC explosions underwater. The DC sinks, air bubbles stream and then boom! you get the detonation and an animation of an underwater explosion, which forms a gaseous globe which lasts for a brief period and then disperses.
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Well does any one know what file would have the explosion coded in or what not?
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The DC 'exploding' view should be viewable whilst using the external view.
At what depth are you experiencing this phenonema? |
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under_explosion is the section that calls the effect. Effect is C2 3D AD 0C 3A FB 66 20 That will be located in the particles.dat which will also lead to Materials.dat. GWX file size = 437 bytes (When you right click and check properties) GWX file date is 1/10/2008 |
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