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Torpedo guy...
In short, after upgrading the torpedo guy, I can't hit anything... torpedo does go faster but that is not compensated in gyro-angle, so it overshoots, I have to lower the speed of a target in TDC. This varies from case to case sometimes is -1 knot, sometimes -2 knots and in one occasion it was 3 knots difference. REALLY ANNOYING :shifty:. Is this a nasty bug? Or some "feature"?
One more thing how to adjust salvo-spread angle? |
Feature. Use this to "fix" the problem:
http://www.subsim.com/radioroom/showthread.php?t=169477 Basically the torpedo guy's passive abilities increase the speed of torpedoes, but that's not taken into account by the TDC. |
Yep im gonna have to install this mod myself too, as I made four missed shots in a row after upgrading the Torpedo guy's ability thinking it would increase damage, but yes the increased speed did away with that advantage caue ya can't hit the broadside of a barn now.
The last attack I did manage to hit but it was an electric torp, and it barely hit, and right on the snoot(bow). |
Is it possible to put all the abilities back down to zero somehow by editing text? i put one slot into the torpedo guy before BARF came out (thank you!) and its never been quite the same since. I know mods can fix this but id rather level it out myself. Also the deck gun guy can fire like 65 rounds per minute, its nuts :D Wanna get rid of that as well.
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Does this works with 1.2 patch? If does, thank you man!
REALLY ANNOYING, as I sad, man I'm casual with aiming targets at 2800-2900 meters with T2 now I can't hit anything at 800 meters! |
Yup, that mod was designed for 1.2
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Thnx again, any more mods suggestions?
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