![]() |
Patch Downloading !!
Downloading now.
|
Me too, 1700hrs, UK.
|
Any chance anyone could post the changelog from the readme please?
Thanks, Sev. |
wooooww!
links please! i am having badluck in google lol thanks |
Yep same here
|
Quote:
|
http://static3.cdn.ubi.com/silent_hu...ol_1.02_eu.exe
Canadian link, probably works for Americanas too |
Uploading.Ireland 1705hrs.
Sweet. I might play again.:salute: |
Weeee.. finally. :yeah:
Back in a sec with feedbacks :D |
What about Steam? I logged into Steam briefly while home for lunch, and there was no sign of any automatic updates. If Steam is delayed, will the normal downloadable patch work?
|
Quote:
|
game updater launches the game unfortunately...still trying to put the link working,damn browser error lol
|
Quote:
:wah: |
Found in readme file. Seems the additional items they mentioned a few months back are still missing.
Quote:
Quote:
Also, started a new campaign and straight away my periscope was up! God sake - how hard is it to fix simple bloody annoyances like this. |
From the 1.2 Read Me.
9.2 Patch 1.2 change list =================== Bugs and issues - Fix for CO2 not being saved correctly -Fix for crew morale - Fix for weather being reset to clear weather after load - Fixes for crewmen showing under water under certain conditions - Fixes for ships exploding in ports or hitting the shore - Now plot course tool is no longer accessible in the bunker - Several fixes to ship recognition manual - Man the deck gun / flak gun orders doesn’t cost morale anymore - No more crewmen on burning ships - Several crew animation and interaction fixes - Fixed some performance problems inside submarine - Fixed selection contour being visible when a character was already selected - Fixed a bug where the moon was closer than it should - Fixed a bug where the sun disk would be visible underneath thick cloud cover - Fixed torpedo doors - Fixed torpedo propeller not turning - Fixed electric torpedoes trail - Fixed several dials that were not working inside the submarine - Fixed a bug where the player can get stuck in the sub's outer hatch geometry - Fixed a problem with magnetic detonators didn't work properly - Fixed several localization problems on the German version Features - Compass added to the game interface - Return to course order added - Depth under keel order added Improvements - Environmental lighting and effects improvements - Improvements on particle performance on single core processors - All multiplayer maps will display the same map info as the map on the solo campaign Campaign - Ports in the north Africa in the German territory are under enemy occupation - South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion - Fixed spawn radius for some convoys (previously spawned on the shore) |
All times are GMT -5. The time now is 06:26 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.