SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Patch Downloading !! (https://www.subsim.com/radioroom/showthread.php?t=169295)

cherbert 05-11-10 10:55 AM

Patch Downloading !!
 
Downloading now.

Linavitch 05-11-10 11:02 AM

Me too, 1700hrs, UK.

severniae 05-11-10 11:03 AM

Any chance anyone could post the changelog from the readme please?

Thanks,

Sev.

keminsky 05-11-10 11:04 AM

wooooww!

links please! i am having badluck in google lol

thanks

bigboywooly 05-11-10 11:04 AM

Yep same here

bigboywooly 05-11-10 11:04 AM

Quote:

Originally Posted by keminsky (Post 1388536)
wooooww!

links please! i am having badluck in google lol

thanks

Use the Game updater in Support folder

ddrgn 05-11-10 11:05 AM

http://static3.cdn.ubi.com/silent_hu...ol_1.02_eu.exe

Canadian link, probably works for Americanas too

EgoApocalypse 05-11-10 11:06 AM

Uploading.Ireland 1705hrs.

Sweet. I might play again.:salute:

Zedi 05-11-10 11:09 AM

Weeee.. finally. :yeah:
Back in a sec with feedbacks :D

mdmasters 05-11-10 11:15 AM

What about Steam? I logged into Steam briefly while home for lunch, and there was no sign of any automatic updates. If Steam is delayed, will the normal downloadable patch work?

Linavitch 05-11-10 11:16 AM

Quote:

Originally Posted by mdmasters (Post 1388561)
What about Steam? I logged into Steam briefly while home for lunch, and there was no sign of any automatic updates. If Steam is delayed, will the normal downloadable patch work?

Steam games usually need Steam patches.

keminsky 05-11-10 11:17 AM

game updater launches the game unfortunately...still trying to put the link working,damn browser error lol

Rip 05-11-10 11:19 AM

Quote:

Originally Posted by mdmasters (Post 1388561)
What about Steam? I logged into Steam briefly while home for lunch, and there was no sign of any automatic updates. If Steam is delayed, will the normal downloadable patch work?

Yea, same here. Sucks most of the time Steam is as fast as anyone for the patches. In cases like this is depends on the developers and for obvious reasons I doubt supporting Steam users is at the top of the priority list.
:wah:

cherbert 05-11-10 11:19 AM

Found in readme file. Seems the additional items they mentioned a few months back are still missing.

Quote:

Patch 1.2 change list
===================

Bugs and issues

- Fix for CO2 not being saved correctly
-Fix for crew morale
- Fix for weather being reset to clear weather after load
- Fixes for crewmen showing under water under certain conditions
- Fixes for ships exploding in ports or hitting the shore
- Now plot course tool is no longer accessible in the bunker
- Several fixes to ship recognition manual
- Man the deck gun / flak gun orders doesn’t cost morale anymore
- No more crewmen on burning ships
- Several crew animation and interaction fixes
- Fixed some performance problems inside submarine
- Fixed selection contour being visible when a character was already selected
- Fixed a bug where the moon was closer than it should
- Fixed a bug where the sun disk would be visible underneath thick cloud cover
- Fixed torpedo doors
- Fixed torpedo propeller not turning
- Fixed electric torpedoes trail
- Fixed several dials that were not working inside the submarine
- Fixed a bug where the player can get stuck in the sub's outer hatch geometry
- Fixed a problem with magnetic detonators didn't work properly
- Fixed several localization problems on the German version

Features

- Compass added to the game interface
- Return to course order added
- Depth under keel order added

Improvements

- Environmental lighting and effects improvements
- Improvements on particle performance on single core processors
- All multiplayer maps will display the same map info as the map on the solo campaign

Campaign

- Ports in the north Africa in the German territory are under enemy occupation
- South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
- Fixed spawn radius for some convoys (previously spawned on the shore)
Quote:

Fixed several dials that were not working inside the submarine
Yeah thanks for nothing.. All clocks still non-functioning and some with missing second hands.

Also, started a new campaign and straight away my periscope was up! God sake - how hard is it to fix simple bloody annoyances like this.

Linavitch 05-11-10 11:20 AM

From the 1.2 Read Me.

9.2 Patch 1.2 change list
===================

Bugs and issues

- Fix for CO2 not being saved correctly
-Fix for crew morale
- Fix for weather being reset to clear weather after load
- Fixes for crewmen showing under water under certain conditions
- Fixes for ships exploding in ports or hitting the shore
- Now plot course tool is no longer accessible in the bunker
- Several fixes to ship recognition manual
- Man the deck gun / flak gun orders doesn’t cost morale anymore
- No more crewmen on burning ships
- Several crew animation and interaction fixes
- Fixed some performance problems inside submarine
- Fixed selection contour being visible when a character was already selected
- Fixed a bug where the moon was closer than it should
- Fixed a bug where the sun disk would be visible underneath thick cloud cover
- Fixed torpedo doors
- Fixed torpedo propeller not turning
- Fixed electric torpedoes trail
- Fixed several dials that were not working inside the submarine
- Fixed a bug where the player can get stuck in the sub's outer hatch geometry
- Fixed a problem with magnetic detonators didn't work properly
- Fixed several localization problems on the German version

Features

- Compass added to the game interface
- Return to course order added
- Depth under keel order added

Improvements

- Environmental lighting and effects improvements
- Improvements on particle performance on single core processors
- All multiplayer maps will display the same map info as the map on the solo campaign

Campaign

- Ports in the north Africa in the German territory are under enemy occupation
- South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
- Fixed spawn radius for some convoys (previously spawned on the shore)


All times are GMT -5. The time now is 06:26 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.