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-   -   [REQ] Injured chief fix (https://www.subsim.com/radioroom/showthread.php?t=167255)

doomlordis 04-07-10 06:48 AM

[REQ] Injured chief fix
 
When he is injured no repairs happen , unrealistic, at the most they should slow down.

Athlonic 04-07-10 07:14 AM

Hi,

The chief ability reduces the time needed for repairing.
(reduces repair time for each ability level : 10%, 20%, 30%)
So repairs should occur even without this ability.

It means he take part of the action to motivate and share his experience with the crew.
If he is wounded or worse, I think it is better to let those abilities disabled.

:03:

doomlordis 04-07-10 09:18 AM

Must be a bug then because i got 10% hull damage and 1% periscope, the little wrenches were working away but i sailed around for 14 days and the leaks never stopped and nothing got repaired. The chief was injured and never got better.

Athlonic 04-07-10 12:27 PM

Hmmm,

working fine here, just tested after some merchants deckguns hits.
Chief wounded, repairs went still ok.

Haven't you let the silent running thingy on ?
Because in this case : no repair.

We might keep an eye on this issue, anyone ?

doomlordis 04-08-10 06:23 AM

Happened again, save and reload started repairs again, chief was still injured after reload.

Strange thing is it seems to be set off by submerging , obviously hull repairs cant happen under water but when i surface again it doesnt start again.

t0maz 04-10-10 04:54 AM

I have had some damage. Shief wasn't injured.
After some time all repairs have been done.. but i still saw and heard leaks.
In status window everything was repaired and no leaks.
Reloading game fixed situation. :damn:
Yep.. the game is still very buggy :down:
Of course reloading will waste your morale (without some morale workaraund mod) so there are bugs on bugs in that game :haha:

Without mods it will be totally unplayabe for me.


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