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-   -   Carrier playable? (https://www.subsim.com/radioroom/showthread.php?t=166991)

iowa101 04-03-10 01:22 PM

Carrier playable?
 
is it me or does no one want to try doing a playable aircraft carrier. i find my self bored because i have to play with is three surface ships.
uss iowa
uss montana
uss north carolina

it seems to me that eveyone has forgotten. hms hood, uss missouri. uss enterprise, uss arizona, and more. i would like to see these ships sail once again as a tribute to the brave sailors who never made it that day.

i would like to try doing my own ship but i have no experience what so ever.

if anyone has the experience please let me know, as i will do anything i can to help

Karle94 04-03-10 01:34 PM

I could make the HMS Hood.

Marka Ragnos 04-03-10 01:56 PM

Well playing with a carrier may sound good but you said you get bored with the iowa...You can't control the aircrafts so besides that what more value has it to offer then a destroyer?

Don't get me wrong i would love to play with the nimitz just for the look and feel of it. But it would be a huge bummer that the aircrafts sit on the deck and do nothing while i'm attacked..

JREX53 04-03-10 06:08 PM

Why don't you try reading this thread to find out why.

http://www.subsim.com/radioroom/showthread.php?t=166456

iambecomelife 04-03-10 06:28 PM

It would be possible to create Kamikaze planes for a Japanese carrier mod, using an invisible weapons node with aircraft as the object sprite. However, I don't think normal flight operations would be possible (unless the player unit can spawn airgroups - I am not sure about this).

tater 04-03-10 07:09 PM

Even with airgroups the planes will only work withing render ranges.

If the silly "airgroup" paradigm worked in MP such that you'd have random air encounters within the airgroup range, that would also be silly and broken since the attacks would be continuous instead of discrete attacks by strike groups.

CVs in SH are plain old silly, sadly.

iambecomelife 04-03-10 07:20 PM

Quote:

Originally Posted by tater (Post 1346700)
Even with airgroups the planes will only work withing render ranges.

If the silly "airgroup" paradigm worked in MP such that you'd have random air encounters within the airgroup range, that would also be silly and broken since the attacks would be continuous instead of discrete attacks by strike groups.

CVs in SH are plain old silly, sadly.


It's very unfortunate. Even "US Navy Fighters" from the mid-1990's had actual aircraft taking off and landing from carriers, but more than a decade later they seem to act like it's too much effort to include.

iowa101 04-03-10 08:29 PM

thanks for the insight. and the hood would be a great addition to the game if you would actually like to begin work on it. i cant do much but maybe i can find some info for weapons and armour values. speed and what not.....i'm good at stuff like that atleast

Karle94 04-03-10 08:56 PM

Quote:

Originally Posted by iowa101 (Post 1346778)
thanks for the insight. and the hood would be a great addition to the game if you would actually like to begin work on it. i cant do much but maybe i can find some info for weapons and armour values. speed and what not.....i'm good at stuff like that atleast

Don`t worry, I also know where and how to get information. I will begin the work tomorrow.

iowa101 04-03-10 09:04 PM

maybe you could send me your msn, so i can keep in contact.

also here is some stuff i found for you.

http://www.hmshood.com/photos/hoodphotos3.htm

and the basic ships stats -

H.M.S HOOD

Period of service - 1920- 1941 ( i suggest making it 1941- 1948)
so that it's playable throughout the campain.

Displacement - 42, 462 tons

Length - 262.3m/ 860.7ft (overall)

Beam - 32m/ 105.2ft

Complement - 1418 (of which only three men survived)
- Ted Briggs
- William Dundas
- Bob Tilburn

Speed - 31 knts

Armament - 8 x 15 inch guns, 14 x 4 inch guns, 6 x 21 inch torpedo tubes

Armour - 5- 12 inch belt, 2- 3 inch deck, 12 inch barbettes, 5- 15 inch turrets

if there is anything at all i can do please let me know and i will do what ever i can to help

iowa101 04-04-10 05:00 AM

i must point out that this mod will be in memory of ted briggs, and the other two survivors of the hms hood sinking.
we need someone experienced with campaign missions so that we can recreate the life and service of the hms hood up untill the date of her sinking

Karle94 04-04-10 05:43 AM

Quote:

Originally Posted by iowa101 (Post 1346999)
i must point out that this mod will be in memory of ted briggs, and the other two survivors of the hms hood sinking.
we need someone experienced with campaign missions so that we can recreate the life and service of the hms hood up untill the date of her sinking

Making new missions for the campaign is not my field of expertese. I`ll ask Lurker to include the Hood in his Subron 50.

iowa101 04-04-10 06:34 AM

thank you.

i have a service record and an all refit info if you need them, being a british citizen helps lol. also i was wondering about possibly doing this texture.

i'll send it to you via pm due to not being able to post for some reason.

Karle94 04-04-10 06:46 AM

The refit info would be nice. Have thought of a hypothetical refit of the Hood, kinda like the refit for the Renown.

iowa101 04-04-10 06:55 AM

heres the refit info from 1920 - 1939, i'll add in two links

first - http://www.hmshood.com/history/construct/repair42.htm

that is the refit that was cancelled due to the declorartion of war on germany and some other countries.

second - http://www.hmshood.com/ship/index.htm

this gives you the statistics for the armorment and related systems such as radar
anti- aircraft
torpedoes
deck guns and more


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