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Why Doesn't Ubi release the game for PS3 and XBOX 360?
Why doesn't Ubi release the game for PS3 and XBOX 360? There must be 60,000,000 of those things worldwide at least. Ubi could realize more profits and perhaps all of us subsimmers would get more consideration for extras in the PC version? All it would take would be the right press spin and some real nice cover art to get the teen and adult gamers going nuts for it. That's how It started with Intellivision way back when.:cool:
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Seriously, that's a good question. They could (or just might as well) release a shoot-em-up arcade game that would appeal to a very broad audience. I could see a market for that, particularly with the DnD RPG elements they've now incorporated. |
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You know, there's more likelihood that I'd buy it on Xbox than PC. Why? Because I wouldn't expect as much on Xbox - I'd expect arcady, McDonald's-like fair that I could quickly throw on the large screen, flop on the lounge and go hunting. Mindless stuff.
Not what I want or expect on the PC though. |
Why do people assume that a SH game has to be dumbed down if it goes console?
There are some extremely good examples of great and complex games on consoles i.e Dragon Age for instance. SH5 which comes with very few keyboard shortcuts and would do fine on a console. There are a number of ways to make menus on a console and Dragon Age is a good example of that. A lot of people assume games has to be dumbed down and with some gametypes, yes, it's being done. But that's mainly done with FPS/shooters due to the slower reaction time from the controller when one needs to turn/move fast. In a game like Silent hunter it wouldn't be needed. |
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What about polygon count and texture sizes, do you really think we'd get high-rez ones for the PC and low-rez ones for the consoles? Once upon a time, sure, but not lately - look at Flashpoint Dragon Rising. I'm really not sure how many CPU cycles complex visual and sonar modelling takes up, but pretty sure it would tax consoles. SHV has a footprint of 15 gigs. Loading times on the console would be ridiculous. You have a point in that there were many games, and not too long ago either, that had numerous enhancements in the PC version. But those days are over. Dragon Age? All that had in the PC version was mouse support. |
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Size has nothing to do with it. Mass Effect 2 are about 15Gb to and there are games bigger than that. There are ways to do things and workarounds for most of it. And both PS3 and X360 supports install to HD. I'm pretty sure it can be done and i'm not going to be surprised at all if the next SH game comes out on console to. Btw, Dragon Age on PC is NOT a direct port. It was developed strictly for PC and have the tactical view and a whole different GUI compared to the consoles. Check before holding a speech ;) And how highres the textures are is not an argument or even an issue. point is... i'm quite sure it can be done and still look great. Mass Effect 2 looks awesome on consoles even if the PC version has abit better textures. |
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TBH though, that type of optimisation is outside of UBIs capabilities. @ the OP Around 72 Million actually. ;) However, in honestly, the average console junkies mind would implode if presented with SH5 on a console. Not enough button mashing, Not enough Blood, Not fast enough....basically it's not MW2.:rotfl2: There is a minority of console owners who are actively pursuing simulations to come to the consoles but TBH the developers don't see the financial return. Who can blame them. Edit - If (big if) SH5 (or the next version) is destined for the consoles, can the Devs please remember that the PS3 has plug and play capabilities for all Keyboards and Mice on the market. I would buy a SH game for the console if I don't get limited to a game pad. |
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Yeah... :hmmm:
Maybe on the periscope screen they could make each button (square, triangle, circle, X) fire a different kind of torpedo, and there could be special combos like X-O-O-X does a Mega Strike that hits all the escorts. Time compression could be cranked up to 1,000,000,000X to avoid players having to wait more than two seconds for something to happen. Air attacks could be handled using QTEs (press X to not die). Yeah, I think that could work! |
Well, more sales to the Console market would increase the chance of an all-new, (and I mean ALL-new) Silent Hunter 6 :hmmm: :yeah:
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to be released on consoles as well.
Its money they want, do not forget that. |
Greeeeat. Lets have our subsims on console now, hey we already have required connection to the net right... nice future for simulations. :dead:
And yes, if a simulation gets console-ized it will be dumbed down. Not only because of the lack of keyboard, but because of the console audience, the casual gamer. It's not for nothing that there's no realistic flight sim on console. SH is less complex than a flight sim yes, but still a little too complex for the average console-sit on the sofa eating chips- gamer. edit; and just a reminder, it's not like the console guys will have their version and the PC guys will have a more complex one. They'll both be the same, it's just a port. So... we still want SH series to go console? |
I could see 360 being an option, since its not too far off from being a PC, but not the PS3. Way too different.
Still though, to port it to the 360 would cost money, and we dont know if they have it. Besides, the game wouldnt sell well anyway. Most sim players have gaming PCs, the 360 crowd is much different, sims dont sell well on it at all. |
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Ubisoft has money for it no doubt. But there might be engine limits preventing such a port to consoles. Other than that i can't see why it can't be done. |
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