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-   -   Extra Rooms (https://www.subsim.com/radioroom/showthread.php?t=161052)

ERPP8 01-30-10 01:12 PM

Extra Rooms
 
Are there any addons that add rooms?

Task Force 01-30-10 01:14 PM

Yes there is, just look in the sh4 mods... still WIP tho.:up:

Armistead 01-30-10 01:40 PM

TMO 1.9 adds a Capt. quarters...really has no use, more a rework SH3 model, but it's an extra room. Frankly, I'll put my misc key back to the cam as I never go in this room.

Bubblehead1980 01-30-10 05:08 PM

I like the captains quarters, since you can roam a little.Like in RL most of the time the Captain(me in this case) did not hang out on bridge or in con tower, con room all the time, may go to the bridge at different times or when called but usually hung out in the wardroom or his quarters, well most captains.Sort how you prefer it when your boss is not standing over your shoulder.Also, it is fun to be in the bunk then when radar contact or visual is made, "rush" through the hatch, into the control room, into conning tower and to the bridge if need to, really adds to it, so for me it does have some use.True its imported from the uboat but duci made it work pretty well.

Hopefully some of the other extra space projects like captains quarters, officers quarters and wardroom will be finished soon, would be great.

Hopefully, UBI will straigten out the SH 5 debacle that is brewing with DRM and SH 5 will do well so SH 6 will have details like a fully modeled sub, but fleetboats and hopefully all the classes.Can hope:haha:

Krauter 01-30-10 06:13 PM

Any Captains quarters, etc for 1,4?

Bubblehead1980 01-31-10 09:03 AM

Only mod i know for the US side that has a captains quarters is TMO 1.9

which is only for SH V 1.5(the u boat add on, also has the patch to bring game up to 1.5)


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