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-   -   Torpodoes range (https://www.subsim.com/radioroom/showthread.php?t=160105)

RickR 01-10-10 10:04 PM

Torpodoes range
 
Can someone tell me the range of Type I and Type II torpodoes, in meters, using GWX 3.0?


There is something in the SH3 manual but it is not making sense...

Regards,
Rick

Gerald 01-10-10 10:30 PM

Hello!
 
Quote:

Originally Posted by RickR (Post 1234092)
Can someone tell me the range of Type I and Type II torpodoes, in meters, using GWX 3.0?


There is something in the SH3 manual but it is not making sense...

Regards,
Rick

Range for TI is depends on speed and distans but "normally" running at least 6500 meters.TII or later TIII 5000 m.The settings for TI is slow,medium.faster And can be used in manual targeting,one thing I prefer....:)

HW3 01-10-10 11:06 PM

Speed: 44-40-30 knots
Range: 5-7.5-12.5km

:salute:

RickR 01-11-10 12:48 AM

"Type I 6500 meters. Type II or TIII 5000 m."

"Speed: 44-40-30 knots"
"Range: 5-7,5-12.5km"

Great! Thanks! OK, so rule of thumb would be 5000m, always try to get within 5000m. Got it! Thanks!

Rick

unterseemann 01-11-10 06:28 AM

within 5000m :D !?! Yes i think you are right... But if you want to hit anything get within 1500m-2000m is better

Iranon 01-12-10 03:44 AM

Being able to take shots against stationary targets at 10km is nice, and long shots against convoys can also be attractive: you might not feel like playing with their escorts, and even f you miss your intended target you have a decfent chance of hitting something.

In many other situations the longer range of the atmospheric torpedos is quite useless though, especially against manoeverable targets... they will literally see it coming from miles away and evade.

Gerald 01-12-10 05:14 PM

True!
 
Quote:

Originally Posted by Iranon (Post 1234808)
Being able to take shots against stationary targets at 10km is nice, and long shots against convoys can also be attractive: you might not feel like playing with their escorts, and even f you miss your intended target you have a decfent chance of hitting something.

In many other situations the longer range of the atmospheric torpedos is quite useless though, especially against manoeverable targets... they will literally see it coming from miles away and evade.

TI motor steam,well in night I´ts ok,but the electric take more GRT in extension of the shoot

KNomad 01-12-10 10:11 PM

Quote:

Originally Posted by Iranon (Post 1234808)
In many other situations the longer range of the atmospheric torpedos is quite useless though, especially against manoeverable targets... they will literally see it coming from miles away and evade.

Does the mod that changes the torpedoe wake effect the range at which the torpedoe can be spotted, or is the mod just eye candy?

Gerald 01-13-10 05:23 AM

TI
 
Quote:

Originally Posted by KNomad (Post 1235394)
Does the mod that changes the torpedoe wake effect the range at which the torpedoe can be spotted, or is the mod just eye candy?

Or other torp. have steam engine,and this is not eye candy,I´ts real, obviously in the game so yes this is stream of heat pollution from the engine


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