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-   -   On going AA gunner issue (https://www.subsim.com/radioroom/showthread.php?t=156529)

USS Sea Tiger 09-23-09 10:56 AM

On going AA gunner issue
 
Hi all, Been playing a LONG time SHIII and have decided to finnally ask due to a long onging nagging issue. I have 1.4 installed ,all the upgrades. no GWX, reg vanilla.

when I start with a early war type II or VI boat
I order the guner to fire at will,
Make sure there is the officer in all positions,
Make sure I am in AA mode while on the surface,

Go to f4 bridge view,, watch the plane start the dive, come in,, straff me, bomb me, fly away happily,

and there is my fine gunner, all strapped in, doing nothing,, not a thing, just enjoying the pretty view.

is this a Bernard feature?

Jimbuna 09-23-09 11:04 AM

This is an historical fault/problem.

Go to the gunners position and fire a few rounds then go back to the bridge position AND NOWHERE ELSE....your gunner should come to life.

Ford Prefect 09-23-09 11:19 AM

How odd, I've never had any problems with ack ack crew asleep at their posts as it were. They whip straight round as soon as the aircraft is spotted and wait for it to come into range. I've tinkered with the range command settings as the gaps I found were too large, short range was too close, medium range often too far for small aircraft leading to a waste of ammunition. So I increased the short range command distance from 1000 yards upto 2000 or 2500 I think, perhaps a little more. At that range they're easier to target wasting less ammo but you've got enough lead on them to down them before they drop their bombs.

BigBadVuk 09-23-09 11:31 AM

I have to admit that i in 99% dive as soon as i see airplane.How GWX guners handling these situations?Are they diferent (better)from vanila aa crew?

Jimbuna 09-23-09 12:45 PM

Quote:

Originally Posted by BigBadVuk (Post 1177435)
I have to admit that i in 99% dive as soon as i see airplane.How GWX guners handling these situations?Are they diferent (better)from vanila aa crew?

The ability of your gunners is gauged by their stamina/experience etc. just like stock/vanilla.

The real difference is in the aircraft, in GWX3.0 they are able to take more damage than those in stock/vanilla.

Zilch 09-23-09 12:50 PM

Before I went to GWX I got a couple of kills on them. After installing, even though I've only fired at 2 Swordfish when I was trying to save Bismarck, it seemed to be entirely futile. Is this because of the damage value you mention or is my aim that bad?

Jimbuna 09-23-09 12:59 PM

Quote:

Originally Posted by Zilch (Post 1177495)
Before I went to GWX I got a couple of kills on them. After installing, even though I've only fired at 2 Swordfish when I was trying to save Bismarck, it seemed to be entirely futile. Is this because of the damage value you mention or is my aim that bad?

It could be either or a combination of both.

How bad a shot are you? :DL

Zilch 09-23-09 03:05 PM

Quote:

Originally Posted by jimbuna (Post 1177498)
It could be either or a combination of both.

How bad a shot are you? :DL

Well, not bad, being an FPS guy on some days. The plane was filling my sight and then some. I think I was hitting. Then again, recoil does some weird things.

Will-Rommel 09-24-09 06:21 PM

I had the same problem. i was hitting the plane dead on, i could see the spark on its nose, but it didnt get destroyed.

GWX 3.

Is there a way to revert back to vanilla planes but keep the rest of the mod?


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