SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   ...medic ¡¡¡¡¡¡¡¡ (https://www.subsim.com/radioroom/showthread.php?t=149263)

Fenixs 03-11-09 04:16 PM

...medic ¡¡¡¡¡¡¡¡
 
what is the difference between having medical crew and have not doctors?


my crew die too

.thx.

Hondo314 03-11-09 05:22 PM

My understanding is that if you have injured crew members (not dead ones), and you put them in the same quarters as an officer or PO with a medic qualification, then the injured crew member may get healed up and return to duty before the end of the patrol. Previous discussions have included speculation about whether the presence of a medic accelerates the rate at which fatigued personnel recover. However, I don't recall anyone being able to definitively demonstrate any impact of medics on fatigue recovery.

Thomen 03-11-09 05:28 PM

Quote:

Originally Posted by Hondo314
My understanding is that if you have injured crew members (not dead ones), and you put them in the same quarters as an officer or PO with a medic qualification, then the injured crew member may get healed up and return to duty before the end of the patrol. Previous discussions have included speculation about whether the presence of a medic accelerates the rate at which fatigued personnel recover. However, I don't recall anyone being able to definitively demonstrate any impact of medics on fatigue recovery.

Never had any wounded/injured crew members... only healthy or dead ones. :hmmm:

Fenixs 03-11-09 05:39 PM

Quote:

Originally Posted by Thomen
Never had any wounded/injured crew members... only healthy or dead ones. :hmmm:

...i never too... then medical qualification why?

goggles 03-11-09 05:47 PM

same problem here

i never have wounded only dead:nope:

RoaldLarsen 03-11-09 05:55 PM

Quote:

Originally Posted by goggles
same problem here

i never have wounded only dead:nope:

Different problem here. I have had wounded crew. I have had medics. Never both at the same time.

irish1958 03-11-09 07:09 PM

Currently working on a mod to remedy the medic problem. In my testing, contrary to what the SHIII manual states, the medic has no effect on fatigue or morale, only injury.

gadflyjs 03-11-09 08:35 PM

I heard that if the medic heal the wounded one before the end of the patrol, the poor guy won't get the wounded medal. I had this situation once, but not sure/remembered, and then I never put the wounded guy in the same compartment with the medic again:rotfl:

goggles 03-12-09 03:22 AM

Quote:

My understanding is that if you have injured crew members (not dead ones), and you put them in the same quarters as an officer or PO with a medic qualification, then the injured crew member may get healed up and return to duty before the end of the patrol. Previous discussions have included speculation about whether the presence of a medic accelerates the rate at which fatigued personnel recover. However, I don't recall anyone being able to definitively demonstrate any impact of medics on fatigue recovery.
really? i could swear that my crew recovers endurance with a medic in the compartment

eh... maby im just crazy:woot:

irish1958 03-12-09 07:32 AM

Quote:

Originally Posted by gadflyjs
I heard that if the medic heal the wounded one before the end of the patrol, the poor guy won't get the wounded medal. I had this situation once, but not sure/remembered, and then I never put the wounded guy in the same compartment with the medic again:rotfl:

That is true; however, you can use CMDR to do this.

={FH}=Paddy 03-12-09 10:14 AM

@ goggles: Phew, I thought I was the only one to think that too! Maybe I have been expecting it and have conditioned myself to believe that it does in fact happen!! :-?

(Twilight Zone Music.............:rotfl:)

Lt.Fillipidis 03-13-09 06:08 AM

Is it only me who accidentally tested this? :haha:
I rarelly submerge when i see tommies in flying machines so my flak gunners' survavibility is 2-3 patrols the most. So, yes. When you have medics with you, the wounded bootsmen will heal faster. And if the qualified man is an officer, then you can be sure that your bootman will be patched up and ready for the next encounter. :salute:

irish1958 03-13-09 08:33 AM

That's true; Depending upon the mod you use with SHIII, healing can be very fast. This can easily be make more realistic, however.

Hondo314 03-15-09 01:47 PM

Quote:

Originally Posted by goggles
Quote:

My understanding is that if you have injured crew members (not dead ones), and you put them in the same quarters as an officer or PO with a medic qualification, then the injured crew member may get healed up and return to duty before the end of the patrol. Previous discussions have included speculation about whether the presence of a medic accelerates the rate at which fatigued personnel recover. However, I don't recall anyone being able to definitively demonstrate any impact of medics on fatigue recovery.
really? i could swear that my crew recovers endurance with a medic in the compartment

eh... maby im just crazy:woot:

Yes, the crew member will recover his endurance with a medic in the quarters, but the medic doesn't make the recovery FASTER than it would be otherwise. There is a difference between recovering endurance and recovering from wounds.

Torvald Von Mansee 08-31-09 01:13 PM

So, is there any point in giving an officer the medic qualification? And if both he and a NCO medic are in the same compartment, do they stack?


All times are GMT -5. The time now is 01:38 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.