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Cannot Sink Large Modern Tanker
Hi All!
First of all, my thanks to all you folks who do such magnificent work on these Mod's. They are truely awesome pieces of work! :salute: Now to my question: I am running the SH v1.4 with Trigger Maru Overhaul I'm minding my own business when along comes a Large Modern Tanker. Now no matter how many torpedos I fire into this big old tub she wont sink. I have just fired 10 torpedos spread out aft to stern over both sides of the ship and the tanker just sits there.:damn: What am I doing wrong? I don't have this kind of trouble with Battleships or Carriers! |
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I seem to recall tankers could be hard to sink in earlier versions of the game and earlier mods, such as TMO. I have been using later versions of TMO as they come out and regularly sink large tankers with 2 - 3 torpedos.
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send out some divers to drill holes in her
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Thank you all for your suggestions.
Just so you know, I have pumped every shell the deck gon has PLUS all the rounds from the anti-aircraft guns and the big tub just refuses to sink!:nope: :DL sooo, What is the key command to release the divers????:haha: But seriously, can I run TMO 1.7.2 with v1.4? |
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I think the key command for divers is Ctl-Alt-Delete. :D Did you try ramming it. That is very weird. Never had that happen before. Peabody |
seems to me that you torps don't have enough juice in them :O:
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Hay T can you show us a picture of this super tanker?
I want to see all the holes in it!:) |
Spread out your torpedos, one below funnel which hopefully brings the tanker to a stop or at least reduces it's speed, the second and third torpedo in front of the funnel and forward part of the ship respectively. Firing all torpedos into the same spot doesn't help anything.
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hit zones
I try and spread 3 torpedoes out from center to stern. The stern seems to be its "sensative" spot, one hit their and usually she seems to have a very violent experience..:D I am running TMO 162 with RSRDC..
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Tough tankers are the norm, I am afraid in real life.
Torpedoes sink cargo ships because the cargo ship's holds are normally filled with air/cargo which is lighter than the water the ship displaces and the torpedo lets in water which is the same weight as the surrounding water. Glub glub. To be more technical letting water into the hold of a ship decreases the volume of the total amount of displaced water of the ship to the point where the displaced water weighs less than the weight of the ship. If you have the "Fleet Type Submarine" published by PerescopeFilm.com (and you should have this book) Chapter 5 has an excellent explanation on the rather complex topic of buoyancy. A tanker is not a ship filled with air, but a ship designed to float while full of liquid. Unless the torpedo can make the specific liquid go boom, all you are doing is exchanging one liquid (seawater) for another (liquid cargo). Oil is lighter than water but not by much. To sink a tanker you pretty much have to break the ship's back or make it capsize. Tankers are also capable of moving liquid from one compartment to another. I don't know if this is modeled in the game or not, but in real life punching a hole in a tanker will be more harmful to the environment than the tanker itself. Tankers filled with av gas are easy to sink not because of the torpedo but because of the resulting fire/explosion breaking the ship. A tanker filled with heavy oil won't burn nor explode (or will be much harder to get a good fire going.) A Tanker traveling in ballast (no or little liquid filling the compartments) may be very very hard to sink. Under keel shots and or shots in the engine compartments are my guess at where to hit tankers. But punching holes in the liquid storage compartments may not be all the troubling to the tanker itself. I hope this helped. Again, I don't know how much specific reality is included in each mod. Mods do not equal real life :) |
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