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-   -   Areas of untextured water? (https://www.subsim.com/radioroom/showthread.php?t=147991)

prowler3 02-09-09 02:30 PM

Areas of untextured water?
 
Hi gang. I'm seeing areas of untextured water, mostly in moderate to severe wave heights. They appear as pure baby blue. This MAY have started after installing GWX 3...but I did not play vanilla very much before upgrading to GWX...so I can't swear to anything.

Here's a shot:

http://users.frii.com/viciii3/shot1233603088.jpg

It's hard to do them "justice" and keep the screenie at a decent size.

My specs:

ASUS Rampage Extreme x48
Intel C2Q 9650 3.0ghz
4gb OCZ RAM
BFG GTX260, 896mb
(C:720, S:1480, M:1220, mhz)
SoundMAX X-fi
nVidia Forceware 178.13 drivers
GWX3.0 with the "Resfix"

Vic

Task Force 02-09-09 02:56 PM

Yea I got the same issue every one in a while.:hmmm:

Wintahs 02-09-09 03:00 PM

Same here. Kind of annoying.

Fish40 02-09-09 03:23 PM

Same here. Still useing GWX2.0. I only notice this when looking straight ahead. If I pan around, the sea appears normal.

Freiwillige 02-09-09 08:16 PM

I beleive that it has to do with the fact that the wave generator only generates detailed waves within a certain distance of the sub. Beyond that is where the distant basic waves are drawn. The odd matchup is where those two areas meet.


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