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Fatigue. I hate it in GWX 3.0. Any way to disable it?
So is there anyway to get rid of fatigue once and for all in GWX 3.0?
I know fatigue was meant to add some sense of realism but I can't play with ease in real time with fatigue on. I mean my crews get tired easily in a one or two hours while my stalking, attacking and getting away period may take a few hours easily. |
Hey Castout! :DL
Maybe you try the SH3 Commander 3.2. It has a "No fatigue" option and many more features. I don't want to play without it, since I tried it. Get the SH3 Commander HERE And you will need the compability files for GWX 3.0. Get them HERE Maybe you give it a try. ;) Offtopic: Is your connection problem solved? Or are you still blocked by something? |
Yeah ...I have to admit after trying to like rotating my crew every 6 to 8 hours to simulate a shift and doing this for a long time now I threw in the towel and went "no fatigue" just last week and I am enjoying the game more even thought I didnt want to give up on it.
With an auto crew rotation it would be great but, alas, it is not to be. |
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I've migrated to Vista x64 now and so far I haven't found any problem that I cannot handle. Thanks for asking Smutje :) Lesson learned: Do not allow unknown network to connect to your PC. |
it is more realistic without fatigue, because in real life they would switch periodicly.
so this simulates that. would be cool if you could program shifts and then the amount of time each shift serves. |
I wish there was a mod so I could beat them with a whip. :har:
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They'd be too tired to socialize with you, and they would smell pretty bad too. And the crabs... do you really want that? :o
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I'm gonna think aloud here....if a seperate program could be written that could track the game time clock and simulate the user rotating the crew then it could run along side SH3. OLC touched on this idea briefly when he tried to address the watch crew always going into the torpedo room when you dived.
A feature could be added to SH3 commander enabling the user to allocate crew to each of the watches prior to game start. The seperate watch manager would rotate the watches automatically but also allow the user to manually intervene during periods of "high fatigue" (such as during attacks). I think this would be an ideal solution.... Anyone with the necessary mod experience think its possible ? |
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http://imgcash3.imageshack.us/img144/8633/whip1ul9.gif http://imgcash1.imageshack.us/img144/6817/whip2mv0.gif |
You can disable the fatigue without using SH3 Commander by editing the basic.cfg file, all you need to do is create another directory in the MOD folder called Fatigue Mod/data/cfg when using the mod enabler software, copy the origional basic.cfg file located in the data/cfg directory to your mod directory.
Inside the basic.cfg file look for [FATIGUE_COEF] set all the numbers to zero see below, I've already set this up for my young nephew. [FATIGUE_COEF] ;comp0 tower RegularFactor00=0.000 SpecificFactor00=0.000 BadWeather0=0.000 ;comp1 sonar/radio RegularFactor10=0.000 RegularFactor11=0.000 SpecificFactor10=0.000 SpecificFactor11=0.000 BadWeather1=0.000 ;comp2 command room RegularFactor20=0.000 RegularFactor21=0.000 SpecificFactor20=0.000 SpecificFactor21=0.000 BadWeather2=0.000 ;comp3 diesel RegularFactor30=0.000 RegularFactor31=0.000 SpecificFactor30=0.000 SpecificFactor31=0.000 BadWeather3=0.000 ;comp4 electric RegularFactor40=0.000 RegularFactor41=0.000 SpecificFactor40=0.000 SpecificFactor41=0.000 BadWeather4=0.000 ;comp5 bow torp RegularFactor50=0.000 RegularFactor51=0.000 SpecificFactor50=0.000 SpecificFactor51=0.000 BadWeather5=0.000 ;comp6 bow rest SpecificFactor60=-0.0000000 SpecificFactor61=-0.0000000 ;comp7 stern rest SpecificFactor70=-0.0000000 SpecificFactor71=-0.0000000 ;comp8 stern torp RegularFactor80=0.000 RegularFactor81=0.000 SpecificFactor80=0.000 SpecificFactor81=0.000 BadWeather8=0.000 ;comp9 deckgun RegularFactor90=0.000 SpecificFactor90=0.000 BadWeather9=0.000 ;comp10 flak RegularFactor100=0.000 SpecificFactor100=0.000 BadWeather10=0.000 ;comp 11 repair station RegularFactor110=0.000 RegularFactor111=0.000 SpecificFactor110=0.00 SpecificFactor111=0.00 BadWeather11=0.00 |
I brought this up a year or so ago. The easiest fix would be to use those buttons in the crew management screen. I never use them myself. God, I forgot what they are but I think there are four of them: Repair, Submerged Attack, Submerged Cruise, Surface Attack (or something like that)
You could change it to: Watch 1, Watch 2, Watch 3 and Repair (I actually use the Repair one) Alas, they are hardcoded and untouchable or so I've been told. |
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