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-   -   Gwx 3.0 New Features (https://www.subsim.com/radioroom/showthread.php?t=146041)

FIREWALL 12-27-08 06:32 PM

Gwx 3.0 New Features
 
Has anyone posted a list of the new features ?

Sailor Steve 12-27-08 06:43 PM

RTFM.
:rotfl:

Honestly, it's all in there.:sunny:

Letum 12-27-08 07:37 PM

Here are the changes to GWX in it's latest release as listed in the manual.
The ones in bold are AFAIK unique and not released before GWX as other mods.

I'm not sure, but I suspect the manual change log is not comprehensive...right?
  • The open hatch mod and diving duck's type II interior fixes
  • New model for one of the cruisers
  • OLC's environmental mod (Tweaked for GWX)
  • New and changed radio messages
  • New depth charge sounds
  • Bug fixes for bugs in the previous version.

Hartmann 12-27-08 07:37 PM

The AA gun training school against aircrafts is more funny, the planes start to firing with machine gun fire and bomb my boat causing a flak gunner casualty ..:dead:

The luftwaffe commander and pilots must be under arrest and in a martial court.

FIREWALL 12-27-08 07:38 PM

Quote:

Originally Posted by FIREWALL
Has anyone posted a list of the new features ?

So everyone's as dumb about this as me ? :D

edit:Thx Letum and Hartmann :up:

onelifecrisis 12-28-08 12:19 AM

Aren't there new funnel smoke effects in GWX3? I thought I read (before release) that there would be.
Or did I imagine that?

Contact 12-28-08 11:09 AM

Quote:

Originally Posted by Letum
Here are the changes to GWX in it's latest release as listed in the manual.
The ones in bold are AFAIK unique and not released before GWX as other mods.

I'm not sure, but I suspect the manual change log is not comprehensive...right?
  • The open hatch mod and diving duck's type II interior fixes
  • New model for one of the cruisers
  • OLC's environmental mod (Tweaked for GWX)
  • New and changed radio messages
  • New depth charge sounds
  • Bug fixes for bugs in the previous version.

I would like to ask about new radio messages feature. I like WB News Network v1.0 wount it conflict with GWX 3.0 ?

Letum 12-28-08 11:49 AM

Quote:

Originally Posted by Contact
I would like to ask about new radio messages feature. I like WB News Network v1.0 wount it conflict with GWX 3.0 ?

It will replace GWX's radio messages.
Not so much a conflict, as a change.

Contact 12-28-08 01:12 PM

Hmm.. :roll: oh of course it just replaces whole message .txt file so no conflicts here, good np:)

Weiss Pinguin 12-28-08 01:48 PM

Quote:

Originally Posted by Letum
Here are the changes to GWX in it's latest release as listed in the manual.[*]OLC's environmental mod (Tweaked for GWX)

Does this mean that the OLCE mod (Or parts of it) are included with 3.0, or just that the two are definitely compatible? Silly question, I know. :oops:

mr chris 12-28-08 01:50 PM

Taken from the GWX 3.0 CHANGE LOG.
Wish can be found in C/PROGRAME FLIES/ UBISOFT/SH3/DOCUMENTION
If you are using GWX3.0

PCTrawler fix added... corrects depth charge self-destruction CTD-privateer

Damage model improvement for depth charge racks-privateer

Reduced "Ashcan" depth charge rate of descent per http://www.navweaps.com/Weapons/WAMUS_ASW.htm -pablo/kl

Corrected location of Type IID anchor-ref

37mm gun elevation fix- privateer, pablo

Biscay aircover adjustmen- bigboywooly

Multiplayer mission fixes (Carribean Convoy and Bismarck Breakout)-Pablo

Added Mediterranean Axis aircraft skins optional mod-JU88

Real life Torpedo doors opening/ closing sound-Alex

Extracted unopened VIIC turm adjustment files by Privateer, from GWX 2.0

Added DC_R_KG.zon file modified by Privateer Dec. 29th

Added new NTRW_.sim file by Privateer dated Dec. 29th

Added Ichneumon's moon graphic to 8km and 16km scene.dat files.

Horizon line "black triangle removal" correcting stock SH3 bug for both 8km and 16km atmosphere mods- discovered by 'DCB.'

Added Open Hatch mod for GWX by Diving Duck

A & B Class DD draft fix- Privateer

Assistance with .sil file fixes for various ships-Reece

Added Jan 9th Campaign updates from BBW

Aircraft name configuration file corrections by Pablo

English test menu changed-Pablo

Campaign file changes by BBW -
---------------------------------
Added new port of Blyth plus traffic
Added port to Harwich plus traffic
Addd port to Rosyth plus traffic
Added new port ( Kemi - Finland ) plus traffic
Added new port ( Oranienbaum -Russia ) plus traffic
Reinstated port at Krondstadt plus traffic
Lerwick sub base renamed to just Lerwick
Name changes suggestions implemented
Added more BARR ships to some ports as war goes on

Removed Hipper from Bergen 42 to 45 - left from GW
Have added the Hipper instead to its historical locations in that time of Kiel\Pillau\Gotenhafen and Kiel again
Added last voyage of Wilhelm Gustoff from Gotenhafen and attacking sub
Hipper leaves Gotenhafen just after Gustoff Kiel bound
Added last voyage of the Steuben from Pillau and attacking sub
Added last voyage of the Goya from Hela and attacking sub
Added Finnish 11th Infantry Rgt sea movements from Oulu
Added further local traffic between Finnish ports of Kemi\Oulu and Helsinki

Have gone through RND and ALL US\Canadian local shipping have had chance of radio reports set to 0
German units movements in the Baltic also set to 0
All late 43\44 and 45 local single\double units set to 0 map contact reports
Convoy reports remain untouched
All inshore convoys with warship as lead unit ( showing as TF ) now have a merc as lead unit

Alternative flotillas menus updated to mirror changes made to GWX 2.0

New fr messages from Alex

Added Updated German Single Player Missions - Diving Duck

Removed all destination-based Renown- Kpt. Lehmann

Added SB Cameras Mod alpha GWX version by Ref

Added NAXC fix by Diving Duck

PBTrawler adjustment by Diving Duck

Added Fa-223 Drache Update #2 - Privateer

Added Campaign file update by BBW (includes Drache)

Added Devonshire and Norfolk fixes by Ref

Binocular bearing indicatior removal- danlisa

Integrated Orders updates- danlisa

Loading screen Updates (Reflecting version 2.1)- danlisa

Graphical corrections to small merchants-Privateer

Torpedo graphic update- Pablo

Adjusted Drache Skin Texture- KL

Updated S-Class AI sub damage model- Privateer

bigboywooly 12-28-08 01:51 PM

Adding OLCs on top of GWX would I guess break the intended result as GWX contains a version of OLCs and GWXs enviroment

:up:

Contact 12-28-08 01:53 PM

Yeah I've seen this changelog already. was it really made for GWX3.0 only or belonging to the earlier releases of gwx as well ? :hmm:

bigboywooly 12-28-08 01:56 PM

:hmm: I believe most of that is 2.1 changes Chris

New GWX Options
• The Open Hatch mod now opens the hatch for Type VII, IX, and XXI U-boats, as well as updating the interior of the Type II and Type VII, and some small fixes by ―Diving Duck‖ using the ―S3D‖ tool by ―Skwasjer‖
Individual Ships and Aircraft
• Added replacement Georgios Averof armored cruiser by ―vonDos‖
Environment Improvements
• Added Environment 2.4.3 mod by ―onelifecrisis‖, with the following small fixes and adjustments by ―Ref‖ and ―Kpt. Lehmann‖
 Restored moon reflections
 Set water opacity to GWX default
 Added moon by ―Ichneumon‖
 Retained original wave textures from GWX
The GWX Team gives special thanks to ―onelifecrisis‖ for his assistance with the integration and adjustment of his environmental modifications to ensure the correction of the horizon demarcation issue present in GWX and other available 16-kilometer visibility mods prior to his involvement. GWX Users may visit with and view other modifications by OLC here:
http://www.subsim.com/radioroom/showthread.php?t=134186
• Interiors now slant according to dive angle, based on original work by ―Anvart‖ and enhanced by ―Vickers03‖
• Real depth charge sounds added by ―Privateer‖
• Added ―Lehmann International News‖ by ―Wreford-Brown‖
• U-boat distress radio messages by ―von Hally‖ and ―Danurve‖
The Grey Wolves Expansion V3.0 Gold E-2
Bug Fixes
• Incorporated small hotfixes to GWX V2.1 by ―bigboywooly‖
 Fixed missing second Calais harbor showing on map
 Moved Calais gun emplacements
 Fixed bug where Type VIIC/42 radar was destroyed upon starting game
 Fixed 7th flotilla entry/exit dates from Königsberg causing opposing base change messages
 Fixed error in ge_menu.txt where Memel was listed instead of Königsberg
 Added silhouette fixes by Reece
 Adjusted draft of the Schute_M2 to remove sinking ship bug
• VIIC/Turm 2 reflection fix by Reece with adjustments by ―Privateer‖
• Type XIV U-boat (―milchkuh‖) caustics corrections by ―Privateer‖
• Corrected location of Brunsbüttel and Holtenau by ―bigboywooly‖
• Museum text adjustments by ―bigboywooly‖ for:
 Brooklyn-class light cruiser
 Buckley-class destroyer escort
 River class frigate
 Small depot ship
 Armed Tugboat
 Ceramic-type ocean liner
 Large passenger/cargo ship
 Large troopship
 Troopship
• Adjusted radio message dates for U-488 resupply U-boat and Operation Cerberus.

Lanzfeld 12-28-08 01:56 PM

Quote:

Originally Posted by bigboywooly
Adding OLCs on top of GWX would I guess break the intended result as GWX contains a version of OLCs and GWXs enviroment


:up:

OLC said that it was okay to use his mod so long as you DO NOT enable the GWX 16km visibility mod first.


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