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Any Mods work?
I just dug out SH4 once again because the add-on released and wanted to play again, but was curious. Are there any mods that work with the Uboat Missions add-on currently?
Just curious. |
Ive just enable RSRDC 310 v1.5, works well.
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Sorry to sound ignorant but could you point me to a link that has all the SH4 mods?
Also which mods do you recommend? Thanks again. |
ROW seems to work fine along with NSM4 classic, the greenlamp mod doesnt work NSM4= http://www.subsim.com/radioroom/showthread.php?t=120269 ROW= http://www.subsim.com/radioroom/show...94&postcount=1 |
SH4 Mod page - ones that state REL (released) are working for either SH4 or Uboats just check to see which one it works for.
http://www.subsim.com/radioroom/forumdisplay.php?f=219 |
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Green Lamp mod does now work: http://www.subsim.com/radioroom/show...21&postcount=1 |
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http://www.subsim.com/radioroom/show...98&postcount=1 |
I've always played the stock vanilla version of the game, but you guys have peaked my interest! I'm gonna head over to the mod forum and see what this is all about! :)
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Any specific order that i should install these mods?
Reflections on Water / Pacific Environment Trigger Maru 1.7.6 Real Fleet Boat / RFB for ROW and Stock (1.4 Patch) Run Silent, Run Deep: The Campaign Natural Sinking Mechanics Oh I've also read that: 1. The Natural Sinking Mechanics mod doesn't work with ROW? I may have read it wrong. 2. Trigger Maru Overhaul (TSO) doesn't work well with RSRD currently cause it's still in a beta release? Just making sure I understand correctly and am installing the right things. I mentioned this above but which order to install? Thanks. |
Thanks for letting me know the green lamp mod has been updated.
Natural ship sinking mechanics works with all of ROW except special effects. so install all but that part, they all come in separate folders so it isn't too difficult. |
I have NSM4 and Row Special Effects installed. So that's why it takes 12,213 torpedoes to sink one DD!:hmm: Damn!:88)
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