SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Pls help to sink Yamato.. (https://www.subsim.com/radioroom/showthread.php?t=130691)

znatan 02-09-08 05:38 PM

Pls help to sink Yamato..
 
Hello everyone. Well, after few years of Ubisoft IL2 in the air, I am stack now with SH4 now.. and seems like for long :p

This forum got me into the game and so far I had no major problems.. However, these days I am left with 6 torpedos and want to sink the Yamato one. Yep met them.. Last time I did it, it took me about 8 or 9 topedos I think. After few tries now I am runnning out of options. I try to hit them 1 by 1 into the same hole or spread them, nothing helps.. Pls help, how to target and where. I am running enable of all realism options, except manual targetting - this one will come a little bit later.. Pls advice.

Thanks.

The Fishlord 02-09-08 05:41 PM

Quote:

Originally Posted by znatan
Hello everyone. Well, after few years of Ubisoft IL2 in the air, I am stack now with SH4 now.. and seems like for long :p

This forum got me into the game and so far I had no major problems.. However, these days I am left with 6 torpedos and want to sink the Yamato one. Yep met them.. Last time I did it, it took me about 8 or 9 topedos I think. After few tries now I am runnning out of options. I try to hit them 1 by 1 into the same hole or spread them, nothing helps.. Pls help, how to target and where. I am running enable of all realism options, except manual targetting - this one will come a little bit later.. Pls advice.

Thanks.

Set your running depth at about 20 feet; any shallower will send it into the armor belt and so do almost no damage.

Target just under each turret; you have a higher chance of setting off the magazines.

When I sank my first Yamato it took 9 torpedoes, five spread out over the starboard side and four on the port side. It may take more; the manual recommends a minimum of 14 hits to ensure sinking. I guess I just got lucky.

Try to spread them out as much as possible. Just smashing the same place over and over doesn't help; in seconds it will have been sealed to be watertight by the crew. No, your goal is to flood as many compartments as possible. Hit both sides of the ship if you can.

FIREWALL 02-09-08 06:23 PM

What he said :yep:


And WELCOME ABOARD :up:

Good Luck & Good Hunting :D

John Channing 02-10-08 08:52 AM

The actual WW2 doctrine predicted 7 torpedos to sink a BB (14 fired with 50% chance of hit with spread).

Your mileage may vary.

JCC

seafarer 02-10-08 09:09 AM

Also, don't try to put multiple torpedoes into the same spot - damage is not cumulative. Spread them out along the length of the hull, to spread the damage out along the length of the target.

CaptainHaplo 02-10-08 02:07 PM

I have to disagree with seafarer regarding cumalitve damage - if your running stock you get a sinking when damage gets to a certain number of "hitpoints" - so putting a torp into the same spot does add to the damage.

However, if your running something like NSM - then he is right.

Hmmm - really want to sink it? Well, just mod your torps to do more damage - or grab one of the torp mods out there that do the same thing. You can simply double the effectiveness of your torps for the one encounter. Sure its cheating - but still satifies in some ways! Either way - good luck!

peabody 02-10-08 02:19 PM

Quote:

Originally Posted by The Fishlord

Target just under each turret; you have a higher chance of setting off the magazines.

I agree 100% with that. I had my best luck hitting at or just behind the second turret from the front. Like he states if you hit the magazine Kaboooom.
Another thing I have had some luck with when I first got the game and was doing Quick misssions, so it may not work as well in expert Career mode. If you end up with one 'dead in the water' and you have a chance to come back. Look it over, if it seems to be a bit low in the water in the stern, consentrate a couple more toward the stern. It already damaged and if you get another compartment a bit forward or aft of the present damage you might get enough water in it to put it under.
One thing to note, if you shoot your torps from one side then continue under the ship to fire the aft torps, Ah DavyJonesFootLocker isn't listening is he? shhhhhhh be very quite....The draft on that battleship is more than you would expect, Trust me!:yep: I found out the hard way. :oops:

Peabody

jasondef 02-10-08 02:22 PM

what year and month of the war can I expect to maybe run into a yamamoto?

Torplexed 02-10-08 04:11 PM

Quote:

Originally Posted by jasondef
what year and month of the war can I expect to maybe run into a yamamoto?

The first operation the Yamato participated in was Midway. So roughly from May or June 1942 on. Realistically, encounters should be rare. There were only two built, Yamato and Musashi, and due to their high fuel consumption they spent a lot of time at anchor acting as headquarter ships. However, they are featured prominently in some of the single mission scenarios.

bookworm_020 02-10-08 07:24 PM

I sank two Yamato's with four torpedos apiece (the third torpedo set off the magazine each time!)

C DuDe 02-11-08 08:09 AM

Quote:

your goal is to flood as many compartments as possible.
Very true, setting torpedoes at dgr. angles +4, +2, 0, -2, -4 will doe some great damage... depth settings is for anyone to decide for himself.




Quote:

Hit both sides of the ship if you can.
This I wouldn't do... hitting 1 side of BB at different heights and places will help the vessel list to one side and help the sinking... it might take some time for she goes but eventually she will

seafarer 02-11-08 08:10 AM

Quote:

Originally Posted by CaptainHaplo
I have to disagree with seafarer regarding cumalitve damage - if your running stock you get a sinking when damage gets to a certain number of "hitpoints" - so putting a torp into the same spot does add to the damage.

:doh: you are right, of course

Quote:

Originally Posted by CaptainHaplo
However, if your running something like NSM - then he is right.

:hmm: Are there people who still play without NSM :hmm:

:p It's just been so long since I have had an install that does not have NSM, that I guess I've just come to think of it as the norm, not the other way around.

Pred8tor 02-11-08 12:09 PM

I found Yamato in a harbor (Hiroshima, I think) during a photo recon patrol. Had about 8 torps left, between fore and aft, and fired them all and hightailed it out of the area.

She went down. Except the water was so shallow she simply rested on the bottom, with a slight list to one side. No fire or explosions, and I gave no thought to trying the deck gun to finish her off. I managed to get back to base with absolutely no recognition of my contribution to the war effort. <sigh>

I wonder... if it had blown up ... would I get credit if it goes down in 50 ft of water?

stuntcow 02-11-08 01:31 PM

I sunk one in the bay and she was still sticking out of the water and I got credit for her. Was my first patrol with over 100,000. Helps to get 63000 with four torps.(shot in a spread at keel)

znatan 02-15-08 01:14 AM

thanks for help
 
Thank you guys for the tips and tactics, they are reall good. Serve me already now with other ships too..

Well, hacking the game.. topr-damage hmmm.. maybe later on. I've tried few more times to sink this Yamato, it won't go.. So, I've left it and went to somth more realistic, grabbed a battleship (~30K tonnes) + another cruiser (~10-15K). And managed to run away somehow.. I wanted to finish the patrol to start the new one with manual targeting.. which is a peace of excitement when you do have an actual success.

Well, I've installed the light ver of NSM.. so will wait for another Yamato to come :lol::lol::lol: As well, reading the NSM manual is grate thing..... did so now

Thanks again


All times are GMT -5. The time now is 03:54 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.