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-   -   GWX Water Rollback (https://www.subsim.com/radioroom/showthread.php?t=130406)

XLjedi 02-05-08 02:17 PM

GWX Water Rollback
 
Wonder if anyone could help me rollback the underwater visibility settings to stock from GWX2. It just looks bad on my monitor, regardless of brightness settings...

Besides, I kinda liked the swimming pool visibility. :lol:

Paajtor 02-05-08 03:29 PM

Are you using SH3-Commander?
If so, you can set underwater-visability in it's gameplay-settings, with just 1 click.:up:

Abd_von_Mumit 02-05-08 04:32 PM

The problem is you would have to remember the default setting. :) In GWX 2.0 it appears to be 18. :up:

XLjedi 02-05-08 04:52 PM

Quote:

Originally Posted by Abd_von_Mumit
The problem is you would have to remember the default setting. :) In GWX 2.0 it appears to be 18. :up:

Is it just visibility though or is there also a brightness component? For some reason, I thought there was a mix of several different adjustments that went into the water recipe.

robbierob2005 02-05-08 05:07 PM

Do you mean the under water fog setting?

XLjedi 02-05-08 06:10 PM

Quote:

Originally Posted by robbierob2005
Do you mean the under water fog setting?

I have no idea... I just want to make it look like the stock underwater setting.

robbierob2005 02-08-08 06:25 PM

Download the sh3 mini tweaker and load the scene.dat tweak file.
then change he under water fog settings.

Or use a hex-editor to change te underwater fogsetings in the scene.dat file

JScones 02-08-08 07:59 PM

Quote:

Originally Posted by robbierob2005
Download the sh3 mini tweaker and load the scene.dat tweak file.
then change he under water fog settings.

Or use a hex-editor to change te underwater fogsetings in the scene.dat file

This is the same as what SH3Cmdr does.

0=darkest, 20=lightest. Stock water is indeed 18.

Keep in mind though that any water texture changes will impact the result.


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