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I still have 2 engines... why can't I move?
I've just been attacked from the air, and the result was 2 of my diesel engines have been wiped out. I still have another 2 diesels and 75% fuel left, so why can't I move? I've drained my batteries using the electric engines, and I have no other damage (except to the flak gun), so why can't I use the remaining 2 engines to get me home?
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The 2 engines you have out are probably on one side of your boat and operate one of your 2 screws. When this happens it is impossible in the game to control the other screw all by itself :down: . Basically you're out of luck. If the 2 damaged engines are beyond repair your only option is to either start another career or load a saved game.
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Engines
The game doesn't model the 4 engines as such. If you're engines are out,they're out. It's a shortcoming of the game design. You're only option I believe is to go back to a previous save if you want to complete the mission.:cry:
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You should have full control of both screws with even one engine. Quote:
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http://www.maritime.org/fleetsub/elect/img/fig2-01.jpg Fleet boats are true diesel-electrics. There is no physical connection between the diesels, and the shafts. tater |
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It's one engine on each side which is destroyed, but it looks like I've had it and will be loading a previous save :cry: .
I hope I saved it when I started heading back to base, otherwise I'll loose all the tonnage I sank. Thanks for the help anyway. EDIT: Just read the post you linked to rrmelend. Seems like I'm a victim of the game design flaw/bug. Ah well, I'll just learn to avoid getting shot at then! |
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is that right ? I always thought that there was a transfer case onto
the shafts where by the diesels could turn the shaft or the Motor/Generator and through the same transfer case the electric motors could be put on the shaft when the diesels were offline or also added in for an extra emergency knot or two even with the diesels engaged.? (its not a challenge tater just a question) M |
The chances of losing all 4 diesels due to DC damage seem to be nil (in RL) IMO.
I might work on making it impossible to damage them except with shell fire. |
Those quotes are from a Fleet Boat manual. The screws are turned by the main MOTORS. Motors are electric. The main diesels are described as such. They are 100% electric propulsion.
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Wow forty four years and I still learn something new everyday :sunny:
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There was one, USS Archer-Fish. Although the diesels did not quit, there was a electrical fire that cut off the electric to the motors. This in effect killed the diesels. They did rig up the 5th smaller motor and were able to make it to port. So yep, pretty darn hard to make 4 engines that are in separate rooms go ca-blooy. |
I think I can post this as a mod, it's working decently well so far, I have yet to see any diesel losses that were not the entire engineering compartment failing (sunk boat level DC attack).
The downside (fo me) is that it will need to have a version for every mod that messes with zones.cfg. |
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As for the rest....interesting to see the cutaway drawings. I knew how the power in US WWII fleet boats worked, but hadn't seen a good set of pics like that (so thanks, Tater!). I imagine this was just another case of trying to shoehorn SH4 into SH3 with time constraints. Power generation and management was one area of total deviation between U-boats and fleet boats, so the result is something that doesn't 'fit' for fleet boats. Radar is another thing that suffered in this regard, too. Cheers |
The novel late war u-boats always get credit for their great advances, but the fleet boats were really quite a forward thinking design IMO.
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