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-   -   Skin and wakes mod together (https://www.subsim.com/radioroom/showthread.php?t=124724)

3Jane 11-07-07 06:04 AM

Skin and wakes mod together
 
I am trying to JSGME activate the 'IXC winter camoflage' skin, I think by Seth. I get a warning message that files have already been altered by the 'longer wakes mod'. Does anyone have both these activated without any adverse affects on the game.

Samwolf 11-07-07 06:50 AM

If it's the "Thumbs" file go ahead and enable it. I forgot how to delete the thumbs files.

Capt. Shark Bait 11-07-07 07:00 AM

Quote:

Originally Posted by Samwolf
I forgot how to delete the thumbs files.

it's quite simply, really. just right click the file and select delete in the dropdown box:smug: :D

3Jane 11-07-07 10:30 AM

Thank you very much for your responses. It's these files. They seem to be for the tower, not sure why a wakes mod would need to alter those though.

"Turm9c_1_hd.val" has already been altered by the "Longer Wakes v1.0 for GWX" mod.
"Turm9c_2_hd.val" has already been altered by the "Longer Wakes v1.0 for GWX" mod.
"Turm9c_3_hd.val" has already been altered by the "Longer Wakes v1.0 for GWX" mod.
"NSS_Uboat9c.val" has already been altered by the "Longer Wakes v1.0 for GWX" mod.

Samwolf 11-07-07 10:56 AM

Oh. The wake mod changed the values for the wakes to make them longer for the periscope and Turm. I believe you can enable the skin anyway but you may not get the longer wakes for the scope.

Samwolf 11-07-07 10:57 AM

Quote:

Originally Posted by Capt. Shark Bait
Quote:

Originally Posted by Samwolf
I forgot how to delete the thumbs files.

it's quite simply, really. just right click the file and select delete in the dropdown box:smug: :D

I would but they don't show up to select. I have show hidden folders selected but for some reason they still don't show. I must be missing some other setting.

3Jane 11-07-07 11:33 AM

Quote:

Originally Posted by Samwolf
Oh. The wake mod changed the values for the wakes to make them longer for the periscope and Turm. I believe you can enable the skin anyway but you may not get the longer wakes for the scope.

Thanks. I don't mind if the periscope wake is affected, I never look at that. Would it mean that the longer wake wouldn't work whilst running 'decks awash', I suspect it might.
I am realy trying to avoid setting out with the dreary grey standard IXC skin available in GWX. Once the shuttle has landed I will activate the skin anyway and do some decks awash testing in port :D

Samwolf 11-07-07 11:44 AM

Quote:

Originally Posted by 3Jane
Quote:

Originally Posted by Samwolf
Oh. The wake mod changed the values for the wakes to make them longer for the periscope and Turm. I believe you can enable the skin anyway but you may not get the longer wakes for the scope.

Thanks. I don't mind if the periscope wake is affected, I never look at that. Would it mean that the longer wake wouldn't work whilst running 'decks awash', I suspect it might.
I am realy trying to avoid setting out with the dreary grey standard IXC skin available in GWX. Once the shuttle has landed I will activate the skin anyway and do some decks awash testing in port :D

Not sure about the decks awash. Let us know how your test turns out.

3Jane 11-07-07 01:37 PM

No luck. Even when surfaced the wake doesn't develop. Ah well. Tested without the skin to check and it worked again. Looks like I will have to find another.

johnm 11-07-07 02:39 PM

Maybe I've missed the point but couldn't you de-active both, then activate the skins mod. then the longer wakes?

At least the wakes should work.


just my 2p

3Jane 11-07-07 03:29 PM

Quote:

Originally Posted by johnm
Maybe I've missed the point but couldn't you de-active both, then activate the skins mod. then the longer wakes?

At least the wakes should work.


just my 2p

I have tried it both ways. I have been able to activate another IXC skin (Rheinbung) which went in without issue, not sure what would be diferent in the two skins for oe to produce warnings about files and not the other. I will try a fresh SHIII installation, see if that helps.

_Seth_ 11-07-07 05:06 PM

Strange problem, mate.... :hmm: Do you have a link to the Rheinbung-skin, so i can check it against the one i made? *Maybe danlisa (My skinning-mentor) has an explanation about this issue..* I haven't tried my skins against the longer wakes-mod (I think i created them before this excellent mod came out..) :damn:

3Jane 11-07-07 05:29 PM

These are the links to the version I downloaded:

http://www.subsim.com/radioroom/show...heinubung+Skin

http://files.filefront.com/IXC+Rhein.../fileinfo.html

Longer Wakes v1.0 for GWX, running on GWX 1.03.

The warning message also appears when I activate the skin first:

"Turm9c_1_hd.val" has already been altered by the "IXC Winter Camo" mod.
"Turm9c_2_hd.val" has already been altered by the "IXC Winter Camo" mod.
"Turm9c_3_hd.val" has already been altered by the "IXC Winter Camo" mod.
"NSS_Uboat9c.val" has already been altered by the "IXC Winter Camo" mod.

oddly the other boats have the longer wake. I ran the boat all the way out to make sure the wake wasn't just taking time to develop as it sometimes does.
http://img146.imageshack.us/img146/3...1819796ee3.png


Thanks a lot for any help you might be able to offer. I can't recall having seen something like this before.

_Seth_ 11-07-07 07:54 PM

I have checked this out, mate.... It looks like my IXC_Winter_camo - skin contains the WHOLE boat... (Dunno' why i did THAT.....:doh:) with the .zon , .dat , .cam and .val files.....no wonder you are getting a conflict... I'll look into this when i have the time, mate, and i'll post a reply when it's fixed.... Sorry for any inconvenience, mate! Not my intention at all....:damn::damn::damn:

Edit: I also see that the Rheinubung-skin only contains two .tga-files. I will convert my skin into two similar files. PS: I'm moving this thread to the MODS-section!:up:

3Jane 11-07-07 08:04 PM

Quote:

Originally Posted by _Seth_
I have checked this out, mate.... It looks like my IXC_Winter_camo - skin contains the WHOLE boat... (Dunno' why i did THAT.....:doh:) with the .zon , .dat , .cam and .val files.....no wonder you are getting a conflict... I'll look into this when i have the time, mate, and i'll post a reply when it's fixed.... Sorry for any inconvenience, mate! Not my intention at all....:damn::damn::damn:

Edit: I also see that the Rheinubung-skin only contains two .tga-files. I will convert my skin into two similar files. PS: I'm moving this thread to the MODS-section!:up:

Excellent, thank you very much for your time and help. The crew and I will be in the wine bar until the next GWX patch comes out, so no rush :D


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