SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   how can i add smoke to the fire left on the water? (https://www.subsim.com/radioroom/showthread.php?t=122908)

Webster 10-01-07 11:24 PM

how can i add smoke to the fire left on the water?
 
how can i add smoke to the fire left on the water?


ship sinks and fire sits on the water but there is no smoke after the ship is gone.

if its burning then there must be some smoke to go with it so how can i add smoke?

nothing too heavy or thick, i was thinking something that looks like ship funnel smoke.

------------------------------------------------------------------------------------------
EDIT: this turned out to be signal smoke from downed pilots. images are in my third post.

leovampire 10-01-07 11:48 PM

In the particles file
 
Quote:

Originally Posted by WEBSTER
how can i add smoke to the fire left on the water?


ship sinks and fire sits on the water but there is no smoke.

if its burning then there must be some smoke to go with it so how can i add smoke?

nothing too heavy or thick, i was thinking something that looks like ship funnel smoke.

You have to go to the node's that have the Fire effect's like fire small or fire Big and add the nodes and or changes to the nodes that are connected to them under neath.

Open them up further and you will see smoke effect's to go along with the fire effect's.

Webster 10-02-07 03:53 PM

Quote:

Originally Posted by leovampire
Quote:

Originally Posted by WEBSTER
how can i add smoke to the fire left on the water?


ship sinks and fire sits on the water but there is no smoke.

if its burning then there must be some smoke to go with it so how can i add smoke?

nothing too heavy or thick, i was thinking something that looks like ship funnel smoke.

You have to go to the node's that have the Fire effect's like fire small or fire Big and add the nodes and or changes to the nodes that are connected to them under neath.

Open them up further and you will see smoke effect's to go along with the fire effect's.


??????????????? :o i have no idea what that means but isnt there a mod for this?

leovampire 10-02-07 04:04 PM

in our ROW mod
 
Quote:

Originally Posted by WEBSTER
Quote:

Originally Posted by leovampire
Quote:

Originally Posted by WEBSTER
how can i add smoke to the fire left on the water?


ship sinks and fire sits on the water but there is no smoke.

if its burning then there must be some smoke to go with it so how can i add smoke?

nothing too heavy or thick, i was thinking something that looks like ship funnel smoke.

You have to go to the node's that have the Fire effect's like fire small or fire Big and add the nodes and or changes to the nodes that are connected to them under neath.

Open them up further and you will see smoke effect's to go along with the fire effect's.


??????????????? :o i have no idea what that means but isnt there a mod for this?

There is always smoke with the fire even on the surface burning. Also the Mod Smoke on the water add's a ton of smoke to effect's.

From our work

http://static1.filefront.com/images/...h.thumb250.jpg

MONOLITH 10-02-07 04:25 PM

There's definately smoke on the oil slick fires with ROW....

http://www.mayhemonstrings.com/Images/SH4.jpg

leovampire 10-02-07 04:28 PM

nice pic there Monolith
 
Quote:

Originally Posted by MONOLITH
There's definately smoke on the oil slick fires with ROW....

http://www.mayhemonstrings.com/Images/SH4.jpg

Nice shot big time.

Webster 10-02-07 07:59 PM

this is what i am talking about, after the ship has sunk completely after a minute or so the smoke stops when the sunken ship dissappears but the fire continues on.

the fire is not turned off when the ship dissappears so it is not tied to the ship but apparently the smoke is still tied to the ship. i believe this is a game flaw and the smoke should be tied to the fire not the ship so that you always have smoke anytime you have fire.

i have some pics as example:

http://static3.filefront.com/images/...snangrtqlk.jpg

http://static3.filefront.com/images/...bveqcdtqjl.jpg


http://static3.filefront.com/images/...ocgowrykpd.jpg

http://static3.filefront.com/images/...aeqafiuwdc.jpg

leovampire 10-02-07 08:08 PM

you add an image just like you add files
 
Quote:

Originally Posted by WEBSTER
this is what i am talking about, after the ship has sunk completely the smoke stops but the fire continues on.

the fire is not turned off when the ship dissappears so it is not tied to the ship but apparently the smoke is still tied to the ship. i believe this is a game flaw and the smoke should be tied to the fire not the ship so that you always have smoke anytime you have fire.

i have some pics as example but i dont know to post them so please go to my filefront and download fire pics.

Just as simple all you have to do is save the original game image as a Jpeg then you can upload them all you want.

MONOLITH 10-02-07 09:53 PM

I understand what he's saying now.

The smoke stays on the oil fire as long as the ship is considered "alive" by the game engine. As soon as the ship sinks, and the kill is scored, the game engine turns off the smoke. But your oil fire effect is still there. Then you have an oil slick fire with no smoke.

The game engine connects the smoke with the ships status, not the fire graphic.

MONOLITH 10-02-07 09:56 PM

http://static1.filefront.com/images/...k.thumb500.jpg




PS: Which mod has those white dials? (Standalone)

Webster 10-02-07 10:00 PM

Quote:

Originally Posted by MONOLITH
http://static1.filefront.com/images/...k.thumb500.jpg




PS: Which mod has those white dials? (Standalone)

its the green button with brass guages mod but i forgot who did it

leovampire 10-02-07 10:11 PM

Quote:

Originally Posted by WEBSTER
Quote:

Originally Posted by MONOLITH
http://static1.filefront.com/images/...k.thumb500.jpg




PS: Which mod has those white dials? (Standalone)

its the green button with brass guages mod but i forgot who did it

JJimmadried did the mod for that HUD.
And there is a vs of it with the green lamp for the Battery/Fuel indicator as well.

http://www.subsim.com/subsim_files/s...border_hud.rar

leovampire 10-02-07 10:16 PM

Btw Webster
 
that pink smoke is from Alied downed pilot's. It was done in patch 1.3 to make it easier to find them and rescue them.

Go to the Bridge and use the Binoculars with your hud set to the bridge. When the marker for the Bino's turns red click on the rescue Pilot button to save them.

Webster 10-02-07 10:20 PM

Quote:

Originally Posted by MONOLITH
I understand what he's saying now.

The smoke stays on the oil fire as long as the ship is considered "alive" by the game engine. As soon as the ship sinks, and the kill is scored, the game engine turns off the smoke. But your oil fire effect is still there. Then you have an oil slick fire with no smoke.

The game engine connects the smoke with the ships status, not the fire graphic.

yep, thats it exactly.

MONOLITH 10-02-07 10:29 PM

WEBSTER, do you have pics of fire without smoke, or is this mystery solved?


All times are GMT -5. The time now is 12:24 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.