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-   -   Silly me! (https://www.subsim.com/radioroom/showthread.php?t=121180)

WilhelmSchulz. 08-28-07 12:28 AM

Silly me!
 
I had made a few keel shots useing the Mk.X torpedo and I wondered why they never blew up. I looked up the history on the Mk.X and found that it didint have a mag. exploder! :88)

Capt. Shark Bait 08-28-07 06:08 AM

:rotfl:

Von Hinten 08-28-07 06:11 AM

It takes a man to say such things out loud. My hat is off to you Sir. :arrgh!:

SteamWake 08-28-07 09:51 AM

LOL easy mistake to make.

Uhhh... I dont think ANY of the magnetic pistols work wether or not you use the correct torpedo.

Its a game bug, the selector switch (contact / contact, influence) doesent work. You can switch it and it moves and clicks and stuff but it does nothing. :oops:

Sailor Steve 08-28-07 10:55 AM

You'd think your superiors would warn you about things like that. Stupid beaurocrats.:doh:

SteamWake 08-28-07 10:56 AM

Quote:

Originally Posted by Sailor Steve
You'd think your superiors would warn you about things like that. Stupid beaurocrats.:doh:

Hell half the time they 'neglect' to tell you your base has changed.

WilhelmSchulz. 08-28-07 12:40 PM

Quote:

Originally Posted by SteamWake
Quote:

Originally Posted by Sailor Steve
You'd think your superiors would warn you about things like that. Stupid beaurocrats.:doh:

Hell half the time they 'neglect' to tell you your base has changed.

Yea I was never told my base was changed from Java to Perth-Fermantel. :roll:


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