SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Is it dead? (https://www.subsim.com/radioroom/showthread.php?t=116330)

Nuoz 06-07-07 08:11 PM

Is it dead?
 
I've just hit a stationary british destroyer. I've hit it in the port side bow and he is on fire! I heard explosions.. How much time do i have to wait until i can be certain it will sink? I mean, if a ship's on fire for 24h it should "die" doesnt it? Thanks in advance.

bookworm_020 06-07-07 08:14 PM

If his engines have stopped and his propellers aren't moving, he may be dead. If he is still undercontal and manouvering, then he's alive. If there are still people maning guns he's alive, if not he's going down!:up:

GoldenRivet 06-07-07 08:36 PM

take a close look through the scope

no men at the gun stations and DC racks = dead

Nuoz 06-07-07 08:54 PM

Thanks! Its still a bit unrealist the fact it is indeed possible for a vessel to burn indefinitely.

GoldenRivet 06-07-07 09:02 PM

there were a few ships hit off the US east coast that burned for several days without sinking. but yea... perhaps it just didnt flood enough?

_Seth_ 06-07-07 11:08 PM

Just give her another eel, mate! That should do the trick! :up:

ReM 06-08-07 01:01 AM

Or you could just surface....if it starts shelling you it definitely ain't dead!

melnibonian 06-08-07 01:05 AM

Usually Destroyers go down quickly. They're small ships and they cannot cope with too much stractural damage.

Jimbuna 06-08-07 05:16 AM

The only surefire way to know is when you receive the message "She's going down" :arrgh!:

SmokinTep 06-08-07 05:34 AM

Yup........:up:

Sailor Steve 06-08-07 11:05 AM

Quote:

Originally Posted by ReM
Or you could just surface....if it starts shelling you it definitely ain't dead!

:rotfl:

Is the power back on? I think I'll stick a car key in the socket and find out!:rotfl:

HunterICX 06-08-07 11:17 AM

Not sure if its dead?

Poke it with an extra eel:yep:

Nuoz 06-08-07 08:39 PM

Now this is odd. I hit a tanker with two torpedos. I had only 2 avaiable at the time and was waiting for a reload. Meanwhile i saved and went to my usual business. When i came back and wanted to play some more i loaded the game and still it was the tanker... i was 8m from a tube reload when... he went down! he sank probably from the previous 2 torpedos (or was it the rough weather? or both?!). The thing is i didnt get credit for it! :( I'm running no other mods than SH commander and GWX patched with "My favorite dials". I'm 100% realistic and that miss is a major event. Please comment.

CapZap1970 06-08-07 09:23 PM

Quote:

Originally Posted by Nuoz
Now this is odd. I hit a tanker with two torpedos. I had only 2 avaiable at the time and was waiting for a reload. Meanwhile i saved and went to my usual business. When i came back and wanted to play some more i loaded the game and still it was the tanker... i was 8m from a tube reload when... he went down! he sank probably from the previous 2 torpedos (or was it the rough weather? or both?!). The thing is i didnt get credit for it! :( I'm running no other mods than SH commander and GWX patched with "My favorite dials". I'm 100% realistic and that miss is a major event. Please comment.

As far as I understand, you have to be within a 50 Km radius of your prey to get the credit for that kill.
Now, in your case, SH3 might have considered that ship a kill while you were far away of it (more than 50 Km) and you arrived just when it was going down.
The other option is that another u-boat or aircraft finished your job in your absence.
Those are the only 2 possible explanations that I can think of.
CapZap

Nuoz 06-08-07 09:42 PM

No sir. I was in 300 meters of him the whole time. His propelers were working until the very end where i heard that music you ear when ships are going down. He went down. I went to captain's log, nothing. :o


All times are GMT -5. The time now is 11:35 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.