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[REL] Kakemann's Improved Escorts 1.2
Thanks to Kakemann for solving my non-aggressive escort problem with the modded files he was using. I've made a JSGME-ready updated version for those of you wanting a boost in your pursuers:
http://www.speedyshare.com/445234713.html Sonar has been improved for escorts, and sonar tweaked in general. Escort experience has also been raised a bit (which is the update to the old sonar mod). Give it a shot and let him know how it's working out.:|\\ |
Please a readme of what it is, and what it changed; else no install.:nope:
I would realy like to try out his hard work, if I knew what it does and what has been changed. Modders take a few minutes to make a change log and proper readme if you want people to enjoy your mods.;) |
Sure I'll make it ASAP and my friend here can add it to the mod! Stay tuned :D
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I've been waiting for this mod. Thanks, Guys.:D
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Send it on over Kakemann, I'll throw the ReadMe in there and re-upload your mod.
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:up: Thanks. Nice work! Those dumb Escorts really needed work on them!
With the change log, I can combine it with other mods that use the same files. |
I'am a bit confused whats the difference between this mod and the nvdrifter "Harder enemy escorts - better sensors"?
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I believe in the other mod the Japanese sonar was actually made less effective. Either way, it never worked for me but this one did.:up:
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For me nvdrifter mod also work, escorts use hydrophone and active sonar also.
I still wonder what are differences between those mods to make a choice. |
:rock: Excellent work mate - just tried hitting a taskforce in early '42 - made a heck of a nice change! Thanks!!
Good Hunting - and now Evading! Captain Haplo |
Quote:
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This mod has been changed and a new thread describes the content with a readme.
Follow this link: http://www.subsim.com/radioroom/showthread.php?t=113489 :up: Moderators? Can you lock this topic? |
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