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Torpedo fix for Type IXB?
Using GWX 1.02. The loadout for the Type IXB is 21 torps total, instead of the 22 it's supposed to have, from what I've read.
Is there a fix for this? |
Maybe that's a compromise, given that the BdU prohibited the use of external loadouts for all u-boats from 1943 onwards? :hmm:
Cheers, AndyW |
Well if you don't have external storage in a Typ IX you have not much. IIRC the IXs had 10 or 12 torpedoes in external storage while the Typ VII only had 2.
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go to tools thread and dl wolfies tweak pak.
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Of course I am going to continue with calling you sharkbait until you complete the surface mission the first time. |
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[SUBMARINE_AMMO6];IXB Type=2 Version=0 ForeTubes=4 AftTubes=2 ForeResIntern=4 ForeResExtern=6 (I changed this from 5 to 6) ForeResExtra=2 AftResIntern=2 AftResExtern=2 |
Sorry, I can't seem to locate a cfg file with the submarine ammo header. What file do I amend? Thanks.
Edit: Is it the Basic.cfg file found in ...\SH3\data\cfg ? |
\SilentHunterIII\data\Cfg\Basic.cfg file
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OK, I edited the file as Steed suggested. Starting a new patrol, I now have 6 fore external reserves, out of which ony 5 are loaded. :damn:
Am I missing something else? GWX 1.02 |
You declared the 6 external stores, but did you define them?
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So it looks like I missed a step. Pls tell me how I can fix this, thanks.
I've already edited the basic.cfg file that Steed mentioned. |
This part is basically a declaration of what the sub will have:
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Now, it lists things, sequentially in a way a computer understands it. In otherwords, it starts counting with 0, so number 5 is really number 6 in human terms. Also, every year the ID for that store increments. This is 1939 ForeResExtern05=0 this is 1940 ForeResExtern15=0 1941 ForeResExtern25=0 1942 ForeResExtern35=0 And so on, and so forth |
Ok, I think I got it.
I suppose for best results, to do this only when in port? |
Yup.
BTW, T1 G7A's are ID number 0 T1 G7A FAT's are ID number 1 T II G7E's are ID number 2 T III G7E's are ID number 3 TIII G7E' FATs are ID number 4 Falke's are ID number 5. Sad thing is, i just typed taht by memory without looking at the file. :roll: |
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