SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   GWX Glitch? (https://www.subsim.com/radioroom/showthread.php?t=106495)

kkentopanga 02-26-07 09:14 PM

GWX Glitch?
 
Two seperate patrols I had merchants running without lights or flag lights. Two of them lit me up with search lights so I sank them. The last merchant that lit me up was armed and mowed my lawn. When I got back to base I was minus reknown for sinking neutrals. Whats up are we to let every unlit ship go?

Mush Martin 02-26-07 09:23 PM

youve got to refine the Id for shoot or no shoot
of course the neutral will shoot back you shot first.
as for the way a neutral responds I dont recommend
getting spotted by one with the enemy about at night.

d@rk51d3 02-26-07 09:40 PM

I ran a patrol recently and stumbled across a small "convoy" consisting of 3 large tankers and 1 large cargo. Their flag was not showing in the flags list, but all were lit up as neutral units so with tears in my eyes I let these massive targets go. :down:

After installing the latest GWX patch I discovered they were Allied units, athough I sailed right through them and they didn't take any evasive action.:doh:


Could have been halfway to the 100k club by now.:damn: :damn:


All times are GMT -5. The time now is 11:11 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.