SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   GWX - Ship weak points? (https://www.subsim.com/radioroom/showthread.php?t=103512)

gnirtS 01-10-07 07:23 PM

GWX - Ship weak points?
 
Is there a file anywhere containing the ships in GWX and where their weak points are? The only way i can get them off the ID book is by being close and a specific angle which isnt a lot of use to me if i want to set up furher away for a shot.

If there isnt a file, is there any way to extract the images from the game data files?

Related topic, do people generally use impact or magnetic (if reliable) torpedos? Do magnetic always do more damage or is it better targetting a specific weak spot with an impact torp set to the correct depth?

swuboo 01-10-07 07:30 PM

I'm awful at getting myself to right angles with targets, so I'm always afraid to use impact. The risk of glancing is usually higher than the risk of magnetic dud.

mookiemookie 01-10-07 08:26 PM

I'm an impact pistol junkie. I'd say a good 75% of my shots are impact pistol. I usually set them for 2 or 2.5 meters depth....3 in the case of very deep draft ships and I follow the "never shoot from anything but a 70 to 110 degree AOB" rule. It's extremely rare that I get one that bounces off the hull.

I believe impact pistols set at the proper depth have a slightly higher chance of hitting fuel bunkers/boilers/ammo stores than a magnetic shot under the keel. But I could be wrong. Just the feeling I get.

d@rk51d3 01-10-07 09:23 PM

Mag pistol seems to do more damage, in my opinion. Although GWX may have changed that.
Unfortunately I don't get to play too much at the moment, so I can't tell.:cry:

Boris 01-10-07 10:18 PM

Bottom line is NEVER use mag during a storm or heavy seas because they are very likely to detonate prematurely. I always use impact on a good angle, and mostly only use magnetic as an emergnecy measure when I have to fire quickly and can't get a better position.

stabiz 01-10-07 10:19 PM

I use magnetic on destroyers that are bearing down on me. Great use in those situations.

melnibonian 01-11-07 03:16 AM

If you have a good AOB you can use whatever you like, with similar results. In tough situations where you have heay seas or not optimum AOB I tend to use magnetic pistols to make sure the torpedo will not bounce off the hull. To avoid premature detonations I use salvos. If on the other hand you want to use the minimum number of torpedoes then impact pistol is the solution in those 'difficult' situations.

horrgakx 01-11-07 08:10 AM

Actually I've got a question about this, you jogged my memory...

When I look through the scope and have the ship ID book open, sometimes, very rarely, on the ship drawings there is an overlay showing the weak spots. However it often simply disappeared while I was watching.

I know they are there, how do I get them back?

danlisa 01-11-07 08:18 AM

Quote:

Originally Posted by horrgakx
Actually I've got a question about this, you jogged my memory...

When I look through the scope and have the ship ID book open, sometimes, very rarely, on the ship drawings there is an overlay showing the weak spots. However it often simply disappeared while I was watching.

I know they are there, how do I get them back?

What you have seen here is the 'Auto Targeting' information. It works like this.....

If you are within (IIRC) 1000m of your target.
If your AOB is +/- 10 deg to 90deg.

Then these 'box's' will appear in the recog manual.

You can then click on a box and the TDC will automatically update and follow your selection. For example - if you select a AMMO store with this method then your TDC will track the target + adjust the torp depth until you fire.

This will guarantee a 1 Torp kill.

Now, having said all of this, GWX has inadvertenly disabled this. Which is Good.:up:

See here - http://www.subsim.com/radioroom/showthread.php?t=103361

horrgakx 01-11-07 09:11 AM

Thanks. That cleared that one up.

gnirtS 01-11-07 11:36 AM

Quote:

Originally Posted by horrgakx
Actually I've got a question about this, you jogged my memory...

When I look through the scope and have the ship ID book open, sometimes, very rarely, on the ship drawings there is an overlay showing the weak spots. However it often simply disappeared while I was watching.

I know they are there, how do I get them back?

That was my main question in the post, is there anywhere i can get these pictures or extract from game files so i can see where i want to be hitting WITHOUT being within 1000yds and 10deg AOB. I often fire further than 1000m and not always from 90 degrees and still want to know where to aim.

danlisa 01-11-07 11:57 AM

@ gnirtS

I have this saved. Please be aware that this does not include the new ships added by GWX and also some of the names have changed.

It may help, it may not.

http://files.filefront.com/shipchart.../fileinfo.html

I don't know who originally u/l this but thanks.:up:

Edit - I have assumed that these areas are still the same in GWX (approx) as the damage model has been totally revamped to 'tone down' the chance of a critical hit.

gnirtS 01-11-07 12:06 PM

I had a file for the stock SH3 ships. GWX has changed a lot of the usual targets though (cargo etc) so theyre different.

danlisa 01-11-07 12:09 PM

Quote:

Originally Posted by gnirtS
I had a file for the stock SH3 ships. GWX has changed a lot of the usual targets though (cargo etc) so theyre different.

If I am right the 'general' areas still hold true. For example the engines are under the smoke stack etc....

I'm sure that eventually there will be an identification chart created by someone.

melnibonian 01-11-07 12:35 PM

Quote:

Originally Posted by danlisa
If I am right the 'general' areas still hold true. For example the engines are under the smoke stack etc....

I'm sure that eventually there will be an identification chart created by someone.

In most cases you can still have one torpedo kill using the stock critical areas for the stock ships. The new ones are also not so different, so if you use the old chart as a guide you can achieve a lot.


All times are GMT -5. The time now is 01:05 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.