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-   -   [REL] Repaired Equipment MOD by Xrundel and TheBeast (https://www.subsim.com/radioroom/showthread.php?t=184224)

Xrundel 06-02-11 11:41 AM

[REL] Repaired Equipment MOD by Xrundel and TheBeast
 
Edited by Xrundel on June 02, 2011

"Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2






"R.E.M_by_Xrundel_TheBeast_1.2"- is modification that will take care of antennas,
periscopes, sonar and radar stations on your U-Boat that previously was not function properly. This MOD
was created with idea of taking the game to the new, more realistic and enjoyable level.

Previous releases list:

Version 1.0 under the name "Periscope_and_Antenna_fix_by_Xrundel"

1) Height of Observation Periscope set at 3.512m
2) Height of Attack Periscope set at 5.063m
3) Repaired Rod Antenna that still expending under the water but does not stick out of the surface
on periscope depth.
4) Repaired Round Antenna (Direction Finder Loop) - retracts automatically into slot when
U-Boat is submerging.


Version 1.1 under the name "Depth_Dependent_Hydrophone_1.0.0" included everything of
listed above plus follow repairs performed on various hydrophone station sensors:

1) GHG (GruppenHorchGerat) -originally installed on boat.

Surfaced------------------17 000m
Periscope Depth (12m)-----25 000m
Depth 30m and below-------40 000m (maximum range)

2) KDB (KristallDrehbasisGerat)- optional rotating device that eliminates blind spot on the bow.

Surfaced-----------------------0m
Periscope Depth (12m)------22 000m
Depth 30m and below--------38 000m (maximum range)

3) Balkon Gerat - optional device, better than previous two.

Surfaced-------------------17 000m
Periscope Depth (12m)------27 500m
Depth 30m and below--------40 000m (maximum range)


Version 1.2 (current) included everything listed above plus:

1) Repaired bearing wheel at radar station that allow to read accurate bearing to the contact.
2) Repaired external rotating antennas that now work according state of radar station (One sweep,
constant sweep, focus). They also retract automatically when U-Boat is submerging.
3) Repaired FuMO-29 antenna that now have following specifications:
FOV - 60 degrees
Detection range:
Ships-------7 500m
Aircraft----15 000m
4) Repaired FuMO-30 antenna have following specifications:
FOV - 360 degrees.
Detection range:
Ships-------10 000m
Aircraft----20 000m
5) Repaired FuMO-61 antenna have following specifications:
FOV - 360 degrees
Detection range:
Ships-------13 000m
Aircraft----25 000m
6) Repaired FuMO-65 antenna have following specifications:
FOV - 360 degrees.
Detection range:
Ships-------16 000m
Aircraft----30 000m




All radar specifications are compromise between historical accuracy and game playability.
They are close to real values as it gets.


For the best radar experience I would recommend to use it with KDB as hydrophone sensor - so you don't have
any sonar contacts at surface. Or use other mods that provide that option.



Installation: Place folder "Repaired_Equipment_MOD_by_Xrundel_TheBeast" Version 1.2 into
MODS folder in your game directory. Install using JSGME.
Install after any MOD that brings you warning about overwriting "sensors.sim" file in JSGME window!!!

Knowing bugs and issues:

Airplanes does not show on the radar screen. If I make them show - they will be reported as contacts
only when they reach visual range therefore make them detected too late especially when using time
compression. In future editions of MOD I will try to make them show when they go below 300m on attack run
-but again - we are talking about short range when you should normally operate flak gun or get U-Boat
diving and there is no time for eye candy on radar screen especially fast moving target.
On the long range airplanes show up as "merchant" with square shape contact.
They will turn into "reguar" triangles as they got closer to you.

Radar antenna is actually pointed at contact not with flat surface like in real life but rather with edge.
I can not adjust it at this point yet because it will mess bearing to contact that you see below at
radar station. It happened at first place because some one in Romania decided that when bearing wheel at
"0" - antenna should fit into it's slot on the U-Boat bridge without realizing that antenna in this
position is actually at bearing "90" or "270".
Same reason why radar wheel was broken - they've made mathematical error during development.
Sometimes switches at radar unit and "buttons" on NewUI_TDC by TDW are out of synch.
For example on UI "Focus" is highlighted while in actuality you can see radar's wheel rotating in "normal sweep" mode.
I didn't want to mess with TDW's scripts that he wrote fixing radar at earlier stages.
Maybe he can look at it later - I think default values assignment should take care of issue.
Easiest solution at this moment - click on "single sweep" button on UI and
then immediately click on "normal sweep".
Everything should be in synch at this point.
Now you can use switches on radar station or buttons on user interface - they work the same.

A few words about FuMo-29. This device does not use rotating antenna. You should understand
that first generation of radar was very primitive device with just 60 degree field of view and very limited range.
As for the game playing experience - radar wheel for FuMO-29 is turning slower compare to other antennas.
If you actually operating station -you will see the wheel making full turn. If you leave station and just watch it-
you will see radar wheel skip everything between 30 degrees and 330 degrees. So it takes even faster time to
complete full scan (if we can call 60 degrees "full"). When you take manual control - I recommend switch for
"focus" mode and check for contacts manually. It does not apply for aircraft - they detected automatically.
Believe me - without hydrophone on the surface in heavy rain and fog it is better have some kind of radar than
nothing at all.
In order to make real full scan with this device - you can use real WWII maneuver that was done by U-Boat commanders
and circle with the boat while in "focus" mode.
In any case you will be very happy to upgrade for FuMO-30 and better versions LOL.

When radar station and User Interface are out of synch - true functions and ranges are displayed on radar station -
not user interface!!! This little glitch will definitely keep you closer to radio room.
In case of FuMO-30 and higher - if you are on the bridge - just look up and see antenna rotating if you are not sure
if it's in "focus" mode or "normal sweep"

"Focus" means constant bearing.


I hope those small issues will not kill your enjoyment (it took me about 12 gaming hours to spot antenna
misalignment - so I guess you would not know if I would not tell you anyway LOL).


Credits to TheBeast who was driving force behind this project, kicking my lazy ass and providing valuable
inputs.

MOD is compatible with latest UI by TDW (6_5_1)
IRAI (0.3.0)
Equipment Upgrades by TheBeast (1.2)


Enjoy!

Xrundel.
TheBeast.




Download link:

http://www.gamefront.com/files/20394...heBeast_1.2.7z

Sepp von Ch. 06-02-11 11:44 AM

VERY needed mod is that! MANY thanks Xrundel and TheBeast!:up:

happy hunting:ping:

stoianm 06-02-11 12:37 PM

thanks for this awsome mod guys:yeah:

Targor Avelany 06-02-11 12:37 PM

yay!

Will put this mod in as soon as I get home..

Thank you, guys!

BossMark 06-02-11 12:42 PM

Looks good will try this out later :salute:

marleymen 06-02-11 01:29 PM

Thank you very much for this fix :rock:

Superb work :ping:

Magic1111 06-02-11 01:39 PM

Thanks for this absolutley important MOD !!! Very, very good !!! :yeah:

Best regards,
Magic

Stormfly 06-02-11 06:04 PM

many many thanks guys, this mods are one of the "most important", ...finaly :yeah:

TheBeast 06-03-11 06:25 PM

Nice job Xrundel!:yeah:

You may want to let Conus, Naights and SteelViking know what dial you adjusted in Data\Submarine\Common\Rooms\Room_QR1.sim for Radar Wheel so they can import that FIX into their interior MOD's.
Or just post details here.

Regards!:salute:

Xrundel 06-03-11 06:37 PM

This MOD is compatible with SteelViking's interior mod.

But for reference:

Dial@radar_dial: Display Value: DispVmin 0
DispVmax 360

Real Value: RealVmin 360
RealVmax 0


Ir hit me when I decided to take a break and was watching last issue of Harry Potter saga :haha:


Can someone among those interior gurus redo in Photoshop that stupid radar dial? It is so dark especially at night when red lights are on - hard to read bearing. Bottom half is so much darker - I think no one ever considered that radar will be in actual use LOL.

Or at least tell me where to find that .dds that have it's texture - I'll try do it myself. Just can't find it...


P.S. Using primitive FuMO-29 I already sunk two merchants getting into acceptable firing position in heavy fog and rain in Mediterranean campaign. No hydrophone on the surface. Love this thing.

Shadriss 06-16-11 09:55 PM

Compatible with Magnum Opus? I saw on the Scripts thread (which MO uses) that he had to update to be compatible with this, so I'm just wondering...

tonschk 06-17-11 09:16 PM

MANY :DL MANY :up: thanks :rock: Xrundel and TheBeast! :salute:

TheBeast 06-18-11 10:29 PM

Quote:

Originally Posted by Shadriss (Post 1685644)
Compatible with Magnum Opus? I saw on the Scripts thread (which MO uses) that he had to update to be compatible with this, so I'm just wondering...

Yes, this MOD is Compatible with MO.
Install this MOD last.
Quote:

Originally Posted by tonschk (Post 1686206)
MANY :DL MANY :up: thanks :rock: Xrundel and TheBeast! :salute:

Thanks!:salute:
I discovered this possible update and did proof of concept testing.
Xrundel did all the grunt work and final testing to fine tune all adjustments.

Regards!

Magic1111 07-06-11 02:30 PM

Quote:

Originally Posted by Xrundel (Post 1675971)
Edited by Xrundel on June 02, 2011

"Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2

...



MOD is compatible with latest UI by TDW (6_5_1)


...

Xrundel.
TheBeast.



Download link:

http://www.gamefront.com/files/20394...heBeast_1.2.7z

Hi !

After release from UI 6.6.0 we need an Update/Fix from this MOD ? :hmmm:

Because File "UBoot_Sensors.sim" is in conflict with UI 6.6.0 !

Best regards,
Magic

Magic1111 07-08-11 02:50 PM

Quote:

Originally Posted by Magic1111 (Post 1698946)
Hi !

After release from UI 6.6.0 we need an Update/Fix from this MOD ? :hmmm:

Because File "UBoot_Sensors.sim" is in conflict with UI 6.6.0 !

Best regards,
Magic

*** BUMP *** :D

I want to know please, whether I can this MOD (V1.2) enable AFTER the UI V6.6.0 ? :hmmm:

Best regards,
Magic


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