I think the pendulum has swung too far
When the developers were designing Uboat, it's understandable that they didn't want a copy of the Silent Hunter model. However, looking at the newly released U Tube videos, it seems like this game involves telling trained crew members to do what they should already be doing. I think that'll get old really quickly. I wish the game well, but it's not for me.
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I am not so sure about it. A lot of the stuff will be automated in the future, I think...and it actually is already. People go to bed or play cards if you don't give them new orders. The cook will make meals from anything that's in the storage room, but you are able to give him specific foods. The engineers will do maintenance on the torpedos if there is nothing else you ordered them to do and they have slept already.
It's just more efficient to manage the crew then letting it do everything by itself. |
I genuinely wish it well, and I know how much hard work and sacrifice went into making this game a reality, but to me, right now it feels like 'Millennial Boat' rather than a U Boat. I'll be interested to see how it can be modded though. :)
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I’m definitely getting the game, but with the “Sims” expectation. And I’m ok with that!
There really is no true sub simulator out there in my opinion. As long as TC exists, there can’t be a true simulator, just different genre. I’ve said it before, I would love to see a modern silent hunter style sub game. With all the fixings of silent hunter and u-boat. |
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http://www.uboatsim.com |
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Don't buy it then.
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It feels too much like an arcade game at the moment. It's going to be very moddable though, so it will be worth waiting a few months and reassessing.
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Wow my last visit was 2015, its been that long since I've been away from my Uboat fix!
Commenting on a few things, the game seems like an early SH3,4,5; knowing that there are modding tools available before the game even comes out gives me a ton of faith! There are brilliant modders out there that will turn this game into both a crew management subsim AND a Uboat sim! I personally cannot wait for this game, I was always so bad at torpedo solutions at SH3 that I wish I could just order my 1st Officer to take care of it (but I played fully manual all the time). But I would love for it to have all the things a Grey Wolves or NYGM mod had.
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I can accept
Submarine search for merchant ships is very boring, so you can take the time to order the crew to be more interesting.
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I understand what you're saying, the micromanagement seems to be a bit much, but I think that relating it to a generational age range is misinformed.
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