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-   -   Dangerous Waters Screenshot thread (https://www.subsim.com/radioroom/showthread.php?t=123367)

Illender 12-14-10 12:00 AM

That piggy back move is pretty cool.
Lol, I've been playing this game for a year now, and I'm still trying to be effective. :D
I need a boot camp lol.

Molon Labe 01-25-11 01:02 AM

http://img267.imageshack.us/img267/7...amingdatum.jpg

This poor guy was hit twice. The first hit triggered a distress call, and surprisingly enough, I got there fast enough to see the second missile hit. Finding the Akula ended up being pretty easy, since I not only had the flaming datum, but also a direction.

Castout 01-25-11 02:33 AM

Quote:

Originally Posted by Illender (Post 1553236)
That piggy back move is pretty cool.
Lol, I've been playing this game for a year now, and I'm still trying to be effective. :D
I need a boot camp lol.

I just checked again on this thread. I was killed trying to piggyback the cruise ship to mask my sound signature. I didn't cheat the game throughout but the enemy ping got to me in the end. It was able to detect me somehow. Passively first at first I assume. :DL

From DWX 1.3:

View from the T-95F Bear
http://img.photobucket.com/albums/v3..._kudus/DWX.jpg

View from T-95F Bear
http://img.photobucket.com/albums/v3...kudus/DWX2.jpg

Akula I
http://img.photobucket.com/albums/v3...mp00302729.jpg

The massive Typhoon
http://img.photobucket.com/albums/v3...mp00122819.jpg

. . . with a trailing Los Angeles
http://img.photobucket.com/albums/v3...mp00111010.jpg

Castout 01-27-11 05:00 AM

The aftermath of the Arctic hide and seek game, the prey, a sunk renegade Typhoon class, victim of a pair of deadly spearfish torpedoes.
http://img.photobucket.com/albums/v3...mp01512851.jpg


The hunter, the British Trafalgar class(manual everything except auto active intercept)
http://img.photobucket.com/albums/v3...mp01574212.jpg

Castout 01-28-11 09:50 PM

The Shvkal underwater rocket torpedo being launched from a Victor III attack submarine. Its intended prey is a British Oberon SSK tracked by 3 different sonar systems about 3 nautical miles away doing 17 knots according to TPK evaluation.
http://img.photobucket.com/albums/v3...02379413-1.jpg

Turning to bearing . . .
http://img.photobucket.com/albums/v3...02391948-2.jpg

Super cavitation bubble is forming full speed ahead at more than 200 knots!
http://img.photobucket.com/albums/v3...02417734-3.jpg


It turned out that the solution was very accurate(no surprise as it came from 3 different sonar systems)
http://img.photobucket.com/albums/v3...02454389-2.jpg

The Shvkal might not puncture the Oberon steel hull but the magnetic detonation did the job just fine.
http://img.photobucket.com/albums/v3...02456504-1.jpg

Secondary explosion seconds after the first blast. There was no chance for the Oberon to evade much less to survive a hit like this.
http://img.photobucket.com/albums/v3...02466699-1.jpg


The hunter, Victor III SSN.
http://img.photobucket.com/albums/v3...00045201-1.jpg



Now this begs the question what would happen if the Shvkal happened to be cruising far too deep or far too shallow rendering the magnetic detonator to miss the target magnetic signature?!

How would depth in RL be included into consideration? There's rumors that the bow sonar is able to find direction thus depth estimation but I'd like to see this implemented in Sonalysts next game or DW successor.

Castout 01-29-11 09:25 AM

Fired 4 Mk 48 ADCAP torpedoes at 2 faint submerged targets from a 688i Flight III boat. TMA turned out to be quite bad but one of the torpedo hit its mark.


Straight running rotating head Mk 48 ADCAP homing onto one of its prey. This can't be good for the Delta IV crews who while trying to get away from a pair of these ADCAP ran into one themselves unwittingly :DL
http://img.photobucket.com/albums/v3...s%20game/2.jpg

Terminal phase . . . :hmmm:
http://img.photobucket.com/albums/v3...s%20game/3.jpg


Almost there . . . :yep:
http://img.photobucket.com/albums/v3...s%20game/4.jpg

BAM!!! All hell break loose for the crews of the Delta IV about a good 12 minutes from torpedo los :O:
http://img.photobucket.com/albums/v3...s%20game/1.jpg

While the escorting Akula got away to fight another day . . . .

Matador.es 02-06-11 04:53 PM

http://en.wikipedia.org/wiki/VA-111_Shkval

What MOD is this?

Quote:

Originally Posted by Castout (Post 1585405)
The Shvkal underwater rocket torpedo being launched from a Victor III attack submarine. Its intended prey is a British Oberon SSK tracked by 3 different sonar systems about 3 nautical miles away doing 17 knots according to TPK evaluation.
http://img.photobucket.com/albums/v3...02379413-1.jpg

Turning to bearing . . .
http://img.photobucket.com/albums/v3...02391948-2.jpg

Super cavitation bubble is forming full speed ahead at more than 200 knots!
http://img.photobucket.com/albums/v3...02417734-3.jpg


It turned out that the solution was very accurate(no surprise as it came from 3 different sonar systems)
http://img.photobucket.com/albums/v3...02454389-2.jpg

The Shvkal might not puncture the Oberon steel hull but the magnetic detonation did the job just fine.
http://img.photobucket.com/albums/v3...02456504-1.jpg

Secondary explosion seconds after the first blast. There was no chance for the Oberon to evade much less to survive a hit like this.
http://img.photobucket.com/albums/v3...02466699-1.jpg


The hunter, Victor III SSN.
http://img.photobucket.com/albums/v3...00045201-1.jpg



Now this begs the question what would happen if the Shvkal happened to be cruising far too deep or far too shallow rendering the magnetic detonator to miss the target magnetic signature?!

How would depth in RL be included into consideration? There's rumors that the bow sonar is able to find direction thus depth estimation but I'd like to see this implemented in Sonalysts next game or DW successor.


Dr.Sid 02-06-11 05:18 PM

Why mod ? IIRC I see nothing which is not stock.

Matador.es 02-06-11 05:48 PM

euhm, ow, i hoped that would not be true, i sure have missed some :oops:

ASWnut101 02-06-11 05:54 PM

Castout uses the RA/DWX mod. You can tell because the stock and LWAMI Victors are not nearly that pretty, as well as the extended towed array (AI units towed arrays are not rendered).

Dr.Sid 02-07-11 08:15 AM

Oh .. if it is Victor, then OK .. that is not stock. I thought it's Akula, my bad.

CapitanPiluso 04-15-11 11:15 PM

We are not alone...

https://lh4.googleusercontent.com/_q...011_002921.jpg

smithcorp 04-16-11 08:24 AM

D4 "It's a Hit!"
 
http://www.smithcorp.com.au/images/DW/kilo17.jpg

smithcorp 04-28-11 09:26 PM

http://www.smithcorp.com.au/images/DW/p-3caar17.jpg

Castout 04-29-11 07:39 AM

Quote:

Originally Posted by Matador.es (Post 1591981)
euhm, ow, i hoped that would not be true, i sure have missed some :oops:

I missed your question and just read it today. I'm playing with DWX as other people have mentioned. :DL


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