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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Born to Run Silent
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Just wondering, how about a DW screenshot thread? I for one would love to see some of the stuff you're doing... be sure to list any mods that you have that enhance the grfx
![]() If we get enough we can sticky the thread, too.
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SUBSIM - 26 Years on the Web |
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#2 |
Ocean Warrior
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This thread is a great idea!!!
![]() I'll see what I can scrounge up later this weekend. That's the next time I'll get a chance to play. I can't wait to see some of the pics posted here.... |
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#3 |
Navy Dude
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![]() ![]() 33 División Bolshaya Lopatka SSGN-701 |
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#4 |
Grey Wolf
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With the filter it looks really cool and the blur smoothes everything out. Great Pic
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#5 |
Ace of the Deep
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What SC/DW needs is a few illustrated AARs which capture the strategic/tactical aspects of the game and excitement of game play. Despite the improved graphics in DW over SC, neither of the two are going to excite anyone who plays SH3 or SH4.
And yet what SH3/4 players like over older titles like AOD and SHCE is the ability to take the hydrophones themselves and listen in order to work out what contacts are doing. They prefer this over the simplistic lines/tracks that earlier games had. Also, they prefer taking a target and working out the targetting solution for it as opposed to earlier titles that just gave an auto solution and a measure of how good your hit chances would be. Well, if that's what people like (besides the 3D world), then SC/DW gives sonar/TMA/fire control stations which require serious analysis and skills. SC/DW aren't just advancements in situation awareness flavor and atomosphere, they are the real deal in that station work is how you interact and engage the world. For SH3/4, it is only TDC where the player is really forced into station work as opposed to just enjoying atomosphere enhancements over earlier titles. So, it is serious station play where SC/DW shines ... not in graphics/sound. Additionally, for those who like station play besides making it central to the game, SC/DW stations generally have superior UI. SH3/4 went overboard with 3D and the interactive crew. The 2D of SC/DW works much better for clean and crisp station interactions than SH3/4.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#6 |
Engineer
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![]() ![]() ![]() ...and no it's not SH3! ![]()
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#7 |
System Monitor Bot
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Awesome! Stickied.
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#8 |
Ace of the Deep
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In honor of our Cold War discussions and close tracking of Soviet subs without being counter detected, here is close track. (SC 1.08 stock scenario)
As I said before, "it's the stations, Dummy". The stations aren't atomosphere here. Instead they are life and death. Beautifully rendered in glorious 2D. ![]() ![]() ![]()
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#9 |
The Old Man
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I love shadows of those buttons.
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#10 |
Ace of the Deep
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Also, I have to say the SHOW TRUTH was a stroke of FOW genious by Sonalyst to only see what you think you would see. I play SH3 and on one hand and I know I should see nothing of the outside world but the attack and observation scopes ... on the other hand it is a shame to throw all that beauty away. I would love the option to have a Sonalyst style FOW.
Regarding realtime external views, I would prefer to play SC/DW with NO external views, but have a much better replay facility which included 3D for replays.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#11 | |
Born to Run Silent
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![]() Quote:
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SUBSIM - 26 Years on the Web |
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#12 |
The Old Man
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I agree too .. but different thing .. good 3d replay would help. When you play MP game for 4 hours, it would be great satisfaction too se your fishies hit the targets.
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#13 |
Engineer
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![]() Last edited by DivingWind; 10-14-07 at 09:25 AM. |
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#14 |
Navy Seal
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#15 |
Navy Seal
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