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-   -   WARSHIP CLOSING VERY FAST SHORT RANGE !1!1!1! (your tactics for DD's) (https://www.subsim.com/radioroom/showthread.php?t=201213)

MadMac44 01-05-13 09:23 AM

WARSHIP CLOSING VERY FAST SHORT RANGE !1!1!1! (your tactics for DD's)
 
Hi all !
I want to start a new thread about escaping from destroyers.
Let's get started !:)

One DD isn't a problem for me (for you too i think). He will drop few bombs, ping:ping: few times and go away(if you are close to enemy's land, then it wil calling another DD's)
The real problem is when a two (:wah:or more:wah:) destroyers appears. One will drop depth charges and the second will inform the second about your new (if you will change of course) position.
What to do ?:hmmm:
The anserw shoudl be placed in this thread !

PS. If there is a thread like this, then sorry i didin't know.:oops:

Gargamel 01-05-13 09:43 AM

Why do we need a new thread on this topic? We already have dozens...

Dive deep, slow, quiet, and weave.

/thread

MadMac44 01-05-13 10:27 AM

I know that there are thread's about it BUT WE NEED A SINGLE THREAD WHERE WE WILL GATHER ALL INFORMATION ABOUT ESCAPING DESTROYERS !!:rock:

but if there is already a BIG THREAD about this then my fault:/\\!!

vanjast 01-05-13 10:52 AM

Crash dive at full speed, and get to around 150-200m depth asap.
As the destroyer passes overhead keep speed up and turn left or right 'into the attack'. Then go silent running at 2 knots.

Everytime a DC explodes, max speed for 30-45 secs, then back to 2 knots.
Keep the attacker at a bearing of 0 or 180 to minimise your asdic signature.
:)

MadMac44 01-05-13 11:23 AM

THE SHOW MUST GO ooooOOOOOooonnn !!!

But what if i've got 120 m under keel ?:hmm2:
In the most of my patrols i've got this situation:
120 m under the keel :nope:
2 or 3 destroyers over my head:nope:
and the creepy noise of asdic ping in my ears...:nope:

What's the solution for that ?

HundertzehnGustav 01-05-13 11:42 AM

Quote:

Originally Posted by MadMac44 (Post 1988640)
THE SHOW MUST GO ooooOOOOOooonnn !!!

But what if i've got 120 m under keel ?:hmm2:
In the most of my patrols i've got this situation:
120 m under the keel :nope:
2 or 3 destroyers over my head:nope:
and the creepy noise of asdic ping in my ears...:nope:

What's the solution for that ?

There is none.
There are, ARE situations where there is no solution.
remember, 75% of the Submariners Got killed or sunk.

The game is not to attack a maximum.
The game is to survive at all!

1939: 100metres under keel before having fun with the tommies.
1940 - 42: 150metres.
1942 - 45: 200 metres.

during the entire war:

run silent!
2 kts can still be heard, try 1 kt!

run deep!
your sonarman should say "more than 300 metres, herr kaleun" before even thinking of playing with a convoy.
If he does not, do not play!

1941+
keep away (200 miles and more) from any british or other allied shore.

1942+
see warship, dive, sit still and listen.
warship closing directly on you, dive to safe depth 150+ meteres, listen.
do not surface until he is gone.

1943+
see plane, dive for at least two hours. avoid Bay of Biscay (cross quickly)
see warship, dive 150 metres immediately and listen. if he comes close, dive 200 and pray.

BUT BUT BUT... if my situation if 20 metres and 3DDs?

You will die.

Like 75% of the real ones back then.

MadMac44 01-05-13 12:18 PM

Quote:

Originally Posted by HundertzehnGustav (Post 1988653)

BUT BUT BUT... if my situation if 20 metres and 3DDs?

You will die.

That's true .....
But sometimes it's possible to sink DD shoting torpedo on bearning. Sometimes when i'm really tired of running away I go to the periscope depth and fire a fast magnetic torpedo with 4,5 m of depth. For target i choose destroyer waitng for his turn in depth charging.

Question :
How can i know that i was detected by asdic
if i hear pinging it means that i was detected ??:06:

Gargamel 01-05-13 02:03 PM

If you heard dc explosions you were detected.

MadMac44 01-05-13 02:34 PM

cool :rock::rock:
i thought that there is a other sound when the sonar sound wave hits you boat

now the game is harder !!

mafansiwo 01-05-13 10:50 PM

I usually wait for the dd to about 800 meters,and then shoot torpedo towards the dd .and usually the dd will be destroyed

Cybermat47 01-06-13 03:34 AM

BLOW THEM ALL TO HELL.

MadMac44 01-06-13 04:01 AM

Quote:

Originally Posted by mafansiwo (Post 1988915)
,and then shoot torpedo towards the dd .and usually the dd will be destroyed

What realism are you using ?

To destroy dd from front you must set magnetic torpedo depth cause torpedoes only sometimes working when hitting from front.

Sorry for it but it smells for for me like automatic targeting or dud torpedoes off.......

Ancient Mariner 01-06-13 05:27 AM

Must be running without duds?:hmmm: After last nights miserable patrol I'll be writing Herr Donitz about those eels I was supplied.

MadMac44 01-06-13 05:33 AM

Ok but really what realism are you playing at mafansiwo ?

Sailor Steve 01-06-13 10:50 AM

Quote:

Originally Posted by vanjast (Post 1988628)
Everytime a DC explodes, max speed for 30-45 secs, then back to 2 knots.

I have to disagree with this one point. If you wait for the depth charge to explode it may already be too late. Go to full speed when you can hear the destroyer's propellors accelerate for his attack run. Turn hard either way and change your depth by 20 meters. Keep your speed up until you hear the depth charges explode, then go back to silent speed.


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