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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Dec 2012
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WARSHIP CLOSING VERY FAST SHORT RANGE !1!1!1! (your tactics for DD's)
Hi all !
I want to start a new thread about escaping from destroyers. Let's get started ! ![]() One DD isn't a problem for me (for you too i think). He will drop few bombs, ping ![]() The real problem is when a two ( ![]() ![]() What to do ? ![]() The anserw shoudl be placed in this thread ! PS. If there is a thread like this, then sorry i didin't know. ![]() |
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#2 |
Lucky Sailor
![]() Join Date: Oct 2010
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Why do we need a new thread on this topic? We already have dozens...
Dive deep, slow, quiet, and weave. /thread |
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#3 |
Watch
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I know that there are thread's about it BUT WE NEED A SINGLE THREAD WHERE WE WILL GATHER ALL INFORMATION ABOUT ESCAPING DESTROYERS !!
![]() but if there is already a BIG THREAD about this then my fault ![]() |
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#4 |
Sea Lord
![]() Join Date: Jun 2006
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Crash dive at full speed, and get to around 150-200m depth asap.
As the destroyer passes overhead keep speed up and turn left or right 'into the attack'. Then go silent running at 2 knots. Everytime a DC explodes, max speed for 30-45 secs, then back to 2 knots. Keep the attacker at a bearing of 0 or 180 to minimise your asdic signature. ![]() |
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#5 |
Watch
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THE SHOW MUST GO ooooOOOOOooonnn !!!
But what if i've got 120 m under keel ? ![]() In the most of my patrols i've got this situation: 120 m under the keel ![]() 2 or 3 destroyers over my head ![]() and the creepy noise of asdic ping in my ears... ![]() What's the solution for that ? |
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#6 | |
Sea Lord
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![]() Quote:
There are, ARE situations where there is no solution. remember, 75% of the Submariners Got killed or sunk. The game is not to attack a maximum. The game is to survive at all! 1939: 100metres under keel before having fun with the tommies. 1940 - 42: 150metres. 1942 - 45: 200 metres. during the entire war: run silent! 2 kts can still be heard, try 1 kt! run deep! your sonarman should say "more than 300 metres, herr kaleun" before even thinking of playing with a convoy. If he does not, do not play! 1941+ keep away (200 miles and more) from any british or other allied shore. 1942+ see warship, dive, sit still and listen. warship closing directly on you, dive to safe depth 150+ meteres, listen. do not surface until he is gone. 1943+ see plane, dive for at least two hours. avoid Bay of Biscay (cross quickly) see warship, dive 150 metres immediately and listen. if he comes close, dive 200 and pray. BUT BUT BUT... if my situation if 20 metres and 3DDs? You will die. Like 75% of the real ones back then.
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#7 | |
Watch
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![]() Quote:
But sometimes it's possible to sink DD shoting torpedo on bearning. Sometimes when i'm really tired of running away I go to the periscope depth and fire a fast magnetic torpedo with 4,5 m of depth. For target i choose destroyer waitng for his turn in depth charging. Question : How can i know that i was detected by asdic if i hear pinging it means that i was detected ?? ![]() |
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#8 |
Lucky Sailor
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If you heard dc explosions you were detected.
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#9 |
Watch
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cool
![]() ![]() i thought that there is a other sound when the sonar sound wave hits you boat now the game is harder !! |
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#10 |
Watch
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I usually wait for the dd to about 800 meters,and then shoot torpedo towards the dd .and usually the dd will be destroyed
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#11 |
Willing Webfooted Beast
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BLOW THEM ALL TO HELL.
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#12 | |
Watch
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![]() Quote:
To destroy dd from front you must set magnetic torpedo depth cause torpedoes only sometimes working when hitting from front. Sorry for it but it smells for for me like automatic targeting or dud torpedoes off.......
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WARSHIP BEARNING 180 VERY FAST SHORT RANGE CLOSING !!!!! PS 1. in short behind you.......... PS 2. I don't know why did i write this (read my description) PS 3. If you don't want to see my description it cause you are lazy it's a single word MAD PS 4. BUAHAHAHAHAHAHAHAH !!!!!!!!!!!!!!!!!!!!!!!!!!!!111111 ![]() PS 5. ![]() ![]() PS 6.(read description.......) |
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#13 |
Torpedoman
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Must be running without duds?
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#14 |
Watch
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Ok but really what realism are you playing at mafansiwo ?
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WARSHIP BEARNING 180 VERY FAST SHORT RANGE CLOSING !!!!! PS 1. in short behind you.......... PS 2. I don't know why did i write this (read my description) PS 3. If you don't want to see my description it cause you are lazy it's a single word MAD PS 4. BUAHAHAHAHAHAHAHAH !!!!!!!!!!!!!!!!!!!!!!!!!!!!111111 ![]() PS 5. ![]() ![]() PS 6.(read description.......) |
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#15 |
Eternal Patrol
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I have to disagree with this one point. If you wait for the depth charge to explode it may already be too late. Go to full speed when you can hear the destroyer's propellors accelerate for his attack run. Turn hard either way and change your depth by 20 meters. Keep your speed up until you hear the depth charges explode, then go back to silent speed.
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Tags |
destroyer, escape, problem, solution, warship |
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