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-   -   Anyone have a CVN 3d model? (https://www.subsim.com/radioroom/showthread.php?t=191770)

magicstix 01-22-12 11:10 PM

Anyone have a CVN 3d model?
 
Anyone have a 3d model of either a Nimitz class or Big-E?

I'd prefer something around 50k polygons, but I'd still take something with more or less.

I can use any of the following formats:
.x, .3ds, .obj, .ply, .lwo, .dxf

I'd also take any carrier based aircraft/escort ships you might have too... :O:

Julhelm 01-24-12 05:05 PM

I have a Soviet carrier. What do you need one for?

magicstix 01-24-12 07:13 PM

Quote:

Originally Posted by Julhelm (Post 1827014)
I have a Soviet carrier. What do you need one for?

I'm working on a game... (or more specifically, a 3d engine at this point)

Fleet Command CC 01-25-12 06:50 PM

Where them models I send you any good?

magicstix 01-25-12 07:23 PM

Quote:

Originally Posted by Fleet Command CC (Post 1827535)
Where them models I send you any good?

They loaded, but they weren't really accurate enough for me to use, unfortunately... :/

Julhelm 01-26-12 05:23 AM

Quote:

I'm working on a game... (or more specifically, a 3d engine at this point)
Care to tell us more? If it's a serious project I could help.

You can check out my portfolio @ http://www.ducker.se

magicstix 01-26-12 09:49 AM

Quote:

Originally Posted by Julhelm (Post 1827657)
Care to tell us more? If it's a serious project I could help.

You can check out my portfolio @ http://www.ducker.se

Heh, define "serious." I'm certainly serious about developing it, but I'm only one developer. It's not being developed at a professional level for profit, but I am a professional software developer. :O:

In any case, the game can best be described as a combination between a flight sim and dangerous waters. Players pick a side then they can pick a spot on an open crew, whether that be sonar on a sub, fire control on a surface ship, pilot on a seahawk, or navigator on AWACS (those are just some examples, I plan to have as many positions open as possible, perhaps with positions like ATC on a carrier, or even including a strategic level for "generals"). It would be full theater combat broken into campaigns lasting perhaps weeks. When one side wins a campaign, the "war" starts over (perhaps in another theater/campaign, etc...). With the exception of training missions, the entire game would be online.

Players would have to qualify for certain positions by first working at other positions. For example, you couldn't just take the captain position on a submarine, you'd have to qualify for it by doing a good job at other crew positions first like sonar or fire control, etc... Unfilled positions would be covered by AI to maintain realistic numbers and ops tempos, etc...

All of this is pie in the sky though; at the moment I'm only working on the 3D engine.

Fleet Command CC 01-27-12 03:36 AM

Quote:

Originally Posted by magicstix (Post 1827547)
They loaded, but they weren't really accurate enough for me to use, unfortunately... :/

You didn't say anything about them being accurate you was just asking for models to test your 3D engine, you seem to be being picky when someone is willing to give you models. :hmmm:

Vertices's: 252118 Faces: 482600

http://i562.photobucket.com/albums/s...ommandcc/1.jpg

Vertices's: 73424 Faces: 144791

http://i562.photobucket.com/albums/s...ommandcc/2.jpg

Vertices's: 136093 Faces: 259645

http://i562.photobucket.com/albums/s...ommandcc/3.jpg

Vertices's: 171273 Faces: 330579

http://i562.photobucket.com/albums/s...ommandcc/4.jpg

These are very accurate models, but I'm not sure about just giving these away, they cost me quite a bit of money.

If you want better try looking at turbosquid http://www.turbosquid.com/Search/3D-...craft/Military but be warned I hope you've got deep pockets with lots of money in them. :salute:

Fleet Command CC 01-27-12 03:53 AM

Quote:

Originally Posted by Julhelm (Post 1827657)
Care to tell us more? If it's a serious project I could help.

You can check out my portfolio @ http://www.ducker.se

Hello Julhelm.

May I ask do you just do high quality models? :salute:

Julhelm 01-27-12 02:10 PM

Well there's not much point in doing low quality work :)

Not sure what you mean. All of my stuff is optimized for realtime engines, so <50k triangles usually.

Fleet Command CC 01-28-12 06:21 AM

Quote:

Originally Posted by Julhelm (Post 1828471)
Well there's not much point in doing low quality work :)

Not sure what you mean. All of my stuff is optimized for realtime engines, so <50k triangles usually.

Sorry bud I didn't explains myself, I'm looking for models around the following numbers, so that they might work in Fleet Command.

Vertices's: 5000 to 10000 Faces: 5000 to 10000 :salute:

chrysanthos 01-28-12 09:03 AM

i need someone to teach me how can i convert these ships to vehicle simulator please...

Fleet Command CC 01-28-12 09:46 AM

Quote:

Originally Posted by chrysanthos (Post 1828905)
i need someone to teach me how can i convert these ships to vehicle simulator please...

Hello chrysanthos.

I might be able to help, but I need more information, about the game your on about? :salute:

magicstix 01-28-12 11:41 AM

Quote:

Originally Posted by chrysanthos (Post 1828905)
i need someone to teach me how can i convert these ships to vehicle simulator please...

Just FYI it's generally considered rude to hijack a thread with completely unrelated questions.


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