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-   -   NYGM 3 Super-mod (Current: 3.6 F, January 13th 2015) (https://www.subsim.com/radioroom/showthread.php?t=139231)

Friede Rösing 05-12-12 01:21 PM

Quote:

Originally Posted by Stiebler (Post 1882995)
@Scottlu:

@CapSea:
Please read the *short* documentation written by H.sie for his V16B1 patch for SH3.exe. The answer is provided in the section about torpedoes.

Stiebler.

Ok, i dont read this section... another dificult:DL .... thank you

Scottlu 05-12-12 08:50 PM

[QUOTE=Stiebler;1882995]@Scottlu:
Yes, it is. It simulates the probability of torpedo failure in the first years of the war. (The devs built the impact detonator to be more reliable than the magnetic). However, the 'magnetic' detonator actually functions in addition as a contact detonator, so direct contact with the target will also cause the torpedo to explode.

Stiebler.[/QUOTE


That's great! good work.Thank you for your answering

Friede Rösing 05-17-12 05:32 AM

Hi guys;

I see a problem with the new update of V16B1 of h.sie.


In "torpedo failure fix" secction explain the probability of failure depending wind-speed and storm.




But in the NYGM mod we dont know the wind-speed

Phoenix3000 05-20-12 10:58 AM

Radar Mounting Problem
 
Hi all

I've recently reinstalled NYGM and for the last week or so it's been going great - however, I have hit a problem with the mounting of the radar in 1942.

I've started a new career, and my second patrol began on May 16th 1942, out of Brest. Prior to departure (at the end of my first patrol) I modified the u-boats equipment; better batteries, hydrophone etc., including the radar.

When I put to sea the radar is in the wrong place as the screenshots below will show.

My JSGME list consists of NYGM mods only - i.e. those that came with the downloads and installed in the order listed on this page: http://www.subsim.com/mods1/nygm/

Right now I have:

NYGM Tonnage War V2.5 - Stand Alone Version
NYGM3_New
NYGM_6A
IABLShipsforNYGM_New
3rd Flotilla Mod
NYGM HiRes Submarines
Harbor Traffic Add-In
CaptainAmericaOfficerIcons
Restore Gods Eye View
Single Merchant Contact Mod
Stiebler3_Addon_for_V16B1

Now the screens. They have been reduced in size and quality so as not to eat your bandwidth:

http://i142.photobucket.com/albums/r...163241_718.jpg
http://i142.photobucket.com/albums/r...163557_468.jpg
http://i142.photobucket.com/albums/r..._163419_62.jpg
http://i142.photobucket.com/albums/r...163236_390.jpg
http://i142.photobucket.com/albums/r...163232_109.jpg

Any ideas? I've read through various PDF's etc., but have I missed something? :hmmm:

@brett25, reading through this thread I see you had a similar problem in early 2011 prior to the latest release (?). What resolved it for you?

Thanks all!
Px3000

Dani 05-20-12 11:21 AM

@Phoenix3000

This type of radar, the FUMO 29, will mount itself correctly only on:
Type VIIB turm 1 and 2
Type VIIC turm 1
Type IXB turm1
Type IXC turm1

I'm guessing that on the picture is type VIIC/41 (that is turm 3 for VII).
You should pass installing that radar and choose the next one (if available).:salute:

Phoenix3000 05-20-12 11:32 AM

@Dani

Thanks for the reply, but prior to patrol that was the only one available. :hmmm:

Would it be best to not add it, and wait a few months for the next version or is it OK to play with it like this? I assume it's functioning ok?

Cheers,
Px3000

utops 05-30-12 05:02 PM

http://i.imgur.com/naCOj.jpg?1

Wht's this and how to fix it?
V16B1 addons are on in JGSME, Sh3 is patched correctly and selector was used to turn on all realism/AOTD features are on.

Thx for support.

Oh and this just comes in: how to restore GWX/Stock torpedo settings? I've got 7 eels in the row going too deep and that was too "real" in my opinion.

utops 05-30-12 10:23 PM

Quote:

Originally Posted by utops (Post 1891448)

Wht's this and how to fix it?
V16B1 addons are on in JGSME, Sh3 is patched correctly and selector was used to turn on all realism/AOTD features are on.

Thx for support.

Oh and this just comes in: how to restore GWX/Stock torpedo settings? I've got 7 eels in the row going too deep and that was too "real" in my opinion.

Nevermind i resovle this problem thingy. (RTFM TWICE :oops:)

BTW It's normal to encounter cluster of flower corvettes near scapa in `39?
Second thing: Irsih Merchant was treated by "GAME" as enemy...
But maybe it's the Merchant fleet mod issue?
..or i am the man who give a judgment what to do? If so it would be nice,if game notice that and punish me or reward me for my actions.

Sorry to be such a whiner,but i try to get my perfect Sh3 game since monday last week and always fails at some point and im all out of coffe by now. :nope:

What i like to achieve is :
Historical accuracy.
Multi types of merchants and war ships nicely fit in to campaign.
Radio communication with BdU and wolfpack's
"Realistic" Ship sunk mechanics
Randomness in multi aspects of sim.

Can do it with proper configured NYGM?

Friede Rösing 05-31-12 12:00 AM

Quote:

Originally Posted by utops (Post 1891448)
http://i.imgur.com/naCOj.jpg?1

Wht's this and how to fix it?

you must modify "en_menu.txt" file, add this lines;

;; Add these lines to the bottom of YOUR en_menu.txt file
;; Found in your silenthunteriii\data\menu folder.

;NOTE: GWX has already a ‘2919=Radio Message’. Just delete it.
; Request for New Grid
2919=Request new Orders
2920=Request Denied. You must patrol original grid first!
2921=Request Denied. You have already requested new grid!
2922=Request Denied. Sorry, you have to stay in current grid.
2923=New patrol grid XXXX assigned. Good luck!
2924=Request Denied. Insufficient fuel for new patrol grid.
2925=Request to change grid acknowledged. Wait...

;; Stiebler Minimum TC Messages
4997=Minimum Time Compression switched ON (min. 128)
4998=Minimum Time Compression switched OFF
;; end of additional files.

IMPORTANT (1) - You must *also change* the existing contents of the en_menu.txt file entries to the texts show below:

566=Scuttling charges set! 10 minutes to abandon boat! Set U-boat to crash-dive!
2905=Abandon U-boat!
4809=Prepare to abandon U-boat!
4810=Prepare to abandon U-boat!

IMPORTANT (2) - It is **ESSENTIAL** to retain the English phrase "U-boat destroyed".
Required for Stiebler 'Surrender' hard-code patch.
Check entries 560, 561, 562 and 563 to ensure that all are present and that the phrase 'U-boat destroyed' in each line is spelled EXACTLY as shown.
Note the lower-case 'b' in U-boat!!

560=U-boat destroyed.
561=U-boat destroyed by collision.
562=U-boat destroyed by pressure.
563=U-boat destroyed by flooding.

utops 05-31-12 03:39 PM

I know it already,it requires from me rereading manual twice.
Lesson learned i hope.

Borgneface 06-01-12 01:36 PM

Problem Downloding 1st NYGM file
 
S! to all,
I just highgraded my pc after lots of problems....So I decided to have another go at palying NYGM ....I have managed to download all the files listed except the first one on the list:
NYGM_Tonnage_War_V2.5_Full_Version.7z (Essential, 322 MBytes)
I would be really grateful if any one could give me any help here!

Merci

Borgneface 06-06-12 05:21 AM

S!
What I am really looking for is a link to somewhere I can download
NYGM tonnage war V2.5 full version??
I have tried to do it from the link (subsim) in my prvious post, 6 times now and the archive is damage when I am done downloading??

Thanks for your help

SquareSteelBar 06-06-12 06:59 AM

Just downloaded it - nothing damaged.

There might be something wrong at your end...


Try Plissken's server -> NYGM folder


.

Borgneface 06-06-12 11:26 AM

Ok Thanks a lot......It is really odd cause all the other files were ok.

:hmmm:

Borgneface 06-07-12 11:33 AM

Quote:

Originally Posted by SquareSteelBar (Post 1894099)
Just downloaded it - nothing damaged.

There might be something wrong at your end...


Try Plissken's server -> NYGM folder


.

SquareStellBar, Thanks for the suggestion....I did download it without any problem what so ever....:DL Merci encore


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