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-   -   (REL) Destroyer Depth charge Range Fix (https://www.subsim.com/radioroom/showthread.php?t=204781)

V13dweller 05-31-13 12:46 AM

(REL) Destroyer Depth charge Range Fix
 
Version 1.1 is up.
This little mod will fix the problem some people get of the destroyers blowing them selves up.

Version 1.1 increases the minimum throw distance for the minimum range throw to 75 meters on the Standard KGun, and 65 meters on the MK9 KGuns.

New Download file, comes with two mods in it, only put in one of the two mods, and do not attempt to install the "Depth Charge Fix" Folder, the other mods are within that.



The medium range throws have also been increased slightly, so the medium and short range are not too close.

This mod is here to correct that.

Open for criticism and other suggestions.


This is now JSGME Ready.

Link to the download http://www.subsim.com/radioroom/down...o=file&id=4033

If any bugs or errors are present, report them so I can fix them.

New Version released.
Version 1.1

Not current bugs or problems.
Constructive criticisms are appreciated.

Fifi 05-31-13 01:07 AM

Your DC barrel fix isn't good anymore? I'm using it with good results :-?

V13dweller 05-31-13 01:12 AM

This is just the announcement thread where people can suggest or report bugs, because last time I left out some details and forgot to Label it as (REL) Because I have finished looking for bugs or problems and there are not current problems.

I'm glad you like it! :D

Fifi 05-31-13 01:38 AM

Ah, ok :)

Well, it's working great so far.
Didn't see others destroyers damaging themselves yet :up:

V13dweller 05-31-13 03:41 AM

It's good because destroyers are smart enough to Not use the DC racks when Idle but they still will throw the charges off the sides when idle but now they will not blow themselves into pieces like before :D

THE_MASK 06-05-13 04:11 AM

The mod is not jsgme ready . The file goes from the data file straight to the GR2 and SIM files . cheers .

V13dweller 06-05-13 09:13 AM

Fixed.

redline202 06-05-13 10:52 AM

Thank's a lot! :up:

volodya61 06-05-13 10:57 AM

Quote:

Originally Posted by V13dweller (Post 2067643)
Fixed.

did you looked into the mod's folder what was uploaded for the people?
what means .DC_store for the main game folder? and what is it at all?
what means unchanged DC_barrel.GR2 in the Library folder?
what means guns_radars.sim in the DC range mod?
and where are the DC_barrel.zon and DC_X_H.zon if you wanted to change DC range?

V13dweller 06-05-13 08:46 PM

I have edited the the Guns_radars has the Depth charge projector stored within, all I have done it increased the range of the thrower so the charges will not land within the damage radius of the ship.

And the DC barrels file has been had it's explosion range decreased using Goblin editor.

I have tested this, and it works, destroyers will not damage themselves with their own KGuns because they throw the charge out of the detonation range, and the explosion radius has been decreased from 60 meters to 50 meters.

THE_MASK 06-05-13 09:02 PM

Could you please reupload without the DS_Store files so i can add the mod to my sobers mega mod list . thanks .

V13dweller 06-05-13 09:37 PM

The DS store?
I have not heard of this, I have the Zip open in front of me.

Jace11 06-05-13 10:08 PM

I've done something similar in my game. But I wasn't sure the kguns were the problem. I set the explosion radius and the minimum depth a DC can explode to compensate for the draught of an escort, which is 2 or 3 meters. IF they don't overlap, it shouldn't be a problem.

THE_MASK 06-05-13 10:22 PM

Quote:

Originally Posted by V13dweller (Post 2067859)
The DS store?
I have not heard of this, I have the Zip open in front of me.

http://i39.tinypic.com/2upwxe1.jpg

V13dweller 06-05-13 11:43 PM

Quote:

Originally Posted by sober (Post 2067868)


I don't understand what you want?

And I don't understand what you mean by DC store.


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