![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 100
Uploads: 2
|
![]()
Version 1.1 is up.
This little mod will fix the problem some people get of the destroyers blowing them selves up. Version 1.1 increases the minimum throw distance for the minimum range throw to 75 meters on the Standard KGun, and 65 meters on the MK9 KGuns. New Download file, comes with two mods in it, only put in one of the two mods, and do not attempt to install the "Depth Charge Fix" Folder, the other mods are within that. The medium range throws have also been increased slightly, so the medium and short range are not too close. This mod is here to correct that. Open for criticism and other suggestions. This is now JSGME Ready. Link to the download http://www.subsim.com/radioroom/down...o=file&id=4033 If any bugs or errors are present, report them so I can fix them. New Version released. Version 1.1 Not current bugs or problems. Constructive criticisms are appreciated. Last edited by V13dweller; 08-27-13 at 05:57 AM. |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() |
![]()
Your DC barrel fix isn't good anymore? I'm using it with good results
![]()
__________________
|
![]() |
![]() |
![]() |
#3 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 100
Uploads: 2
|
![]()
This is just the announcement thread where people can suggest or report bugs, because last time I left out some details and forgot to Label it as (REL) Because I have finished looking for bugs or problems and there are not current problems.
I'm glad you like it! ![]() |
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() |
![]()
Ah, ok
![]() Well, it's working great so far. Didn't see others destroyers damaging themselves yet ![]()
__________________
|
![]() |
![]() |
![]() |
#5 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 100
Uploads: 2
|
![]()
It's good because destroyers are smart enough to Not use the DC racks when Idle but they still will throw the charges off the sides when idle but now they will not blow themselves into pieces like before
![]() |
![]() |
![]() |
![]() |
#6 |
Ace of the deep .
|
![]()
The mod is not jsgme ready . The file goes from the data file straight to the GR2 and SIM files . cheers .
|
![]() |
![]() |
![]() |
#7 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 100
Uploads: 2
|
![]()
Fixed.
|
![]() |
![]() |
![]() |
#8 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Thank's a lot!
![]() |
![]() |
![]() |
#9 |
Ocean Warrior
![]() |
![]()
did you looked into the mod's folder what was uploaded for the people?
what means .DC_store for the main game folder? and what is it at all? what means unchanged DC_barrel.GR2 in the Library folder? what means guns_radars.sim in the DC range mod? and where are the DC_barrel.zon and DC_X_H.zon if you wanted to change DC range?
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
![]() |
![]() |
![]() |
#10 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 100
Uploads: 2
|
![]()
I have edited the the Guns_radars has the Depth charge projector stored within, all I have done it increased the range of the thrower so the charges will not land within the damage radius of the ship.
And the DC barrels file has been had it's explosion range decreased using Goblin editor. I have tested this, and it works, destroyers will not damage themselves with their own KGuns because they throw the charge out of the detonation range, and the explosion radius has been decreased from 60 meters to 50 meters. |
![]() |
![]() |
![]() |
#11 |
Ace of the deep .
|
![]()
Could you please reupload without the DS_Store files so i can add the mod to my sobers mega mod list . thanks .
|
![]() |
![]() |
![]() |
#12 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 100
Uploads: 2
|
![]()
The DS store?
I have not heard of this, I have the Zip open in front of me. |
![]() |
![]() |
![]() |
#13 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
|
![]()
I've done something similar in my game. But I wasn't sure the kguns were the problem. I set the explosion radius and the minimum depth a DC can explode to compensate for the draught of an escort, which is 2 or 3 meters. IF they don't overlap, it shouldn't be a problem.
|
![]() |
![]() |
![]() |
#14 | |
Ace of the deep .
|
![]() Quote:
![]() Last edited by THE_MASK; 06-05-13 at 10:49 PM. |
|
![]() |
![]() |
![]() |
#15 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 100
Uploads: 2
|
![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|