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-   -   SH 3 Megamod Comparison (https://www.subsim.com/radioroom/showthread.php?t=243600)

Macgregor the Hammer 01-14-20 09:33 AM

SH 3 Megamod Comparison
 
I'm looking for some input regarding the 3 most popular megamods available for SH3. From what I've read, the difference between GWX Gold, LSH and NYGM is mostly realism and AI. GWX Gold is oriented more toward eyecandy and LSH & NYGM is a tougher AI and realism. Am I wrong in my impressions? I know the only way to form an opinion is try them, but as it stands, I have GWX Gold in-place and in the middle of a campaign.

Thanks for any input.....:salute:

Macgregor out--------

propbeanie 01-14-20 11:28 AM

What you need is https://www.subsim.com/radioroom/ima...n_Confused.gifMultiSH3 from maikhaas' download page. I thought it was on SubSim, but could not find it...

Anyway, you need a separate copy of SH3 for each mod. I have a Steam copy of the game, so I used 7zip on the contents of my original "C:\Games \Steam \SteamApp \common \Silent Hunter 3" install folder, and then copied the file I had named "SH3.7z", to a new folder I created named "SH3_GWX" in that same "common" folder, such that I had a "Silent Hunter 3" folder, and an "SH3_GWX" folder. Unzip the 7z file inside the folder, and added that "new" SH3.exe it to the Steam start menu, and renamed it. Then copy and use MultiSH3 to create a "GWX" Save folder. Same thing with NYGM and LSH for those mods. What ever you want to name the "new" Game folder and Save folder, only the Save folder can only be composed of 3 letters and / or numbers... With that though, you can try each mod, and they won't get in each others' way, other than taking up hard drive space... :salute:

John Pancoast 01-14-20 03:53 PM

I've done a lot of campaigns in GWX and NYGM. Don't have the machine for LSH.
I haven't noticed much if any difference in AI between the two if one uses realistic tactics and mindset. If one doesn't any AI can be to easy or tough.
Personally, I think the AI in both is so-so, but a lot of that is due to game limitations. I also think GWX isn't just about eye candy; it's plenty "realistic" too and that includes the reasons for some of the eye candy.
NYGM does have some nice equipment/gameplay realism additions vs. GWX but that doesn't mean one couldn't add the same into GWX on their own.

There are various minor likes and dislikes I have in each, but nothing show stopping. Overall I prefer NYGM, but can't go wrong with either.

Both are great and those involved can't be thanked enough.

zeus 01-15-20 05:03 PM

Did you participate in wolfpacks with subs IA?
With whitch are megamod are there moré wolfpacks?

John Pancoast 01-15-20 05:41 PM

Quote:

Originally Posted by zeus (Post 2644830)
Did you participate in wolfpacks with subs IA?
With whitch are megamod are there moré wolfpacks?

Yes, participated with wolf packs many times. Stock, NYGM and GWX. Recently decimated two convoys with two separate pack attacks.
In term of the megamods, I only know two; NYGM and GWX.

NYGM *may* have slightly more packs, due to some convoys having them attached to them in the campaign files. Such packs get activated when the player contacts the convoy.
I believe GWX may have some attached too, but not sure. Anyone ?

In terms of calling them in via Hsie's patch, it would of course be equal as those packs are not part of any megamod files. As said above, it even works with stock (or any other type of SH3 install).

Levyathan89 02-04-20 04:57 AM

Quote:

Originally Posted by Macgregor the Hammer (Post 2644625)
From what I've read, the difference between GWX Gold, LSH and NYGM is mostly realism and AI. GWX Gold is oriented more toward eyecandy and LSH & NYGM is a tougher AI and realism.

LSH is definitely the eyecandy mod. The beauty queen of super mods. :D It's, at least in my opinion, waay to easy, though. There are so many enemy cargo ships everywhere that one will often be out of torpedos before even reaching the patrol grid. Also, the escorts are pretty dumb. Unless you're deliberately noisy(and sometimes eben then), they will not be able to harm you. From what I've read, the later years of the war, the mod goes from way to easy to frustratingly hard due to non-stop air attacks. I haven't checked this myself, though.

Aktungbby 02-04-20 10:26 AM

welcome aboard!
 
Levyathan89!:Kaleun_Salute: after a long silent run!

Levyathan89 02-04-20 12:29 PM

:Kaleun_Salute:

Yeah, I know, I've been a silent reader for quite a while now^^

John Pancoast 02-07-20 03:04 PM

One nice thing about NYGM is that it has several good gameplay aspects that require a mod to be in GWX.

Not that they can't be in GWX, but requires a separate mod vs. being part of the megamod package already.

gord96 02-07-20 03:15 PM

Just got back into SH3, but in the past, GWX was always my go to. Decided to try LSH this time and I think it's fantastic. It does what the name says, makes the world feel more alive. Bombing raids on ports while you're getting underway, more activity in the North Sea (which I appreciate as a type II captain in 1939/early 1940). Ship interiors for Type II and Type VII as default, etc. Very impressed so far.

Fifi 02-15-20 01:44 AM

You may give a try to Ccom12 also...same creator of LSH, but With more features than LSH...awesome ships, awesome campaigns with life everywhere :yep:
You have to start campaign at the training flotilla, and for each sub change too.
All equipments are limited along the war included torpedoes...
Just a hint :salute:

Aquelarrefox 04-22-20 11:21 AM

I like this tread is very interesting.
I find nygm much hard.much traffic in Atlantic and very void in the coast and south. All from last nygm is more aggressive. Get into a convoy by a side is extremely complex compared to gwx is lsh. I'm not sure in wac. I didn't try ccom.
One thing I think is not than good in nygm is base bombardment and the lack of some historic petted than were raided.
Gwx also have 2 things no one should archive: travel to penang and black Sea.
I have had much good comments from ccom, is really so good to pick?

Fifi 04-22-20 11:49 AM

Only way to know it is to try it :03:
All depending your favorite gameplay, but it reach what i personally like for SH3.
The only big downside of this mod is no torpedoes are automatically loaded while in bunker...many times had to restart patrols because of empty slots!
And when refueling rearming at a Milchkuw you’ll have only 4 torpedoes (make sure the red slots are empty!)
Not to say singles missions are not playable because of no torpedoes loaded...
Ccom12 is only for career mode.

John Pancoast 04-22-20 12:34 PM

Quote:

Originally Posted by Aquelarrefox (Post 2665255)
I like this tread is very interesting.
I find nygm much hard.much traffic in Atlantic and very void in the coast and south. All from last nygm is more aggressive. Get into a convoy by a side is extremely complex compared to gwx is lsh. I'm not sure in wac. I didn't try ccom.
One thing I think is not than good in nygm is base bombardment and the lack of some historic petted than were raided.
Gwx also have 2 things no one should archive: travel to penang and black Sea.
I have had much good comments from ccom, is really so good to pick?

It's not hard to smack a NYGM convoy from the side either, but they are setup with different spacing vs. GWX's
NYGM ships are usually 700 meters apart while GWX's are usually 1000.

Aquelarrefox 04-22-20 01:47 PM

Quote:

Originally Posted by John Pancoast (Post 2665276)
It's not hard to smack a NYGM convoy from the side either, but they are setup with different spacing vs. GWX's
NYGM ships are usually 700 meters apart while GWX's are usually 1000.

Destroyer serch you better and you need to have much periscope dicipline, nygm ships spot you much easy even in night. im sure becouse i have to be more carfull when i move it from gw, nygm sensors of ships are wide sensitives.
Space also is interesting point for me a compact is much easy to attack. Errors have lees effect in 1/4 scale of convoy.
And nygm destroyer drop charges for more time if get a pin from gw.


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