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-   -   Tutorial : adding playable units (basis) (https://www.subsim.com/radioroom/showthread.php?t=134575)

kungfuserge 04-21-08 03:46 PM

Ok I'll check
By the way the mistake I think about is regarding the use of the S3ditor
Following the Tuto
There are 6 files to be edited dat *.sim *.cam *.val *.zon *.dsd in the Submarine folder and also 5 files (...) in the object folderif I Remap one ....I have to use the same "code" with the 5 others (for the submarine folder) and also the same operation , but with a different code (at start) with the 5 files in the Object folder
each time I click OK (no random choose) , SAVE ; Close ...
(note that the code is automaticaly written in the other files case)

if this is Correct ; than I really don't guess what I did wrong ; I'll try again tomorrow (I did it twice today:doh:)

kungfuserge 04-22-08 10:40 AM

Hi again
The TutoTypeII you gave the adress in the very first post is working fine :p; but my New Sub :down:....I was wondering about a file you put inside your archive that I don't have inside mine in Data/Roster you have a Name.cfg (beside the American folder) . Do have I to put it in my folder also....

ps :SYMPTOMS

I have rechecked my files and one folder was out of place , ....so I though that's it and I tried it again and it almost download the game ; but at almost the end I had CTD .... Does that mean something that could lead me to a clue ? (before I had CTD as soon as downloading the Quick mission selection NewSub)

kungfuserge 04-22-08 11:35 AM

Sorry , I am not sure to understand "fresh submarine" & fresh conning tower files":oops:
Do you mean
Redoing the same cloning using new Data/Submarine/ & Data/object files from the original DATA game ?

kungfuserge 04-22-08 12:29 PM

I've got the answer of my failiure ( I think) . It's because of the silent3ditor remaping

- When I remap one of the 6 files (OK->save->close) and do the same to a following
the N° in the Remap case is the same as the one I firstly choose, But when I click OK for the remaping the parent id is totaly different than the one I have saved .....so all my file have parents id different:damn: ...No matter what I do I can't have the parent id fitting as you show in the very first page of the Tuto.

Is there some setting to apply in the silent3ditor ? I have the beta0.8

kungfuserge 04-22-08 03:48 PM

Me again
After few tries that's what I succeed to load :o without CTD

http://images3.hiboox.com/vignettes/1708/xp19nxsj.jpg

http://images3.hiboox.com/vignettes/1708/9dxb1dbf.jpg


but it doesn't look like a german sub .....http://freelog.chez-alice.fr/emotico.../Confus_47.gif

I have enable the XXI mod (it's a Russian mod I took on a russian site ) so I I could play Quick mission else than with the American ; than I have enable the Newsub and did as you said = Remap freshly the files from the object and submarin folder
that's really weird isn't it ....it surely is a Russian Sub , not a German

kungfuserge 04-22-08 04:15 PM

Great !!!http://freelog.chez-alice.fr/emotico...Content_27.gif

Thanks for your patience and help , I wouldn't have been able to make it without the Tuto
It's my first step on my way for modding

One more question : If I create a 3dmodel with 3dsmax or else and export it under .Obj
Would It be able to load it with Silent3ditor and remap it and save it as a .Dat file to put into the game ?

keltos01 04-23-08 04:42 AM

tutorial
 
couldn't you write down what you know, how you do it, we'll start from there.

The part I don't get is how to export the uv maps from 3dstudio.. I have a new tower, textured and all, but can't seem to get it right in an obj file and uv maps... could you take a look and maybe tell me what to do step by step in simple english ??;)

download link :
http://www.mediafire.com/?t0c9zx215z6

2 : let's say I make a cloned Jyunsen B type submarine out of a typ18, if I wanna make more sub clones : typix -> Type J1 sub, typ II -> small IJN sub, won't they conflict with one another if all are implemented ?

keltos01 04-23-08 06:41 AM

modifiers
 
that'll need 6 modifers :
ballast, hull, cables, screws, ramp, deck each with a uv map to get a good result.

kungfuserge 04-23-08 10:36 AM

I 'm very interested by your progress ; I'm in seach myshelf in importing 3ds max files (converted into.Obj) into Silent3ditor in order to bring my "Home" submarine inside my game and play with it ...
I do not understand how to bring the texture with 3ds max .
I know how to deal with Milkshape ,

http://images3.hiboox.com/vignettes/1708/2rqo7b1j.jpg

Could you please kink a tutorial ?

http://images3.hiboox.com/vignettes/1508/pu5qxwj3.gif

keltos01 04-23-08 12:03 PM

tuto
 
I posted a thread about 3ds tutorial here :
http://www.subsim.com/radioroom/showthread.php?t=135519

kungfuserge 04-26-08 01:08 PM

Salut Mikayl

It's me again (français aussi) ; I have another problem :http://images3.hiboox.com/vignettes/1708/vj4y991y.jpg

I lose my cockpit after few tries locating and editing the .Sim & upc file in search on how to add more torpedoes solution .....Could you give me a clue on what I should do to recover my "passerelle"

merçi

peabody 05-08-08 06:19 PM

Mikhayl,
Thank you for the turorial, I am trying to learn to mod but I don't think it's going to happen. Too many "nodes" I don't understand, but I'll give it a try anyway.:lol:

But the reason for the post:

Quote:

Originally Posted by Mikhayl
Ok, first of all we create a new mod folder on the desktop, say "Newsub", with a "data" folder inside.

Now, let's say that we want a duplicate of the Type IX, here is the list of files and folder that we need to copy from the game to our "Newsub/Data/" folder :

- From "SH4\Data\Submarine\", copy the whole "NSS_Uboat9d2" folder.

Ok, you say to copy the NSS_Uboat9d2 to the data folder. Then later in the tut:

Quote:

Originally Posted by Mikhayl
Open S3D, then go to "Newsub/data/submarine/NSS_uboat9d2" and open the 6 files present in there.

So am I assuming correctly that the Nss_uboat9d2 should go into a 'Submarine' folder just like it is in the game? Even though you didn't specifically say to create one. I am assuming that in order for Mod Enabler to work it would have to right?

Peabody

peabody 05-08-08 07:50 PM

Thanks, I'll give it a try. I don't know if I'll ever figure out Silent3Editor though.

Peabody

keltos01 05-26-08 04:05 PM

thanks
 
Thanks A LOT Mikhayl, your tutorial made it possible for me to make a stand alone Jyunsen B submarine :rock:

see my FF page.

keltos01 06-06-08 07:01 AM

missing bits about campaign files....
 
Now go to UPCDataGe\UPCCampaignData and open Flotilla.upc with your notepad :

copy paste one of the units' data :

[Flotilla 1.UserPlayerUnitType 1]
ID= F1IXD2
NameDisplayable= Type IX-D2 U-boat
AvailabilityInterval= NULL, NULL
IDLinkUserPlayerUnitType= IXD2
UnitTypeCommonality= 10 ; to be used when a random choice is assigned
IDFlotillaLinkTransferTo= NULL

[Flotilla 1.UserPlayerUnitType 3]<-change the unit number according to the number of subs in game : here it's the third one
ID= F1Newsub1 <-change
NameDisplayable= Type Newsub 1 U-boat <-change
AvailabilityInterval= NULL, NULL
IDLinkUserPlayerUnitType= Newsub1 <-change
UnitTypeCommonality= 10 ; to be used when a random choice is assigned
IDFlotillaLinkTransferTo= NULL

save

go a bit down and you'll see this :

[Flotilla 1.UserPlayerUnitType 1.Objective 1]
ID= MB11OBj1
NameDisplayable= NULL
AvailabilityInterval=1943-04-01, 1943-06-15
ObjectiveCode= China-Sea

[Flotilla 1.UserPlayerUnitType 1.Objective 2]
ID= MB11OBj2.......


copy paste all missions (9 normally)

change the Unit number to your Newsub1 number, which here is number 3 :

[Flotilla 1.UserPlayerUnitType 3.Objective 1]
ID= MB11OBj1
NameDisplayable= NULL
AvailabilityInterval=1943-04-01, 1943-06-15
ObjectiveCode= China-Sea

[Flotilla 1.UserPlayerUnitType 3.Objective 2]
ID= MB11OBj2.......

save and exit


now open CareerStart.upc

you'll see 4 flotilla files:

[CareerStart 1.Flotilla 1]
ID= C1Flotilla1
NameDisplayable= Penang
IDLinkFlotilla= Penang ; link to ID in Flotilla upc file
IDLinkUserPlayerUnits= F1IXD2, 1, F1XVIII, 1
FlotillaBriefingText=
FlotillaCommonality= 1

Add your ship to each one, do this for all careerStart( 1943, 1944, 1945) :

[CareerStart 1.Flotilla 1]
ID= C1Flotilla1
NameDisplayable= Penang
IDLinkFlotilla= Penang ; link to ID in Flotilla upc file
IDLinkUserPlayerUnits= F1IXD2, 1, F1XVIII, 1, F1Newsub1, 1 <--add
FlotillaBriefingText=
FlotillaCommonality= 1

save and exit, implement using JSGME, you should be able to start a campaign with your NewSub1 from Penang now.

Keltos01


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