SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Battleship Command (https://www.subsim.com/radioroom/forumdisplay.php?f=319)
-   -   Development updates - Unity version (https://www.subsim.com/radioroom/showthread.php?t=254111)

bracer 03-17-23 08:24 AM

Thanks alot, Neal! Much appreciated! :Kaleun_Salute:

Oubaas 03-17-23 11:50 AM

Excellent video. It's looking great! This one is definite for me when it's released! :yeah:

:Kaleun_Salute:

Kipparikalle 03-17-23 12:29 PM

This looks really good :Kaleun_Cheers:
And you picked the german ship as well, few things beat a good old fashioned "underdog" setting.

bracer 03-17-23 01:03 PM

Thanks guys!
Yeah, the Scharnhorst is setup for some interesting gameplay.
She was built to outrun anything stronger then her, and outgun anything faster.

Sulikate 03-21-23 03:22 AM

Really like both premise and scope - looks very promising!

dsawan 03-26-23 09:13 PM

This is awesome. But can you tell us what pc specs are needed to run this when released? Will there be a non-steam version and also a low end version for those who have older windows pc's?

Aktungbby 03-26-23 09:16 PM

Welcome back!
 
Sulikate!:Kaleun_Salute:...after a 2year 'silent run'!:up:

bracer 03-27-23 04:18 AM

Quote:

Originally Posted by dsawan (Post 2860050)
This is awesome. But can you tell us what pc specs are needed to run this when released? Will there be a non-steam version and also a low end version for those who have older windows pc's?


Thanks!
I am quite keen on having it perform well, so it should be playable on older PC's. I will test it on older PC's and see how it runs at the moment.
I havn't decided yet how to sell the game, but I am leaning towards Steam. It's also possible that I will also sell it on my own page.

dsawan 03-27-23 06:30 PM

Yes, my friends and cohorts prefer a non-steam purchase too. As for low end, I use a vista windows 7 pc. Hoping it can work on that as well.

iambecomelife 03-27-23 08:59 PM

Nice work; I would really like to have a scenario involving HMS Glorious! Maybe with options to have Glorious handled more effectively than she really was, or with a whole flight of Swordfish ready. Would make for interesting outcomes. :up: Beautiful terrain and vessel models BTW.

Sulikate 03-30-23 11:59 PM

Quote:

Originally Posted by Aktungbby (Post 2860052)
Sulikate!:Kaleun_Salute:...after a 2year 'silent run'!:up:

Ahoy! It's been way too long. Glad to see the community's still thriving, with new projects like this cropping up and all :subsim:

bracer 04-30-23 05:50 PM

Hey!

The last few weeks I've spent more time on the map, which now also lets you control your friendly ships and give them basic orders.
Now I have also started to work on a more advanced AI grouping/convoy system.
It is looking quite promising! In the screenshots you can see a 24 ships that are spawned in, and after a button press I force them to organize themselfs into a convoy.

Starts out as chaos, but after a while they manage to line up nicely.


(Map image is a gif, probably click it to play if it doesn't autoplay...)

https://cdn.discordapp.com/attachmen...789/mapWPs.gif
https://cdn.discordapp.com/attachmen...90553/con1.pnghttps://cdn.discordapp.com/attachmen...16755/con2.pnghttps://cdn.discordapp.com/attachmen...06394/con3.pnghttps://cdn.discordapp.com/attachmen...52276/con6.png

bracer 05-16-23 02:59 PM

Work on the AI is starting to pay off! To test the AI properly I had to build a new scenario setup screen to quickly be able to battle groups against eachother. Now it's quite fun to watch the AI fight.
https://cdn.discordapp.com/attachmen...0113034/11.png

Here I had a group of Hippers find a big convoy, which was overwhelmingly escorted.
https://cdn.discordapp.com/attachmen...39535154/1.pnghttps://cdn.discordapp.com/attachmen...00896277/2.pnghttps://cdn.discordapp.com/attachmen...53226065/3.pnghttps://cdn.discordapp.com/attachmen...76191649/4.png
The Hippers were quickly encircled by the Brittish force.
https://cdn.discordapp.com/attachmen...71083796/5.pnghttps://cdn.discordapp.com/attachmen...8918148/6b.pnghttps://cdn.discordapp.com/attachmen...83023164/7.pnghttps://cdn.discordapp.com/attachmen...22267668/9.pnghttps://cdn.discordapp.com/attachmen...3983882/10.png

Sulikate 05-17-23 12:06 AM

Thanks for the update! It's great to see new features coming to life :arrgh!:

bracer 07-12-23 05:33 PM

Hey everyone!
Finally time for a little update.
I have been hard at work with the ai and various controlls for the ship.
More importantly I've reached some big milestones regarding time compression, handling abstractions of ai ships and a custom mission editor.
The time compression allows for having missions set over large distances, large distances means many ships needs to be simulated.
That's why I have implemented a way to simulate ships far away in an abstract manner, cheaply, so that I can have hundreds of ships travelling the Atlantic.
With this done, I could start on my mission editor. And you can see I've been busy playing with it.
And here's a long gameplay video for y'all:
https://www.youtube.com/watch?v=4aM4ZvZUhGY

Cheers!


All times are GMT -5. The time now is 07:05 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.