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-   -   Living Silent Hunter III V5 - Download – Mod’s Tool’s, Info’s and Support.. (https://www.subsim.com/radioroom/showthread.php?t=159165)

Weinstube 08-17-13 03:55 AM

LSH III install
 
Hi BigWalleye,

What went wrong was that I activated 4GB_PATCH.EXE in SH3 directory and not in SH3.EXE
Now LSH III seems to work allright!

Thanks nevertheless for your interest and suggestion.

Weinstube

BigWalleye 08-17-13 07:19 AM

Uff da! Glad it's working for you.

Good luck and good hunting!

fitzcarraldo 08-17-13 07:55 AM

Dear Anvart:

Could you instruct us how to do those great effects?

Many thanks in advance!

Fitzcarraldo :salute:

Anvart 08-17-13 09:45 AM

Hi, fitzcarraldo.

I used SweetFX 1.4 and GUI SweetFX Configurator 1.3.3.

Regards, Alex.

fitzcarraldo 08-17-13 11:02 AM

Quote:

Originally Posted by Anvart (Post 2101563)
Hi, fitzcarraldo.

I used SweetFX 1.4 and GUI SweetFX Configurator 1.3.3.

Regards, Alex.

Many thanks! IŽll try they!

Regards.

Fitzcarraldo :salute:

Progrocker 10-06-13 07:32 PM

Any news about LSH version6? :)

fitzcarraldo 10-06-13 08:14 PM

Quote:

Originally Posted by Progrocker (Post 2124576)
Any news about LSH version6? :)

Same question...

Regards.

Fitzcarraldo :salute:

blueduck 10-10-13 05:01 PM

Hi Progrocker and fitzcarraldo,

actual scheduled date for release will be in December 2013.
The GUI's are nearly ready.
The manuals DE/EN still have to be written and translated.
Actually commands_en and en_help.txt have been updated.
BL!TZKR!EG is doing a great job in updating ge/en.log for all ships in the museum.

Quote:

Originally Posted by BL!TZKR!EG (Post 2126262)
Well, oh, well... I consider this a valid proposal - after all GERMAN is ==THE== Uboat-language.

:salute:

Hi BL!TZKR!EG,
don't upset the Subsim'ers!

Of course there will be the ENGLISH language available in LSH3_v6!
Also the manuals for the main mod and for the additional mods will be available in ENGLISH.

Regards
Blueduck

fitzcarraldo 10-10-13 06:43 PM

Great news Blueduck! Many thanks!

Fitzcarraldo :salute:

Progrocker 10-15-13 04:58 PM

Quote:

Originally Posted by blueduck (Post 2126353)
Hi Progrocker and fitzcarraldo,

actual scheduled date for release will be in December 2013.

Great news, thx. :arrgh!:

Pappy55 10-26-13 05:54 AM

I'm a big fan of GWX but I am interested to try LSH3.

Is the AI in LSH3 as unforgiving as it is in GWX? This is my only (personal) issue with GWX. GWX adds so much for the immersion but I'm not a great sub commander. Don't get me wrong im not looking for a super easy experience but I do want a survival chance somewhat closer to the stock AI.
:arrgh!:

blueduck 10-26-13 05:10 PM

Quote:

Originally Posted by Pappy55 (Post 2133674)
I'm a big fan of GWX but I am interested to try LSH3.

Is the AI in LSH3 as unforgiving as it is in GWX? This is my only (personal) issue with GWX. GWX adds so much for the immersion but I'm not a great sub commander. Don't get me wrong im not looking for a super easy experience but I do want a survival chance somewhat closer to the stock AI.
:arrgh!:

Hello Pappy55,

as far as I remember GWX, the AI starts 1939 on the same high level it has in 1945.
In LSH3 the AI-Level is increasing up until 1945.

Maybe you give it a try!

Regards
Blueduck

Reisk@ 11-01-13 11:14 AM

little map grid bug in 5.1 ?
 
Hi and thanks for a great mod. Feels easy though, already 2 pages of sinked ships in first patrol with max realism and still got bullets to spare. :arrgh!:

I ran into a problem in patrol where mission was to patrol grid AN01. I went there but game didn't understand that I had reached that grid. Orders sheet kept claiming that reaching the grid was incomplete even when I buzzed there for days.

Started a new campaign and now my mission is to patrol grid AM39. This worked fine and game realized that i had arrived in correct grid. You might want to check this out.

And a question came to mind, does the fire and burning cause more damage to the ships in this mod as it should ?

Thanks again for a excellent mod.

blueduck 11-02-13 06:15 AM

Quote:

Originally Posted by Reisk@ (Post 2136345)
Hi and thanks for a great mod. Feels easy though, already 2 pages of sinked ships in first patrol with max realism and still got bullets to spare. :arrgh!:

I ran into a problem in patrol where mission was to patrol grid AN01. I went there but game didn't understand that I had reached that grid. Orders sheet kept claiming that reaching the grid was incomplete even when I buzzed there for days.

Started a new campaign and now my mission is to patrol grid AM39. This worked fine and game realized that i had arrived in correct grid. You might want to check this out.

And a question came to mind, does the fire and burning cause more damage to the ships in this mod as it should ?

Thanks again for a excellent mod.


Hello Reisk@,

this a known issue even in SH3-Stock. There are several more PQs which "do not work correctly". They will all be eliminated in LSH3_v6.

Concerning your question if fire does more damage to the ships: No!
TDW did his MOD "TDW_Ship_Plane_Fire_Damage_v1_4_SH3.7z" in March 2011 and at this time LSH3_v5.1 was already released.
We had a discussion in the team about this MOD and came to the conclusion that the ship's crew will do some firefighting not to have to go into the boats.

Regards
Blueduck

Reisk@ 11-02-13 03:56 PM

Hi and thanks for the info.

Very surprising that this map bug has been here from the start. I have played vanilla and Grey wolves for years and never seen it. At the first patrol of Lsh-bang it happens. Sometimes probability works in mysterious ways.

That fire mod sounds great. It feels wrong that burning ships suffer no damage from it.

It would really be nice to see small fires likely going out by crew and larger fires possibly break into massive infernos and cause likely explosions and drive crew into the sea since fire will either get larger or die out. With or without the crew. Ammo / petrol ships and oil tankers should obviously explode totally in inferno case but in rare cases a possibility that abandoned ship just burns entirely without sinking ( Das boot scenario ) would be nice. Especially if the ship's hull is intact.


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