Quote:
- a new type 4/100 node that has a bold effect tied to it that lasts for say 2-3 seconds or - straight to a bold effect with a lifetime of 2-3 seconds That's what I would try first |
Quote:
Well, after hours and hours trying it i give up. But as we already saw here a lot of times, perhaps someone will finally find a way to do it in some moment in near future.:up: Edit: So, i guess that the problem is the player "ignition" routine. IIRC when we tried virtual torpedos, they had a fixed direction, making modded virtual torpedos unuseful, showing to us that something more is needed that is hardcoded (until now); seems now that the bold also needs some hidden routine to ignite it correctly...the game donīt find it and CTD. Just a guess... |
Quote:
Damn...I thought to use a tricky tactics to excape: when a DC explodes I increase speed to 3, then I stop engines when explosions cease |
Quote:
|
Thanks for the explanation, Rubini! It's a pity that it doesn't work :cry:
Probably the best solution would be to deactivate the ships' ASDIC/Hydrophones for a short period of time. But how :hmmm: Cheers, LGN1 |
Quote:
Quote:
|
Quote:
|
Quote:
|
Wow, this is an awesome mod, can't wait to get home and try it! It's a shame that fire never caused damage all along!
Quote:
Is there a mod for this, now, too? Steve |
Quote:
Depth Charge Water Disturbances http://www.subsim.com/radioroom/showthread.php?t=181513 |
thanks frau!
|
You're very welcome!
|
Saved games may not reload
When testing this mod extensively, and the depthcharges disturbance mod, for a new version of NYGM, I found that it was almost impossible to reload any saved game. (Releases of NYGM are tested with a full career.)
The problem of reloading saved games which then cause CTDs is very well known, and can have a number of causes, but I could not reload *any* game created after sighting any enemy unit (sea or air or convoy), evading it to a safe distance, then making a saved game. I could only reload a game saved soon after departing base, when no enemy had yet been seen. By a tedious process of systematic trial and error, it became clear that it was one or other (or both) of the TDW_Ship_Plane_Fire_Damage_v1.4_SH3 and the TDW_DC_waterdisturbance_V4.0_SH3 that was corrupting the saved game (almost certainly the Ship_Plane_Fire_Dame mod). Once these files were removed, it became possible to save and reload games again - subject to all the usual limitations! This a great pity, because I think the Ship_Plane_Fire mod is wonderful in operation. But I cannot add it as it stands to NYGM. Sometimes one wants to save one's game. Has anyone else noted this problem, not necessarily with NYGM? Stiebler. |
Quote:
yes i could confirm your words. After my testings with LSH 5.1, in my opinion it has to be: TDW_DC_waterdisturbance_V4.0_SH3 Mod. I only could reload when no enemy ship was sunk before. Best regards:salute: |
p.s link down.
I may have to confirm this too. I didnt realize it but i cant reload my saved games after i sink a ship either (or get depth charged). I am running GWX 3.0 and a lot of other mods, so i cannot be TOO sure, but it looks likely with all the described problems above. |
Hi Stiebler,
I've just made a quick test with a scr campaign file containing only a single ship. I had no problems with saving at any instance :hmmm: I don't know which exe you use, but Privateer once mentioned that the no-cd exe (the cracked one with starforce removed) is less stable than the original exe without any starforce trace (the one h.sie uses for his patches). I use the original one without starforce. I guess you too. If not, this might be the difference :hmmm: BTW, have you tested the water disturbance mod? I made several tests and could not find any clear sign that it is actually doing what it's supposed to do. My feeling is that it has no influence at all on the AI. See here: http://www.subsim.com/radioroom/show...&postcount=121 and the other posts in the thread. If you have made some tests with different results it would be great if you could share them! Regards, LGN1 |
Interesting observations, I think I'll look into this as well... :hmmm:
|
Are these problems only with NYGM and LSH? Or is it happening with GWX as well?
Edit: Never mind, just saw Salvadoreno's post above. |
Hmmmm....:hmmm:
You know, I had a CTD after reloading a save after I had sunk a ship and I thought I might finally be the victim of a save game crash. I have always ignored the rules and have never had a problem until then. I had to restart the career. The last time I played, I had just sunk a ship and was well away from the convoy and getting into position to pursue and reposition for a second attack when I had to call it quits and I saved. I haven't loaded that save yet but now you really have my curiosity up on what might happen. I do have both those mods enabled and it is the first time I've played with them. I will advise when I try it. :) |
Quote:
|
All times are GMT -5. The time now is 09:55 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.