LoL, that makes sense :p
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Updated changes list in original post. Also it's looking like this will be released for stock SH4 initially and then made compatible for RFB & RSRDC later. I'm running into some conflict issues, shouldn't be much of a problem but it will consume a little more of my time. So I think for right now I'm going to release this for stock in the next couple of days.
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Bad news I'm afraid guys. The release date is delayed for a week at least, a month at most. I just lost my job Thursday and since I lived at work I've been busy moving. Thought I'd post an update on the situation for those awaiting release. I'll try to get this out asap still.
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NP at all man, sorry to hear about your job (if you are sorry that is lol) and hope it all works out well for ya.
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Yeah, definitely worry about your job before messing around with this stuff... it might seem like a job sometimes, but I've never met a modder who made a living from it...
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Finally released! Go ahead and download and let the feedback roll in. I'm open to all criticism so don't be afraid. Oh and thanks for the comments guys.
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Thanks so much for all your hard work on this. I am really enjoying this mod while taking a break from the realism. I of course added my own personal touch. http://img401.imageshack.us/img401/2...9005627875.png
Thanks again and keep up the great work! :salute: |
ETR3, thanks million! what a surprise, LA in sh4,:up:
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Very nice ETR3, thanks! :yeah:
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little problem of SPEED
the maximum speed I can get from the 688 is only 4 knot
Double checked the installation. no file being let off. any suggestion? |
Nice lookin emblem there Dorado. :up:
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@forum moderators, mind changing my [WIP] to [REL]? |
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problem solved, thank you! engine shifting, a very interesting design However, another thing come up , Bridge of "Gato" class model is missing, therefore, "F5" station can't be activated I would like to confirm whether it is my own problem or the mod bug? Cheers! |
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The idea for the propulsion shifting came from my "references." The Walther Turbines(aka Main Engines) are the steam turbines, the EPM is the electric motor, and the Diesel Generator would provide electrical power for the EPM instead of drawing off the battery. |
you can call your tower 688_tower_1 f.i. and once you have remapped the ids of the tower, you open the 688.upc file and change the link from
[UserPlayerUnit 1.UnitPartSlot 1] ID=BalaoConningSlot NameDisplayable=Conning Tower Mount Type=NULL AcceptedTypes=GatoConningTower ;Only UnitParts of this type could be placed here IDLinkUnitPartIntervalDefault1= NULL, 1944-04-01, BalaoConningMs9 IDLinkUnitPartIntervalDefault2= 1944-04-02, NULL, BalaoConningMs32 ExternalNodeName3D= Z01 to [UserPlayerUnit 1.UnitPartSlot 1] ID=BalaoConningSlot NameDisplayable=Conning Tower Mount Type=NULL AcceptedTypes=GatoConningTower ;Only UnitParts of this type could be placed here IDLinkUnitPartIntervalDefault1= NULL, 1944-04-01, 688_tower_1 IDLinkUnitPartIntervalDefault2= 1944-04-02, NULL, 688_tower_1 ExternalNodeName3D= Z01 but didn't you clone the sub and the tower using Mikhayl's excellent tutorial in the first place ? well here it is : http://www.subsim.com/radioroom/showthread.php?t=134575 keltos |
Problem solved! It was as simple as changing a file name. The conflict was in UnitParts1Gato.upc and UnitParts10688i.upc. By changing the 10 to an 8 the problem was erased and the Gato boats can have their conning towers back. Uploading the fix soon.
EDIT: Fix is up, renamed V 4.1 |
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