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-   -   [WIP] Los Angeles 688i mod 4th fix (https://www.subsim.com/radioroom/showthread.php?t=152226)

treblesum81 06-05-09 04:38 PM

LoL, that makes sense :p

ETR3(SS) 06-09-09 10:37 AM

Updated changes list in original post. Also it's looking like this will be released for stock SH4 initially and then made compatible for RFB & RSRDC later. I'm running into some conflict issues, shouldn't be much of a problem but it will consume a little more of my time. So I think for right now I'm going to release this for stock in the next couple of days.

ETR3(SS) 06-14-09 07:08 PM

Bad news I'm afraid guys. The release date is delayed for a week at least, a month at most. I just lost my job Thursday and since I lived at work I've been busy moving. Thought I'd post an update on the situation for those awaiting release. I'll try to get this out asap still.

Highbury 06-14-09 07:45 PM

NP at all man, sorry to hear about your job (if you are sorry that is lol) and hope it all works out well for ya.

treblesum81 06-15-09 02:28 AM

Yeah, definitely worry about your job before messing around with this stuff... it might seem like a job sometimes, but I've never met a modder who made a living from it...

ETR3(SS) 06-18-09 03:59 PM

Finally released! Go ahead and download and let the feedback roll in. I'm open to all criticism so don't be afraid. Oh and thanks for the comments guys.

USSDorado 06-19-09 12:10 AM

Thanks so much for all your hard work on this. I am really enjoying this mod while taking a break from the realism. I of course added my own personal touch. http://img401.imageshack.us/img401/2...9005627875.png


Thanks again and keep up the great work! :salute:

caymanlee 06-19-09 03:40 AM

ETR3, thanks million! what a surprise, LA in sh4,:up:

Highbury 06-19-09 04:19 AM

Very nice ETR3, thanks! :yeah:

caymanlee 06-19-09 05:50 AM

little problem of SPEED
 
the maximum speed I can get from the 688 is only 4 knot

Double checked the installation. no file being let off.

any suggestion?

ETR3(SS) 06-19-09 09:46 AM

Nice lookin emblem there Dorado. :up:

Quote:

Originally Posted by caymanlee (Post 1120134)
the maximum speed I can get from the 688 is only 4 knot

Double checked the installation. no file being let off.

any suggestion?

Engage the walther turbines. By default the game uses the diesels on the surface and the electrics submerged.

@forum moderators, mind changing my [WIP] to [REL]?

caymanlee 06-19-09 02:27 PM

Quote:

Originally Posted by ETR3(SS) (Post 1120230)
Nice lookin emblem there Dorado. :up:



Engage the walther turbines. By default the game uses the diesels on the surface and the electrics submerged.

@forum moderators, mind changing my [WIP] to [REL]?


problem solved, thank you! engine shifting, a very interesting design


However, another thing come up , Bridge of "Gato" class model is missing, therefore, "F5" station can't be activated


I would like to confirm whether it is my own problem or the mod bug?

Cheers!

ETR3(SS) 06-19-09 06:46 PM

Quote:

Originally Posted by caymanlee (Post 1120427)
problem solved, thank you! engine shifting, a very interesting design


However, another thing come up , Bridge of "Gato" class model is missing, therefore, "F5" station can't be activated


I would like to confirm whether it is my own problem or the mod bug?

Cheers!

I'll have to look into that. I had the problem but thought it was just a fluke as the conning tower is based off of the Tambor conning tower. So I guess the workaround for now is to disable the mod if you wish to use the Gato class.

The idea for the propulsion shifting came from my "references." The Walther Turbines(aka Main Engines) are the steam turbines, the EPM is the electric motor, and the Diesel Generator would provide electrical power for the EPM instead of drawing off the battery.

keltos01 06-20-09 03:12 AM

you can call your tower 688_tower_1 f.i. and once you have remapped the ids of the tower, you open the 688.upc file and change the link from

[UserPlayerUnit 1.UnitPartSlot 1]
ID=BalaoConningSlot
NameDisplayable=Conning Tower Mount
Type=NULL
AcceptedTypes=GatoConningTower ;Only UnitParts of this type could be placed here
IDLinkUnitPartIntervalDefault1= NULL, 1944-04-01, BalaoConningMs9
IDLinkUnitPartIntervalDefault2= 1944-04-02, NULL, BalaoConningMs32
ExternalNodeName3D= Z01

to

[UserPlayerUnit 1.UnitPartSlot 1]
ID=BalaoConningSlot
NameDisplayable=Conning Tower Mount
Type=NULL
AcceptedTypes=GatoConningTower ;Only UnitParts of this type could be placed here
IDLinkUnitPartIntervalDefault1= NULL, 1944-04-01, 688_tower_1
IDLinkUnitPartIntervalDefault2= 1944-04-02, NULL, 688_tower_1
ExternalNodeName3D= Z01


but didn't you clone the sub and the tower using Mikhayl's excellent tutorial in the first place ?

well here it is :

http://www.subsim.com/radioroom/showthread.php?t=134575



keltos

ETR3(SS) 06-20-09 10:06 AM

Problem solved! It was as simple as changing a file name. The conflict was in UnitParts1Gato.upc and UnitParts10688i.upc. By changing the 10 to an 8 the problem was erased and the Gato boats can have their conning towers back. Uploading the fix soon.

EDIT: Fix is up, renamed V 4.1


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