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What happens if the english soundpack is installed instead?
Or do I have to re-install and use the german soundpack? Thanks. |
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i answered allready some posts above :03: |
Apologies but I can't find your reply.
Is it ok to install this over the english voices or do I need to reinstall usinf german voices? Thanks. |
...page 3, post 4
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ok, currently testing Version 1.01
- Diesel engine is now 3D, electric still 2D because of not playing sometimes. - New cuts and mixtures regarding TDC switches with special commands and responses, working only with old style TDC interface mods, flawless and immersive. - Reworked WO whisper voices, Problem was the WO still nerved after diving with anoying contact reports, he is now gaged for sightings while silent running and instead of some reports you get special chat between Kaleun and Navigator Kriechbaum. Other anoying not fitting voices of the WO are compledly silented. This is also working at higher speeds because the new (old) alternate silent running key alow that below surface. - reduced volume of water splatter while engine stoped. - added Church`s reworked helpscreen`s regarding key commands for this sound compillation, Thank you ! - long crew chat bound to another command, working now flawless together with other commands / interactions at the same time. ...stay tuned |
Nice mod!
Would you have samples for the regular diving command too? Like: Capt: "Auf Tauchstationen" or "Boot klarmachen zum Tauchen" WO: "Besatzung auf Tauchstationen" or "Boot klar zum Tauchen" Capt: "Fluten" Crew: "Fluuuuuuuuteeen" I think it was in "Das Boot" and still used in the Bundesmarine. |
Tried this not working
Perhaps I'm missing something I downloaded this mod and installed in the the useual way via GSME - but have not noticed anything - I have standard SH5 with latest patch
Here's a list of activated mods to date - interestingly I cant get the No U Mark mod to work, nor the latest TheDarkWraith gui mods to work either - there are no reported clashes when using GSME Accurate German Flags ASDIC_alternate_sound Capthelms Lighting Effects mod for sh5 Better Torpedo Graphics Drifter's Damage Control Screen v1.02 Germanator, Harder AI MOD 1.0 MightyFine Crew Mod 1.0 MoraleMod No Damn Bubbles, No Damn Halo Mod Critical hits 1.1 Torpedos Critical hits Guns v 1.1 Conus Graphic Mod 1.0 Player Guidance Icons Removed v1.0 REL_UboatTweaks Wamphyri's Plane Mod EngineSoundsImproved_v1.0 AilClouds data Conning Tower Compass Fix NewUI_0_2_1_ByTheDarkWraith TDC_Dials_1_0_1_byTheDarkWraith DBSMSH5V1.0 |
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...if so, reinstall into c:\games or something, dont use C:\Progarmm Files because of syste restrictions in that folder. |
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"(Its´s a pity, since SH4 "dive sequence.wav" isn`t played any more, so i had to use "submarine diving.wav", but this is limited in lenght and plays sometimes more than ones)." of course i have those commands for the SH3 version, the current SH5 file for diving wont allow that, because of limitation in lenght, also it`s played sometimes more then one times while diving, so it is anoying to hear the commands twice. If i would make a longer file, it would play only one times, but the problem is, it plays then only ones in the entire game session... ...what you can do is, complaining at UBI soft if they could allow to play this file again in SH4 and 5, but it seams that we have more luck modding this with scripts in the future. with SH4 i used the "D" command for this special normal diving procedure, but now in SH5 we have that multiple random sound possibilitys, so i decided to use this for different dive plane commands after diving. Edit: maybe i add a additional soundfile played with a keypress for this normal diving procedure, till i got the skills for scripting with this "SIM", but it is still not connected with a executing procedure then, but allows a much longer sound, playable on the bridge... |
...if you have more truble as usal (regarding stability and this 3D diesel sound), let me know so i canl fix it with a new SDL file then.
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Thanks a lot man.Great mod.:)
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Stormfly, is it possible that this mod "costs" some fps? It seems to me my game was is less responsive after applying. (I don't use the commands.cfg, just added your entries to my own)
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but, if for example the helm commands are played a bit longer, so if the LI is busy speaking, you have to wait til he is finished with speaking... |
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