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-   -   NYGM 3 Super-mod (Current: 3.6 F, January 13th 2015) (https://www.subsim.com/radioroom/showthread.php?t=139231)

John Pancoast 08-31-20 07:02 AM

Quote:

Originally Posted by midnightcrisis (Post 2692165)
Hello Kaleuns:salute:

I have a question:
Can i resupply my boat in NYGM at sea?
I love this Mod, because it's very stable and compatible with many other Mods like German U-Boat compilation, Ahnenerbe's WideGui, M.E.P.v6 etc.
It is worth to check it out.:03:

Many thanks to all modders for the great Mod's here in the group.:Kaleun_Applaud:

PS.: How can i get the Full Map?




Yes, resupply is possible via either supply boats in ports or u-boats at sea.

midnightcrisis 09-02-20 08:14 AM

Bin dann mal unterwegs
 
Quote:

Originally Posted by John Pancoast (Post 2692909)
Yes, resupply is possible via either supply boats in ports or u-boats at sea.


Thanks for your answer.

I tried to resupply at Vigo, May '41, but there was no supplyboat in sight.

John Pancoast 09-02-20 08:25 AM

Quote:

Originally Posted by midnightcrisis (Post 2693323)
Thanks for your answer.

I tried to resupply at Vigo, May '41, but there was no supplyboat in sight.

Both the ships and u-boats are only available for certain historically correct dates. Not sure why the Bessel wasn't in Vigo then.
Check your help screen (F1 key) for details. Also fwiw, historically the supply ships never supplied torpedoes (u-boat milk cows did) but the game allows it.

Post your mods list when possible.

midnightcrisis 09-02-20 11:49 AM

Bin dann mal unterwegs
 
https://www.subsim.com/radioroom/pic...ictureid=11476

These are the basics, the game runs fine, but i'm not sure about supply units because i don't see any marks on the NAV-Map. I tried to rename the tankers in U-Bessel; U-Thalia etc. but ididn't found any file for it. U-Tanker Fix in hsie. patch is checked. Hm, i don't know what's wrong. Maybe i must re-install...

http://https://www.subsim.com/radior...ictureid=11475

John Pancoast 09-02-20 06:37 PM

Quote:

Originally Posted by midnightcrisis (Post 2693381)

These are the basics, the game runs fine, but i'm not sure about supply units because i don't see any marks on the NAV-Map. I tried to rename the tankers in U-Bessel; U-Thalia etc. but ididn't found any file for it. U-Tanker Fix in hsie. patch is checked. Hm, i don't know what's wrong. Maybe i must re-install...

http://https://www.subsim.com/radior...ictureid=11475


I'm not overly familiar with Tychos Patch and the TKSS sub mod but wouldn't be surprised if there's problems there.


Do just a complete NYGM install and you should see them. Then install any other mods you want ONE AT A TIME until you see which is causing the problem.

midnightcrisis 09-03-20 11:24 PM

Bin dann mal unterwegs
 
Quote:

Originally Posted by John Pancoast (Post 2693439)
I'm not overly familiar with Tychos Patch and the TKSS sub mod but wouldn't be surprised if there's problems there.


Do just a complete NYGM install and you should see them. Then install any other mods you want ONE AT A TIME until you see which is causing the problem.

I made a complete new install and noticed that U-boatsuppliers like U460, 462 etc. patrolling their PQ (careerstart 1942). No Tankers:hmmm: But it doesn't matter. For me it's only important at long-range missions at southern atlantik or patrols at southamerican coasts. And this is the main patrol area for the milkcows.

Many greetings from germany:Kaleun_Salute:

John Pancoast 09-04-20 07:32 AM

Quote:

Originally Posted by midnightcrisis (Post 2693651)
I made a complete new install and noticed that U-boatsuppliers like U460, 462 etc. patrolling their PQ (careerstart 1942). No Tankers:hmmm: But it doesn't matter. For me it's only important at long-range missions at southern atlantik or patrols at southamerican coasts. And this is the main patrol area for the milkcows.

Many greetings from germany:Kaleun_Salute:

Glad you got it sorted, sounds like some other mod was conflicting with the base NYGM
Have fun !

all_my_loving 09-14-20 10:05 PM

This mod is super-hard installation, the periscope rise/down switch is lost that I could not use it.
the mission loading progress bar is shifting up,

http://www.mediafire.com/view/rccyn0...rerew.JPG/file
http://www.mediafire.com/view/dlygjr...47-23.png/file
http://www.mediafire.com/view/h8ps3n...47-00.png/file

John Pancoast 09-14-20 10:11 PM

Quote:

Originally Posted by all_my_loving (Post 2695582)
This mod is super-hard installation, the periscope rise/down switch is lost that I could not use it.
the mission loading progress bar is shifting up,

http://www.mediafire.com/view/rccyn0...rerew.JPG/file
http://www.mediafire.com/view/dlygjr...47-23.png/file
http://www.mediafire.com/view/h8ps3n...47-00.png/file

The WYGM mod should be installed after the Hi-res sub mod, with H.sie's patch and the Envsim mod the last of all.

all_my_loving 09-15-20 04:55 AM

Quote:

Originally Posted by John Pancoast (Post 2695584)
The WYGM mod should be installed after the Hi-res sub mod, with H.sie's patch and the Envsim mod the last of all.

https://www.subsim.com/mods1/nygm/
I follow the above link and set them in the order of procedure, but there are so complicated to me, not easy to handle all matters,

John Pancoast 09-15-20 07:09 AM

Quote:

Originally Posted by all_my_loving (Post 2695632)
https://www.subsim.com/mods1/nygm/
I follow the above link and set them in the order of procedure, but there are so complicated to me, not easy to handle all matters,

Right and as said there, install the WYGM mod after the Hi-res sub mod. The last four mod install order should be:

Hi res subs
WYGM
H.sie's patch
Envsim.

Leoz 10-25-20 04:06 AM

WYGM--LPP Leoz Personal Preferrences
 
Team,
This will be my first upload. If anyone can point me to the correct forum link on how to upload something I would be grateful. Then, I can upload this. Any tips on proper protocol is always appreciated.


Draft:

WYGM-LPP -Oct 2020
Wide your grandmothers-- Leoz Personal Preferences.

The purpose of this upload is to share graphics changes I did to WYGM/Vanjast which is a wide-screen GUI for the NYGM mod.

I have made changes to the attack scope and nightscope/observation scope tga files and their two matching mask files. No other changes have been made to WYGM.

Any other work belongs to the respective authors of WYGM (Vanjast/Big Walleye), Hitman GUI, Charts add on- Sublynx. All the use and publication limits for those author's packages apply.

Package contents. 4 tga files, this readme text file and a folder with various WYGM screenshots.


Background. These are only my personal preferences. I didn't like the graphics for the periscopes so I changed them.
-Got rid of the people in the background on the periscopes.
-Added a few charts from Hitman GUI and Charts add on by Sublynx.
-Changed the mask files so certain items were properly illuminated at night.

The Hitman style of type VII and type IX attack and observation/night scopes has always been part of my preferred method. Including the AOB chart which helps remind me what a 5, 10 and 15 degree AOB visually look like at distance so I can make accurate attack plotting on the map.

This kind of method is not for everyone.

Creating Mods and similar creative efforts for this game take many hours of work. I would like to thank those authors. One cannot thank them enough for producing wonderful content for this game.

Information:

WYGM/Vanjast for Widescreen for NYGM.
https://www.subsim.com/radioroom/sho...d.php?t=213527

Charts add on- Sublynx
https://www.subsim.com/radioroom/sho...d.php?t=197685

Not part of this LPP but recommended for WYGM is this map package which is easier on my eyes.
---
Brown_grey_map, by IFRT-WHUFC
https://www.subsim.com/radioroom/sho...d.php?t=163133


Installation instructions.

Requirements:
This assumes you are an existing NYGM and WYGM user and are experienced with these environments.
-An existing WYGM download that you already have. You will be making a copy of it and modifying it with this package.
-Associated Hitman GUI as mentioned in the WYGM install instructions.
-This download package.

1. Always use anti-virus/anti-malware scans on downloads. I take no responsibility for you messing up your system.

2. Make a duplicate copy of your WYGM gui folder; rename it to something you like.

3. Note the following 4 files from the WYGMLPP download:
- VanWide1920_AttackScope.tga , VanWide1920_AttackScopeMask.tga , VanWide1920_ObsScope.tga , VanWide1920_ObsScopeMask.tga

4. They go into the following folder NameOfYourRenamedCopyOfWYGM\data\menu\gui Say OK or yes to any over-write request as they replace the original files.

5. Note other install instructions for WYGM. Put your new, renamed copy of your WYGM folder into your Mods folder; activate with JSGME and test.

6. This has only been tested in NYGM with the following mod list:

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017A
IABLShipsforNYGM_New_Thomsen
Harbor Traffic Add-In
Hitman_GUI_NYGM3_1.1
WYGMlpp <---renamed copy of WYGM with the modified files mentioned-
NYGM_HiRes_Submarines_3_6F
Amb_Sub_Interior_Redone
SpiritOfMachJMGME
Enhanced Nav Map Plotting Tools
Single Merchant Contact Mod
Brown_Grey_Map

----

https://i.imgur.com/a9HKZoP.jpg

https://i.imgur.com/SIEBj4y.jpg

https://i.imgur.com/sQd2Ysp.jpg

John Pancoast 10-25-20 11:32 AM

Any idea where to get the brown map from these days ?

Anvar1061 10-25-20 11:51 AM

Quote:

Originally Posted by John Pancoast (Post 2702759)
Any idea where to get the brown map from these days ?

https://www.subsim.com/radioroom/ima...aleun_Wink.gif
http://www.mediafire.com/file/nigbfi...n_Grey_Map.rar
I don't think you will like her
https://sun9-69.userapi.com/HM6St522...M-RfmZcYcI.jpg

John Pancoast 10-25-20 02:41 PM

Quote:

Originally Posted by Anvar1061 (Post 2702762)
:Kaleun_Wink:
http://www.mediafire.com/file/nigbfi...n_Grey_Map.rar
I don't think you will like her


Thanks !


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