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-   -   Silent Hunter V Dev Team Interview: Deeper, Kapitän, deeper. (1/19/10) (https://www.subsim.com/radioroom/showthread.php?t=160292)

sayaret 01-19-10 03:09 PM

Quote:

Originally Posted by Hitman (Post 1240056)
Unless you can only start in 1939, that is...

scripted campaig?

BulSoldier 01-19-10 03:11 PM

I think partially atleast.Since it is telling a story and the ships and convoys you hit make a diference... I doubt they have so powerful AI that will take into account the dynamic change of the strategic situation of the war.

AVGWarhawk 01-19-10 03:12 PM

I did not get to finish...I think stopping in 1943 does not fully represent the success and the STRUGGLE of the uboat experienced towards the end of the war. This aspect makes up the entire experience for the uboat arm.

Carotio 01-19-10 03:14 PM

I just posted a complaint on the wall of the official facebook fan page, it was deleted less than 2 seconds after I had it posted... :nope:
It's okay with praising words, but criticism? :o
So I posted a debate thread in the facebook fan page instead, feel free to add your comments - unless it gets deleted fast too... :nope:

http://www.facebook.com/topic.php?ui...12&topic=12563

Let them know we want more, and not less...

ETR3(SS) 01-19-10 03:14 PM

Don't worry about part two of the interview, it hasn't taken place yet. Things may still change.:O:

Galanti 01-19-10 03:18 PM

I guess this means almost certainly they'll be going the DLC route. As mod-friendly as the game engine is intended to be, it seems unlikely modders, as dedicated as they are, will be able to fully implement some of the mechanics and technology that appears late-war. Some of these things I believe would require actual code.

Boris 01-19-10 03:24 PM

On face value the limitations on this title are a tad dissapointing. Only VII, the 1943 ending, I'm not surprised a lot of people are unhappy.

But the way the devs are justifying it makes a lot of sense, and if the game is as good as they make it sound, then good. Despite the drawbacks this game may be pretty awesome within its scope.

This is what we are getting, it's not going to change. Stop lamenting what's missing and accept what it will be. Hopefully the content that we do get will be as immersive as the devs make it sound.

BulSoldier 01-19-10 03:28 PM

They wont know what we want unless we write it down.With just hoping it wont have a chance hapening, not that writing helped much this far.

sayaret 01-19-10 03:28 PM

Quote:

Originally Posted by Galanti (Post 1240086)
I guess this means almost certainly they'll be going the DLC route. As mod-friendly as the game engine is intended to be, it seems unlikely modders, as dedicated as they are, will be able to fully implement some of the mechanics and technology that appears late-war. Some of these things I believe would require actual code.

ofcourse this would be unmodable, the only thing modders would be able to do is to increase the chance of detection. Tactic, weapon have to be the same, . Actually there is no point for modders to extend the game to 1945. it will be like 1943 over and over again

sayaret 01-19-10 03:31 PM

Quote:

Originally Posted by Boris (Post 1240098)

But the way the devs are justifying it makes a lot of sense,

yeah it makes sense when they decided to put only type VII, and decided not to include post1943 antisubmarine tactic/weapon.
And ofcours it makes even a bigger sense when they have plans making shvi

Letum 01-19-10 03:40 PM

I can live with a 1943 ending.
I can live with non-interactive wolf-packs.
I can live with only the Type VII.

I just hope there is something there to make living worthwhile!
We shall see; no judgment until all the evidence is there.

What ever it is like, I will buy it to support the genre.

ETR3(SS) 01-19-10 03:43 PM

Quote:

Originally Posted by sayaret (Post 1240104)
And ofcours it makes even a bigger sense when they have plans making shvi

I seemed to have missed those plans somewhere...:hmmm:

Galanti 01-19-10 03:43 PM

You know, for a "dynamic campaign" it sure sounds like a great deal will be scripted.

I sure don't want to be pessimistic, but from the tone of the interview it looks as though the devs decided to go in a completely different direction with this installment. I mean to the point where the height of the railing on the Wintergarten will be the least of our worries, as far as realism goes.

arghh...I will also buy it to support the genre, but realistically I'm expecting to wait a year or so before it's complete enough to start a serious campaign.

LtCmdrMaverick 01-19-10 03:45 PM

I will buy it but will have my fingers crossed when I do so....here's hoping!!

Maverick

BulSoldier 01-19-10 03:45 PM

Well lets hope it wont go that far as to buy it just for the support.

Whatever the reason we shouldnt end up buying a game and then waiting for moders to make them worthwhile.


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